 e46e246581
			
		
	
	
		e46e246581
		
			
		
	
	
	
	
		
			
			# Objective Stumbled on one of these and went digging for more ## Solution ```diff - word word + word ```
		
			
				
	
	
		
			1419 lines
		
	
	
		
			55 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			1419 lines
		
	
	
		
			55 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Provides types for building cubic splines for rendering curves and use with animation easing.
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| 
 | |
| use std::{fmt::Debug, iter::once};
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| 
 | |
| use crate::{Vec2, VectorSpace};
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| 
 | |
| use thiserror::Error;
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| 
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| #[cfg(feature = "bevy_reflect")]
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| use bevy_reflect::{std_traits::ReflectDefault, Reflect};
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| 
 | |
| /// A spline composed of a single cubic Bezier curve.
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| ///
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| /// Useful for user-drawn curves with local control, or animation easing. See
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| /// [`CubicSegment::new_bezier`] for use in easing.
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| ///
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| /// ### Interpolation
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| /// The curve only passes through the first and last control point in each set of four points. The curve
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| /// is divided into "segments" by every fourth control point.
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| ///
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| /// ### Tangency
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| /// Tangents are manually defined by the two intermediate control points within each set of four points.
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| /// You can think of the control points the curve passes through as "anchors", and as the intermediate
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| /// control points as the anchors displaced along their tangent vectors
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| ///
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| /// ### Continuity
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| /// A Bezier curve is at minimum C0 continuous, meaning it has no holes or jumps. Each curve segment is
 | |
| /// C2, meaning the tangent vector changes smoothly between each set of four control points, but this
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| /// doesn't hold at the control points between segments. Making the whole curve C1 or C2 requires moving
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| /// the intermediate control points to align the tangent vectors between segments, and can result in a
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| /// loss of local control.
 | |
| ///
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| /// ### Usage
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| ///
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| /// ```
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| /// # use bevy_math::{*, prelude::*};
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| /// let points = [[
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| ///     vec2(-1.0, -20.0),
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| ///     vec2(3.0, 2.0),
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| ///     vec2(5.0, 3.0),
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| ///     vec2(9.0, 8.0),
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| /// ]];
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| /// let bezier = CubicBezier::new(points).to_curve();
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| /// let positions: Vec<_> = bezier.iter_positions(100).collect();
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| /// ```
 | |
| #[derive(Clone, Debug)]
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| #[cfg_attr(feature = "bevy_reflect", derive(Reflect), reflect(Debug))]
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| pub struct CubicBezier<P: VectorSpace> {
 | |
|     /// The control points of the Bezier curve
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|     pub control_points: Vec<[P; 4]>,
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| }
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| 
 | |
| impl<P: VectorSpace> CubicBezier<P> {
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|     /// Create a new cubic Bezier curve from sets of control points.
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|     pub fn new(control_points: impl Into<Vec<[P; 4]>>) -> Self {
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|         Self {
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|             control_points: control_points.into(),
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|         }
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|     }
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| }
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| impl<P: VectorSpace> CubicGenerator<P> for CubicBezier<P> {
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|     #[inline]
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|     fn to_curve(&self) -> CubicCurve<P> {
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|         // A derivation for this matrix can be found in "General Matrix Representations for B-splines" by Kaihuai Qin.
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|         // <https://xiaoxingchen.github.io/2020/03/02/bspline_in_so3/general_matrix_representation_for_bsplines.pdf>
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|         // See section 4.2 and equation 11.
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|         let char_matrix = [
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|             [1., 0., 0., 0.],
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|             [-3., 3., 0., 0.],
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|             [3., -6., 3., 0.],
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|             [-1., 3., -3., 1.],
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|         ];
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| 
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|         let segments = self
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|             .control_points
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|             .iter()
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|             .map(|p| CubicSegment::coefficients(*p, char_matrix))
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|             .collect();
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| 
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|         CubicCurve { segments }
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|     }
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| }
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| 
 | |
| /// A spline interpolated continuously between the nearest two control points, with the position and
 | |
| /// velocity of the curve specified at both control points. This curve passes through all control
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| /// points, with the specified velocity which includes direction and parametric speed.
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| ///
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| /// Useful for smooth interpolation when you know the position and velocity at two points in time,
 | |
| /// such as network prediction.
 | |
| ///
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| /// ### Interpolation
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| /// The curve passes through every control point.
 | |
| ///
 | |
| /// ### Tangency
 | |
| /// Tangents are explicitly defined at each control point.
 | |
| ///
 | |
| /// ### Continuity
 | |
| /// The curve is at minimum C0 continuous, meaning it has no holes or jumps. It is also C1, meaning the
 | |
| /// tangent vector has no sudden jumps.
 | |
| ///
 | |
| /// ### Usage
 | |
| ///
 | |
| /// ```
 | |
| /// # use bevy_math::{*, prelude::*};
 | |
| /// let points = [
 | |
| ///     vec2(-1.0, -20.0),
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| ///     vec2(3.0, 2.0),
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| ///     vec2(5.0, 3.0),
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| ///     vec2(9.0, 8.0),
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| /// ];
 | |
| /// let tangents = [
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| ///     vec2(0.0, 1.0),
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| ///     vec2(0.0, 1.0),
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| ///     vec2(0.0, 1.0),
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| ///     vec2(0.0, 1.0),
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| /// ];
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| /// let hermite = CubicHermite::new(points, tangents).to_curve();
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| /// let positions: Vec<_> = hermite.iter_positions(100).collect();
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| /// ```
 | |
| #[derive(Clone, Debug)]
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| #[cfg_attr(feature = "bevy_reflect", derive(Reflect), reflect(Debug))]
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| pub struct CubicHermite<P: VectorSpace> {
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|     /// The control points of the Hermite curve
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|     pub control_points: Vec<(P, P)>,
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| }
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| impl<P: VectorSpace> CubicHermite<P> {
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|     /// Create a new Hermite curve from sets of control points.
