bevy/crates/bevy_render/src
Mincong Lu 31be32ff10
Made Mesh::merge take a reference of Mesh. (#13710)
# Objective

`Mesh::merge` does not need ownership of the right hand side mesh.

## Solution

Made `Mesh::merge` take a reference.

## Testing

Modified existing tests.

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## Changelog

Made `Mesh::merge` take a reference.


## Migration Guide

* `Mesh::merge` now take a reference of a mesh instead of an owned mesh.
2024-06-06 11:57:10 +00:00
..
batching disable gpu preprocessing on android with Adreno 6xx GPU (#13323) 2024-05-30 14:33:27 +00:00
camera Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
diagnostic Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
mesh Made Mesh::merge take a reference of Mesh. (#13710) 2024-06-06 11:57:10 +00:00
primitives Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
render_graph Update render graph docs (#13495) 2024-05-24 21:57:08 +00:00
render_phase Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
render_resource Add binding() helper function to BufferVec (#13667) 2024-06-04 15:36:08 +00:00
renderer Update render graph docs (#13495) 2024-05-24 21:57:08 +00:00
texture Extra info on Image debug assertions (#13628) 2024-06-03 13:35:33 +00:00
view Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
alpha.rs Implement alpha to coverage (A2C) support. (#12970) 2024-04-15 20:37:52 +00:00
color_operations.wgsl move wgsl color operations from bevy_pbr to bevy_render (#13209) 2024-05-04 10:30:23 +00:00
extract_component.rs Fix some nightly Clippy lints (#12927) 2024-04-13 02:05:38 +00:00
extract_instances.rs Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
extract_param.rs
extract_resource.rs Add error when extract resource build fails (#4964) 2024-04-28 05:20:59 +00:00
globals.rs Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
globals.wgsl
gpu_component_array_buffer.rs Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
lib.rs fix: upgrade to winit v0.30 (#13366) 2024-06-03 13:06:48 +00:00
maths.wgsl add tonemapping LUT bindings for sprite and mesh2d pipelines (#13262) 2024-05-28 12:09:26 +00:00
pipelined_rendering.rs Make AppExit more specific about exit reason. (#13022) 2024-04-22 16:48:18 +00:00
render_asset.rs asset throttling: don't be exhausted if there is no limit (#13112) 2024-04-27 09:00:10 +00:00
settings.rs
spatial_bundle.rs