bevy/examples/window/transparent_window.rs
loui 3ca8844c90 Added transparency to window builder (#3105)
Applogies, had to recreate this pr because of branching issue.
Old PR: https://github.com/bevyengine/bevy/pull/3033

# Objective

Fixes #3032

Allowing a user to create a transparent window 

## Solution

I've allowed the transparent bool to be passed to the winit window builder
2021-12-08 20:53:35 +00:00

33 lines
1.2 KiB
Rust

/// An example of how to display a window in transparent mode
/// [Documentation & Platform support.](https://docs.rs/bevy/latest/bevy/prelude/struct.WindowDescriptor.html#structfield.transparent)
use bevy::{prelude::*, render::pass::ClearColor, window::WindowDescriptor};
fn main() {
App::new()
// ClearColor must have 0 alpha, otherwise some color will bleed through
.insert_resource(ClearColor(Color::NONE))
.insert_resource(WindowDescriptor {
// Setting `transparent` allows the `ClearColor`'s alpha value to take effect
transparent: true,
// Disabling window decorations to make it feel more like a widget than a window
decorations: false,
..Default::default()
})
.add_startup_system(setup)
.add_plugins(DefaultPlugins)
.run();
}
fn setup(
mut commands: Commands,
asset_server: Res<AssetServer>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
let texture_handle = asset_server.load("branding/icon.png");
commands.spawn_bundle(OrthographicCameraBundle::new_2d());
commands.spawn_bundle(SpriteBundle {
material: materials.add(texture_handle.into()),
..Default::default()
});
}