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|     pub fn new(
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|         control_points: impl IntoIterator<Item = P>,
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|         tangents: impl IntoIterator<Item = P>,
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|     ) -> Self {
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|         Self {
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|             control_points: control_points.into_iter().zip(tangents).collect(),
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|         }
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|     }
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| }
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| impl<P: VectorSpace> CubicGenerator<P> for CubicHermite<P> {
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|     #[inline]
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|     fn to_curve(&self) -> CubicCurve<P> {
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|         let char_matrix = [
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|             [1., 0., 0., 0.],
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|             [0., 1., 0., 0.],
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|             [-3., -2., 3., -1.],
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|             [2., 1., -2., 1.],
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|         ];
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| 
 | |
|         let segments = self
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|             .control_points
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|             .windows(2)
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|             .map(|p| {
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|                 let (p0, v0, p1, v1) = (p[0].0, p[0].1, p[1].0, p[1].1);
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|                 CubicSegment::coefficients([p0, v0, p1, v1], char_matrix)
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|             })
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|             .collect();
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| 
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|         CubicCurve { segments }
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|     }
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| }
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| 
 | |
| /// A spline interpolated continuously across the nearest four control points, with the position of
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| /// the curve specified at every control point and the tangents computed automatically. The associated [`CubicCurve`]
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| /// has one segment between each pair of adjacent control points.
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| ///
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| /// **Note** the Catmull-Rom spline is a special case of Cardinal spline where the tension is 0.5.
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| ///
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| /// ### Interpolation
 | |
| /// The curve passes through every control point.
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| ///
 | |
| /// ### Tangency
 | |
| /// Tangents are automatically computed based on the positions of control points.
 | |
| ///
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| /// ### Continuity
 | |
| /// The curve is at minimum C1, meaning that it is continuous (it has no holes or jumps), and its tangent
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| /// vector is also well-defined everywhere, without sudden jumps.
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| ///
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| /// ### Usage
 | |
| ///
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| /// ```
 | |
| /// # use bevy_math::{*, prelude::*};
 | |
| /// let points = [
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| ///     vec2(-1.0, -20.0),
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| ///     vec2(3.0, 2.0),
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| ///     vec2(5.0, 3.0),
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| ///     vec2(9.0, 8.0),
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| /// ];
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| /// let cardinal = CubicCardinalSpline::new(0.3, points).to_curve();
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| /// let positions: Vec<_> = cardinal.iter_positions(100).collect();
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| /// ```
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| #[derive(Clone, Debug)]
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| #[cfg_attr(feature = "bevy_reflect", derive(Reflect), reflect(Debug))]
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| pub struct CubicCardinalSpline<P: VectorSpace> {
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|     /// Tension
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|     pub tension: f32,
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|     /// The control points of the Cardinal spline
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|     pub control_points: Vec<P>,
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| }
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| 
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| impl<P: VectorSpace> CubicCardinalSpline<P> {
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|     /// Build a new Cardinal spline.
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|     pub fn new(tension: f32, control_points: impl Into<Vec<P>>) -> Self {
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|         Self {
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|             tension,
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|             control_points: control_points.into(),
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|         }
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|     }
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| 
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|     /// Build a new Catmull-Rom spline, the special case of a Cardinal spline where tension = 1/2.
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|     pub fn new_catmull_rom(control_points: impl Into<Vec<P>>) -> Self {
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|         Self {
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|             tension: 0.5,
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|             control_points: control_points.into(),
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|         }
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|     }
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| }
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| impl<P: VectorSpace> CubicGenerator<P> for CubicCardinalSpline<P> {
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|     #[inline]
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|     fn to_curve(&self) -> CubicCurve<P> {
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|         let s = self.tension;
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|         let char_matrix = [
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|             [0., 1., 0., 0.],
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|             [-s, 0., s, 0.],
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|             [2. * s, s - 3., 3. - 2. * s, -s],
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|             [-s, 2. - s, s - 2., s],
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|         ];
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| 
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|         let length = self.control_points.len();
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| 
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|         // Early return to avoid accessing an invalid index
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|         if length < 2 {
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|             return CubicCurve { segments: vec![] };
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|         }
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| 
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|         // Extend the list of control points by mirroring the last second-to-last control points on each end;
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|         // this allows tangents for the endpoints to be provided, and the overall effect is that the tangent
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|         // at an endpoint is proportional to twice the vector between it and its adjacent control point.
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|         //
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|         // The expression used here is P_{-1} := P_0 - (P_1 - P_0) = 2P_0 - P_1. (Analogously at the other end.)
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|         let mirrored_first = self.control_points[0] * 2. - self.control_points[1];
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|         let mirrored_last = self.control_points[length - 1] * 2. - self.control_points[length - 2];
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|         let extended_control_points = once(&mirrored_first)
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|             .chain(self.control_points.iter())
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|             .chain(once(&mirrored_last))
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|             .collect::<Vec<_>>();
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| 
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|         let segments = extended_control_points
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|             .windows(4)
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|             .map(|p| CubicSegment::coefficients([*p[0], *p[1], *p[2], *p[3]], char_matrix))
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|             .collect();
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| 
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|         CubicCurve { segments }
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|     }
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| }
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| 
 | |
| /// A spline interpolated continuously across the nearest four control points. The curve does not
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| /// pass through any of the control points.
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| ///
 | |
| /// ### Interpolation
 | |
| /// The curve does not pass through control points.
 | |
| ///
 | |
| /// ### Tangency
 | |
| /// Tangents are automatically computed based on the position of control points.
 | |
| ///
 | |
| /// ### Continuity
 | |
| /// The curve is C2 continuous, meaning it has no holes or jumps, and the tangent vector changes smoothly along
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| /// the entire curve length. The acceleration continuity of this spline makes it useful for camera paths.
 | |
| ///
 | |
| /// ### Usage
 | |
| ///
 | |
| /// ```
 | |
| /// # use bevy_math::{*, prelude::*};
 | |
| /// let points = [
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| ///     vec2(-1.0, -20.0),
 | |
| ///     vec2(3.0, 2.0),
 | |
| ///     vec2(5.0, 3.0),
 | |
| ///     vec2(9.0, 8.0),
 | |
| /// ];
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| /// let b_spline = CubicBSpline::new(points).to_curve();
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| /// let positions: Vec<_> = b_spline.iter_positions(100).collect();
 | |
| /// ```
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| #[derive(Clone, Debug)]
 | |
| #[cfg_attr(feature = "bevy_reflect", derive(Reflect), reflect(Debug))]
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| pub struct CubicBSpline<P: VectorSpace> {
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|     /// The control points of the spline
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|     pub control_points: Vec<P>,
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| }
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| impl<P: VectorSpace> CubicBSpline<P> {
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|     /// Build a new B-Spline.
 | |
|     pub fn new(control_points: impl Into<Vec<P>>) -> Self {
 | |
|         Self {
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|             control_points: control_points.into(),
 | |
|         }
 | |
|     }
 | |
| }
 | |
| impl<P: VectorSpace> CubicGenerator<P> for CubicBSpline<P> {
 | |
|     #[inline]
 | |
|     fn to_curve(&self) -> CubicCurve<P> {
 | |
|         // A derivation for this matrix can be found in "General Matrix Representations for B-splines" by Kaihuai Qin.
 | |
|         // <https://xiaoxingchen.github.io/2020/03/02/bspline_in_so3/general_matrix_representation_for_bsplines.pdf>
 | |
|         // See section 4.1 and equations 7 and 8.
 | |
|         let mut char_matrix = [
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|             [1.0, 4.0, 1.0, 0.0],
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|             [-3.0, 0.0, 3.0, 0.0],
 | |
|             [3.0, -6.0, 3.0, 0.0],
 | |
|             [-1.0, 3.0, -3.0, 1.0],
 | |
|         ];
 | |
| 
 | |
|         char_matrix
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|             .iter_mut()
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|             .for_each(|r| r.iter_mut().for_each(|c| *c /= 6.0));
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| 
 | |
|         let segments = self
 | |
|             .control_points
 | |
|             .windows(4)
 | |
|             .map(|p| CubicSegment::coefficients([p[0], p[1], p[2], p[3]], char_matrix))
 | |
|             .collect();
 | |
| 
 | |
|         CubicCurve { segments }
 | |
|     }
 | |
| }
 | |
| 
 | |
| /// Error during construction of [`CubicNurbs`]
 | |
| #[derive(Clone, Debug, Error)]
 | |
| pub enum CubicNurbsError {
 | |
|     /// Provided the wrong number of knots.
 | |
|     #[error("Wrong number of knots: expected {expected}, provided {provided}")]
 | |
|     KnotsNumberMismatch {
 | |
|         /// Expected number of knots
 | |
|         expected: usize,
 | |
|         /// Provided number of knots
 | |
|         provided: usize,
 | |
|     },
 | |
|     /// The provided knots had a descending knot pair. Subsequent knots must
 | |
|     /// either increase or stay the same.
 | |
|     #[error("Invalid knots: contains descending knot pair")]
 | |
|     DescendingKnots,
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|     /// The provided knots were all equal. Knots must contain at least one increasing pair.
 | |
|     #[error("Invalid knots: all knots are equal")]
 | |
|     ConstantKnots,
 | |
|     /// Provided a different number of weights and control points.
 | |
|     #[error("Incorrect number of weights: expected {expected}, provided {provided}")]
 | |
|     WeightsNumberMismatch {
 | |
|         /// Expected number of weights
 | |
|         expected: usize,
 | |
|         /// Provided number of weights
 | |
|         provided: usize,
 | |
|     },
 | |
|     /// The number of control points provided is less than 4.
 | |
|     #[error("Not enough control points, at least 4 are required, {provided} were provided")]
 | |
|     NotEnoughControlPoints {
 | |
|         /// The number of control points provided
 | |
|         provided: usize,
 | |
|     },
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| }
 | |
| 
 | |
| /// Non-uniform Rational B-Splines (NURBS) are a powerful generalization of the [`CubicBSpline`] which can
 | |
| /// represent a much more diverse class of curves (like perfect circles and ellipses).
 | |
| ///
 | |
| /// ### Non-uniformity
 | |
| /// The 'NU' part of NURBS stands for "Non-Uniform". This has to do with a parameter called 'knots'.
 | |
| /// The knots are a non-decreasing sequence of floating point numbers. The first and last three pairs of
 | |
| /// knots control the behavior of the curve as it approaches its endpoints. The intermediate pairs
 | |
| /// each control the length of one segment of the curve. Multiple repeated knot values are called
 | |
| /// "knot multiplicity". Knot multiplicity in the intermediate knots causes a "zero-length" segment,
 | |
| /// and can create sharp corners.
 | |
| ///
 | |
| /// ### Rationality
 | |
| /// The 'R' part of NURBS stands for "Rational". This has to do with NURBS allowing each control point to
 | |
| /// be assigned a weighting, which controls how much it affects the curve compared to the other points.
 | |
| ///
 | |
| /// ### Interpolation
 | |
| /// The curve will not pass through the control points except where a knot has multiplicity four.
 | |
| ///
 | |
| /// ### Tangency
 | |
| /// Tangents are automatically computed based on the position of control points.
 | |
| ///
 | |
| /// ### Continuity
 | |
| /// When there is no knot multiplicity, the curve is C2 continuous, meaning it has no holes or jumps and the
 | |
| /// tangent vector changes smoothly along the entire curve length. Like the [`CubicBSpline`], the acceleration
 | |
| /// continuity makes it useful for camera paths. Knot multiplicity of 2 in intermediate knots reduces the
 | |
| /// continuity to C2, and knot multiplicity of 3 reduces the continuity to C0. The curve is always at least
 | |
| /// C0, meaning it has no jumps or holes.
 | |
| ///
 | |
| /// ### Usage
 | |
| ///
 | |
| /// ```
 | |
| /// # use bevy_math::{*, prelude::*};
 | |
| /// let points = [
 | |
| ///     vec2(-1.0, -20.0),
 | |
| ///     vec2(3.0, 2.0),
 | |
| ///     vec2(5.0, 3.0),
 | |
| ///     vec2(9.0, 8.0),
 | |
| /// ];
 | |
| /// let weights = [1.0, 1.0, 2.0, 1.0];
 | |
| /// let knots = [0.0, 0.0, 1.0, 2.0, 3.0, 4.0, 5.0, 5.0];
 | |
| /// let nurbs = CubicNurbs::new(points, Some(weights), Some(knots))
 | |
| ///     .expect("NURBS construction failed!")
 | |
| ///     .to_curve();
 | |
| /// let positions: Vec<_> = nurbs.iter_positions(100).collect();
 | |
| /// ```
 | |
| #[derive(Clone, Debug)]
 | |
| #[cfg_attr(feature = "bevy_reflect", derive(Reflect), reflect(Debug))]
 | |
| pub struct CubicNurbs<P: VectorSpace> {
 | |
|     /// The control points of the NURBS
 | |
|     pub control_points: Vec<P>,
 | |
|     /// Weights
 | |
|     pub weights: Vec<f32>,
 | |
|     /// Knots
 | |
|     pub knots: Vec<f32>,
 | |
| }
 | |
| impl<P: VectorSpace> CubicNurbs<P> {
 | |
|     /// Build a Non-Uniform Rational B-Spline.
 | |
|     ///
 | |
|     /// If provided, weights must be the same length as the control points. Defaults to equal weights.
 | |
|     ///
 | |
|     /// If provided, the number of knots must be n + 4 elements, where n is the amount of control
 | |
|     /// points. Defaults to open uniform knots: [`Self::open_uniform_knots`]. Knots cannot
 | |
|     /// all be equal.
 | |
|     ///
 | |
|     /// At least 4 points must be provided, otherwise an error will be returned.
 | |
|     pub fn new(
 | |
|         control_points: impl Into<Vec<P>>,
 | |
|         weights: Option<impl Into<Vec<f32>>>,
 | |
|         knots: Option<impl Into<Vec<f32>>>,
 | |
|     ) -> Result<Self, CubicNurbsError> {
 | |
|         let mut control_points: Vec<P> = control_points.into();
 | |
|         let control_points_len = control_points.len();
 | |
| 
 | |
|         if control_points_len < 4 {
 | |
|             return Err(CubicNurbsError::NotEnoughControlPoints {
 | |
|                 provided: control_points_len,
 | |
|             });
 | |
|         }
 | |
| 
 | |
|         let weights = weights
 | |
|             .map(Into::into)
 | |
|             .unwrap_or_else(|| vec![1.0; control_points_len]);
 | |
| 
 | |
|         let mut knots: Vec<f32> = knots.map(Into::into).unwrap_or_else(|| {
 | |
|             Self::open_uniform_knots(control_points_len)
 | |
|                 .expect("The amount of control points was checked")
 | |
|         });
 | |
| 
 | |
|         let expected_knots_len = Self::knots_len(control_points_len);
 | |
| 
 | |
|         // Check the number of knots is correct
 | |
|         if knots.len() != expected_knots_len {
 | |
|             return Err(CubicNurbsError::KnotsNumberMismatch {
 | |
|                 expected: expected_knots_len,
 | |
|                 provided: knots.len(),
 | |
|             });
 | |
|         }
 | |
| 
 | |
|         // Ensure the knots are non-descending (previous element is less than or equal
 | |
|         // to the next)
 | |
|         if knots.windows(2).any(|win| win[0] > win[1]) {
 | |
|             return Err(CubicNurbsError::DescendingKnots);
 | |
|         }
 | |
| 
 | |
|         // Ensure the knots are non-constant
 | |
|         if knots.windows(2).all(|win| win[0] == win[1]) {
 | |
|             return Err(CubicNurbsError::ConstantKnots);
 | |
|         }
 | |
| 
 | |
|         // Check that the number of weights equals the number of control points
 | |
|         if weights.len() != control_points_len {
 | |
|             return Err(CubicNurbsError::WeightsNumberMismatch {
 | |
|                 expected: control_points_len,
 | |
|                 provided: weights.len(),
 | |
|             });
 | |
|         }
 | |
| 
 | |
|         // To align the evaluation behavior of nurbs with the other splines,
 | |
|         // make the intervals between knots form an exact cover of [0, N], where N is
 | |
|         // the number of segments of the final curve.
 | |
|         let curve_length = (control_points.len() - 3) as f32;
 | |
|         let min = *knots.first().unwrap();
 | |
|         let max = *knots.last().unwrap();
 | |
|         let knot_delta = max - min;
 | |
|         knots = knots
 | |
|             .into_iter()
 | |
|             .map(|k| k - min)
 | |
|             .map(|k| k * curve_length / knot_delta)
 | |
|             .collect();
 | |
| 
 | |
|         control_points
 | |
|             .iter_mut()
 | |
|             .zip(weights.iter())
 | |
|             .for_each(|(p, w)| *p = *p * *w);
 | |
| 
 | |
|         Ok(Self {
 | |
|             control_points,
 | |
|             weights,
 | |
|             knots,
 | |
|         })
 | |
|     }
 | |
| 
 | |
|     /// Generates uniform knots that will generate the same curve as [`CubicBSpline`].
 | |
|     ///
 | |
|     /// "Uniform" means that the difference between two subsequent knots is the same.
 | |
|     ///
 | |
|     /// Will return `None` if there are less than 4 control points.
 | |
|     pub fn uniform_knots(control_points: usize) -> Option<Vec<f32>> {
 | |
|         if control_points < 4 {
 | |
|             return None;
 | |
|         }
 | |
|         Some(
 | |
|             (0..Self::knots_len(control_points))
 | |
|                 .map(|v| v as f32)
 | |
|                 .collect(),
 | |
|         )
 | |
|     }
 | |
| 
 | |
|     /// Generates open uniform knots, which makes the ends of the curve pass through the
 | |
|     /// start and end points.
 | |
|     ///
 | |
|     /// The start and end knots have multiplicity 4, and intermediate knots have multiplicity 0 and
 | |
|     /// difference of 1.
 | |
|     ///
 | |
|     /// Will return `None` if there are less than 4 control points.
 | |
|     pub fn open_uniform_knots(control_points: usize) -> Option<Vec<f32>> {
 | |
|         if control_points < 4 {
 | |
|             return None;
 | |
|         }
 | |
|         let last_knots_value = control_points - 3;
 | |
|         Some(
 | |
|             std::iter::repeat(0.0)
 | |
|                 .take(4)
 | |
|                 .chain((1..last_knots_value).map(|v| v as f32))
 | |
|                 .chain(std::iter::repeat(last_knots_value as f32).take(4))
 | |
|                 .collect(),
 | |
|         )
 | |
|     }
 | |
| 
 | |
|     #[inline(always)]
 | |
|     const fn knots_len(control_points_len: usize) -> usize {
 | |
|         control_points_len + 4
 | |
|     }
 | |
| 
 | |
|     /// Generates a non-uniform B-spline characteristic matrix from a sequence of six knots. Each six
 | |
|     /// knots describe the relationship between four successive control points. For padding reasons,
 | |
|     /// this takes a vector of 8 knots, but only six are actually used.
 | |
|     fn generate_matrix(knots: &[f32; 8]) -> [[f32; 4]; 4] {
 | |
|         // A derivation for this matrix can be found in "General Matrix Representations for B-splines" by Kaihuai Qin.
 | |
|         // <https://xiaoxingchen.github.io/2020/03/02/bspline_in_so3/general_matrix_representation_for_bsplines.pdf>
 | |
|         // See section 3.1.
 | |
| 
 | |
|         let t = knots;
 | |
|         // In the notation of the paper:
 | |
|         // t[1] := t_i-2
 | |
|         // t[2] := t_i-1
 | |
|         // t[3] := t_i   (the lower extent of the current knot span)
 | |
|         // t[4] := t_i+1 (the upper extent of the current knot span)
 | |
|         // t[5] := t_i+2
 | |
|         // t[6] := t_i+3
 | |
| 
 | |
|         let m00 = (t[4] - t[3]).powi(2) / ((t[4] - t[2]) * (t[4] - t[1]));
 | |
|         let m02 = (t[3] - t[2]).powi(2) / ((t[5] - t[2]) * (t[4] - t[2]));
 | |
|         let m12 = (3.0 * (t[4] - t[3]) * (t[3] - t[2])) / ((t[5] - t[2]) * (t[4] - t[2]));
 | |
|         let m22 = 3.0 * (t[4] - t[3]).powi(2) / ((t[5] - t[2]) * (t[4] - t[2]));
 | |
|         let m33 = (t[4] - t[3]).powi(2) / ((t[6] - t[3]) * (t[5] - t[3]));
 | |
|         let m32 = -m22 / 3.0 - m33 - (t[4] - t[3]).powi(2) / ((t[5] - t[3]) * (t[5] - t[2]));
 | |
|         [
 | |
|             [m00, 1.0 - m00 - m02, m02, 0.0],
 | |
|             [-3.0 * m00, 3.0 * m00 - m12, m12, 0.0],
 | |
|             [3.0 * m00, -3.0 * m00 - m22, m22, 0.0],
 | |
|             [-m00, m00 - m32 - m33, m32, m33],
 | |
|         ]
 | |
|     }
 | |
| }
 | |
| impl<P: VectorSpace> RationalGenerator<P> for CubicNurbs<P> {
 | |
|     #[inline]
 | |
|     fn to_curve(&self) -> RationalCurve<P> {
 | |
|         let segments = self
 | |
|             .control_points
 | |
|             .windows(4)
 | |
|             .zip(self.weights.windows(4))
 | |
|             .zip(self.knots.windows(8))
 | |
|             .filter(|(_, knots)| knots[4] - knots[3] > 0.0)
 | |
|             .map(|((points, weights), knots)| {
 | |
|                 // This is curve segment i. It uses control points P_i, P_i+2, P_i+2 and P_i+3,
 | |
|                 // It is associated with knot span i+3 (which is the interval between knots i+3
 | |
|                 // and i+4) and its characteristic matrix uses knots i+1 through i+6 (because
 | |
|                 // those define the two knot spans on either side).
 | |
|                 let span = knots[4] - knots[3];
 | |
|                 let coefficient_knots = knots.try_into().expect("Knot windows are of length 6");
 | |
|                 let matrix = Self::generate_matrix(coefficient_knots);
 | |
|                 RationalSegment::coefficients(
 | |
|                     points.try_into().expect("Point windows are of length 4"),
 | |
|                     weights.try_into().expect("Weight windows are of length 4"),
 | |
|                     span,
 | |
|                     matrix,
 | |
|                 )
 | |
|             })
 | |
|             .collect();
 | |
|         RationalCurve { segments }
 | |
|     }
 | |
| }
 | |
| 
 | |
| /// A spline interpolated linearly between the nearest 2 points.
 | |
| ///
 | |
| /// ### Interpolation
 | |
| /// The curve passes through every control point.
 | |
| ///
 | |
| /// ### Tangency
 | |
| /// The curve is not generally differentiable at control points.
 | |
| ///
 | |
| /// ### Continuity
 | |
| /// The curve is C0 continuous, meaning it has no holes or jumps.
 | |
| #[derive(Clone, Debug)]
 | |
| #[cfg_attr(feature = "bevy_reflect", derive(Reflect), reflect(Debug))]
 | |
| pub struct LinearSpline<P: VectorSpace> {
 | |
|     /// The control points of the NURBS
 | |
|     pub points: Vec<P>,
 | |
| }
 | |
| impl<P: VectorSpace> LinearSpline<P> {
 | |
|     /// Create a new linear spline
 | |
|     pub fn new(points: impl Into<Vec<P>>) -> Self {
 | |
|         Self {
 | |
|             points: points.into(),
 | |
|         }
 | |
|     }
 | |
| }
 | |
| impl<P: VectorSpace> CubicGenerator<P> for LinearSpline<P> {
 | |
|     #[inline]
 | |
|     fn to_curve(&self) -> CubicCurve<P> {
 | |
|         let segments = self
 | |
|             .points
 | |
|             .windows(2)
 | |
|             .map(|points| {
 | |
|                 let a = points[0];
 | |
|                 let b = points[1];
 | |
|                 CubicSegment {
 | |
|                     coeff: [a, b - a, P::default(), P::default()],
 | |
|                 }
 | |
|             })
 | |
|             .collect();
 | |
|         CubicCurve { segments }
 | |
|     }
 | |
| }
 | |
| 
 | |
| /// Implement this on cubic splines that can generate a cubic curve from their spline parameters.
 | |
| pub trait CubicGenerator<P: VectorSpace> {
 | |
|     /// Build a [`CubicCurve`] by computing the interpolation coefficients for each curve segment.
 | |
|     fn to_curve(&self) -> CubicCurve<P>;
 | |
| }
 | |
| 
 | |
| /// A segment of a cubic curve, used to hold precomputed coefficients for fast interpolation.
 | |
| /// Can be evaluated as a parametric curve over the domain `[0, 1)`.
 | |
| ///
 | |
| /// Segments can be chained together to form a longer compound curve.
 | |
| #[derive(Copy, Clone, Debug, Default, PartialEq)]
 | |
| #[cfg_attr(feature = "bevy_reflect", derive(Reflect), reflect(Debug, Default))]
 | |
| pub struct CubicSegment<P: VectorSpace> {
 | |
|     /// Coefficients of the segment
 | |
|     pub coeff: [P; 4],
 | |
| }
 | |
| 
 | |
| impl<P: VectorSpace> CubicSegment<P> {
 | |
|     /// Instantaneous position of a point at parametric value `t`.
 | |
|     #[inline]
 | |
|     pub fn position(&self, t: f32) -> P {
 | |
|         let [a, b, c, d] = self.coeff;
 | |
|         // Evaluate `a + bt + ct^2 + dt^3`, avoiding exponentiation
 | |
|         a + (b + (c + d * t) * t) * t
 | |
|     }
 | |
| 
 | |
|     /// Instantaneous velocity of a point at parametric value `t`.
 | |
|     #[inline]
 | |
|     pub fn velocity(&self, t: f32) -> P {
 | |
|         let [_, b, c, d] = self.coeff;
 | |
|         // Evaluate the derivative, which is `b + 2ct + 3dt^2`, avoiding exponentiation
 | |
|         b + (c * 2.0 + d * 3.0 * t) * t
 | |
|     }
 | |
| 
 | |
|     /// Instantaneous acceleration of a point at parametric value `t`.
 | |
|     #[inline]
 | |
|     pub fn acceleration(&self, t: f32) -> P {
 | |
|         let [_, _, c, d] = self.coeff;
 | |
|         // Evaluate the second derivative, which is `2c + 6dt`
 | |
|         c * 2.0 + d * 6.0 * t
 | |
|     }
 | |
| 
 | |
|     /// Calculate polynomial coefficients for the cubic curve using a characteristic matrix.
 | |
|     #[inline]
 | |
|     fn coefficients(p: [P; 4], char_matrix: [[f32; 4]; 4]) -> Self {
 | |
|         let [c0, c1, c2, c3] = char_matrix;
 | |
|         // These are the polynomial coefficients, computed by multiplying the characteristic
 | |
|         // matrix by the point matrix.
 | |
|         let coeff = [
 | |
|             p[0] * c0[0] + p[1] * c0[1] + p[2] * c0[2] + p[3] * c0[3],
 | |
|             p[0] * c1[0] + p[1] * c1[1] + p[2] * c1[2] + p[3] * c1[3],
 | |
|             p[0] * c2[0] + p[1] * c2[1] + p[2] * c2[2] + p[3] * c2[3],
 | |
|             p[0] * c3[0] + p[1] * c3[1] + p[2] * c3[2] + p[3] * c3[3],
 | |
|         ];
 | |
|         Self { coeff }
 | |
|     }
 | |
| }
 | |
| 
 | |
| /// The `CubicSegment<Vec2>` can be used as a 2-dimensional easing curve for animation.
 | |
| ///
 | |
| /// The x-axis of the curve is time, and the y-axis is the output value. This struct provides
 | |
| /// methods for extremely fast solves for y given x.
 | |
| impl CubicSegment<Vec2> {
 | |
|     /// Construct a cubic Bezier curve for animation easing, with control points `p1` and `p2`. A
 | |
|     /// cubic Bezier easing curve has control point `p0` at (0, 0) and `p3` at (1, 1), leaving only
 | |
|     /// `p1` and `p2` as the remaining degrees of freedom. The first and last control points are
 | |
|     /// fixed to ensure the animation begins at 0, and ends at 1.
 | |
|     ///
 | |
|     /// This is a very common tool for UI animations that accelerate and decelerate smoothly. For
 | |
|     /// example, the ubiquitous "ease-in-out" is defined as `(0.25, 0.1), (0.25, 1.0)`.
 | |
|     pub fn new_bezier(p1: impl Into<Vec2>, p2: impl Into<Vec2>) -> Self {
 | |
|         let (p0, p3) = (Vec2::ZERO, Vec2::ONE);
 | |
|         let bezier = CubicBezier::new([[p0, p1.into(), p2.into(), p3]]).to_curve();
 | |
|         bezier.segments[0]
 | |
|     }
 | |
| 
 | |
|     /// Maximum allowable error for iterative Bezier solve
 | |
|     const MAX_ERROR: f32 = 1e-5;
 | |
| 
 | |
|     /// Maximum number of iterations during Bezier solve
 | |
|     const MAX_ITERS: u8 = 8;
 | |
| 
 | |
|     /// Given a `time` within `0..=1`, returns an eased value that follows the cubic curve instead
 | |
|     /// of a straight line. This eased result may be outside the range `0..=1`, however it will
 | |
|     /// always start at 0 and end at 1: `ease(0) = 0` and `ease(1) = 1`.
 | |
|     ///
 | |
|     /// ```
 | |
|     /// # use bevy_math::prelude::*;
 | |
|     /// let cubic_bezier = CubicSegment::new_bezier((0.25, 0.1), (0.25, 1.0));
 | |
|     /// assert_eq!(cubic_bezier.ease(0.0), 0.0);
 | |
|     /// assert_eq!(cubic_bezier.ease(1.0), 1.0);
 | |
|     /// ```
 | |
|     ///
 | |
|     /// # How cubic easing works
 | |
|     ///
 | |
|     /// Easing is generally accomplished with the help of "shaping functions". These are curves that
 | |
|     /// start at (0,0) and end at (1,1). The x-axis of this plot is the current `time` of the
 | |
|     /// animation, from 0 to 1. The y-axis is how far along the animation is, also from 0 to 1. You
 | |
|     /// can imagine that if the shaping function is a straight line, there is a 1:1 mapping between
 | |
|     /// the `time` and how far along your animation is. If the `time` = 0.5, the animation is
 | |
|     /// halfway through. This is known as linear interpolation, and results in objects animating
 | |
|     /// with a constant velocity, and no smooth acceleration or deceleration at the start or end.
 | |
|     ///
 | |
|     /// ```text
 | |
|     /// y
 | |
|     /// │         ●
 | |
|     /// │       ⬈
 | |
|     /// │     ⬈    
 | |
|     /// │   ⬈
 | |
|     /// │ ⬈
 | |
|     /// ●─────────── x (time)
 | |
|     /// ```
 | |
|     ///
 | |
|     /// Using cubic Beziers, we have a curve that starts at (0,0), ends at (1,1), and follows a path
 | |
|     /// determined by the two remaining control points (handles). These handles allow us to define a
 | |
|     /// smooth curve. As `time` (x-axis) progresses, we now follow the curve, and use the `y` value
 | |
|     /// to determine how far along the animation is.
 | |
|     ///
 | |
|     /// ```text
 | |
|     /// y
 | |
|     ///          ⬈➔●
 | |
|     /// │      ⬈   
 | |
|     /// │     ↑      
 | |
|     /// │     ↑
 | |
|     /// │    ⬈
 | |
|     /// ●➔⬈───────── x (time)
 | |
|     /// ```
 | |
|     ///
 | |
|     /// To accomplish this, we need to be able to find the position `y` on a curve, given the `x`
 | |
|     /// value. Cubic curves are implicit parametric functions like B(t) = (x,y). To find `y`, we
 | |
|     /// first solve for `t` that corresponds to the given `x` (`time`). We use the Newton-Raphson
 | |
|     /// root-finding method to quickly find a value of `t` that is very near the desired value of
 | |
|     /// `x`. Once we have this we can easily plug that `t` into our curve's `position` function, to
 | |
|     /// find the `y` component, which is how far along our animation should be. In other words:
 | |
|     ///
 | |
|     /// > Given `time` in `0..=1`
 | |
|     ///
 | |
|     /// > Use Newton's method to find a value of `t` that results in B(t) = (x,y) where `x == time`
 | |
|     ///
 | |
|     /// > Once a solution is found, use the resulting `y` value as the final result
 | |
|     #[inline]
 | |
|     pub fn ease(&self, time: f32) -> f32 {
 | |
|         let x = time.clamp(0.0, 1.0);
 | |
|         self.find_y_given_x(x)
 | |
|     }
 | |
| 
 | |
|     /// Find the `y` value of the curve at the given `x` value using the Newton-Raphson method.
 | |
|     #[inline]
 | |
|     fn find_y_given_x(&self, x: f32) -> f32 {
 | |
|         let mut t_guess = x;
 | |
|         let mut pos_guess = Vec2::ZERO;
 | |
|         for _ in 0..Self::MAX_ITERS {
 | |
|             pos_guess = self.position(t_guess);
 | |
|             let error = pos_guess.x - x;
 | |
|             if error.abs() <= Self::MAX_ERROR {
 | |
|                 break;
 | |
|             }
 | |
|             // Using Newton's method, use the tangent line to estimate a better guess value.
 | |
|             let slope = self.velocity(t_guess).x; // dx/dt
 | |
|             t_guess -= error / slope;
 | |
|         }
 | |
|         pos_guess.y
 | |
|     }
 | |
| }
 | |
| 
 | |
| /// A collection of [`CubicSegment`]s chained into a single parametric curve. Has domain `[0, N)`
 | |
| /// where `N` is the number of attached segments.
 | |
| ///
 | |
| /// Use any struct that implements the [`CubicGenerator`] trait to create a new curve, such as
 | |
| /// [`CubicBezier`].
 | |
| #[derive(Clone, Debug, PartialEq)]
 | |
| #[cfg_attr(feature = "bevy_reflect", derive(Reflect), reflect(Debug))]
 | |
| pub struct CubicCurve<P: VectorSpace> {
 | |
|     /// Segments of the curve
 | |
|     pub segments: Vec<CubicSegment<P>>,
 | |
| }
 | |
| 
 | |
| impl<P: VectorSpace> CubicCurve<P> {
 | |
|     /// Compute the position of a point on the cubic curve at the parametric value `t`.
 | |
|     ///
 | |
|     /// Note that `t` varies from `0..=(n_points - 3)`.
 | |
|     #[inline]
 | |
|     pub fn position(&self, t: f32) -> P {
 | |
|         let (segment, t) = self.segment(t);
 | |
|         segment.position(t)
 | |
|     }
 | |
| 
 | |
|     /// Compute the first derivative with respect to t at `t`. This is the instantaneous velocity of
 | |
|     /// a point on the cubic curve at `t`.
 | |
|     ///
 | |
|     /// Note that `t` varies from `0..=(n_points - 3)`.
 | |
|     #[inline]
 | |
|     pub fn velocity(&self, t: f32) -> P {
 | |
|         let (segment, t) = self.segment(t);
 | |
|         segment.velocity(t)
 | |
|     }
 | |
| 
 | |
|     /// Compute the second derivative with respect to t at `t`. This is the instantaneous
 | |
|     /// acceleration of a point on the cubic curve at `t`.
 | |
|     ///
 | |
|     /// Note that `t` varies from `0..=(n_points - 3)`.
 | |
|     #[inline]
 | |
|     pub fn acceleration(&self, t: f32) -> P {
 | |
|         let (segment, t) = self.segment(t);
 | |
|         segment.acceleration(t)
 | |
|     }
 | |
| 
 | |
|     /// A flexible iterator used to sample curves with arbitrary functions.
 | |
|     ///
 | |
|     /// This splits the curve into `subdivisions` of evenly spaced `t` values across the
 | |
|     /// length of the curve from start (t = 0) to end (t = n), where `n = self.segment_count()`,
 | |
|     /// returning an iterator evaluating the curve with the supplied `sample_function` at each `t`.
 | |
|     ///
 | |
|     /// For `subdivisions = 2`, this will split the curve into two lines, or three points, and
 | |
|     /// return an iterator with 3 items, the three points, one at the start, middle, and end.
 | |
|     #[inline]
 | |
|     pub fn iter_samples<'a, 'b: 'a>(
 | |
|         &'b self,
 | |
|         subdivisions: usize,
 | |
|         mut sample_function: impl FnMut(&Self, f32) -> P + 'a,
 | |
|     ) -> impl Iterator<Item = P> + 'a {
 | |
|         self.iter_uniformly(subdivisions)
 | |
|             .map(move |t| sample_function(self, t))
 | |
|     }
 | |
| 
 | |
|     /// An iterator that returns values of `t` uniformly spaced over `0..=subdivisions`.
 | |
|     #[inline]
 | |
|     fn iter_uniformly(&self, subdivisions: usize) -> impl Iterator<Item = f32> {
 | |
|         let segments = self.segments.len() as f32;
 | |
|         let step = segments / subdivisions as f32;
 | |
|         (0..=subdivisions).map(move |i| i as f32 * step)
 | |
|     }
 | |
| 
 | |
|     /// The list of segments contained in this `CubicCurve`.
 | |
|     ///
 | |
|     /// This spline's global `t` value is equal to how many segments it has.
 | |
|     ///
 | |
|     /// All method accepting `t` on `CubicCurve` depends on the global `t`.
 | |
|     /// When sampling over the entire curve, you should either use one of the
 | |
|     /// `iter_*` methods or account for the segment count using `curve.segments().len()`.
 | |
|     #[inline]
 | |
|     pub fn segments(&self) -> &[CubicSegment<P>] {
 | |
|         &self.segments
 | |
|     }
 | |
| 
 | |
|     /// Iterate over the curve split into `subdivisions`, sampling the position at each step.
 | |
|     pub fn iter_positions(&self, subdivisions: usize) -> impl Iterator<Item = P> + '_ {
 | |
|         self.iter_samples(subdivisions, Self::position)
 | |
|     }
 | |
| 
 | |
|     /// Iterate over the curve split into `subdivisions`, sampling the velocity at each step.
 | |
|     pub fn iter_velocities(&self, subdivisions: usize) -> impl Iterator<Item = P> + '_ {
 | |
|         self.iter_samples(subdivisions, Self::velocity)
 | |
|     }
 | |
| 
 | |
|     /// Iterate over the curve split into `subdivisions`, sampling the acceleration at each step.
 | |
|     pub fn iter_accelerations(&self, subdivisions: usize) -> impl Iterator<Item = P> + '_ {
 | |
|         self.iter_samples(subdivisions, Self::acceleration)
 | |
|     }
 | |
| 
 | |
|     #[inline]
 | |
|     /// Adds a segment to the curve
 | |
|     pub fn push_segment(&mut self, segment: CubicSegment<P>) {
 | |
|         self.segments.push(segment);
 | |
|     }
 | |
| 
 | |
|     /// Returns the [`CubicSegment`] and local `t` value given a spline's global `t` value.
 | |
|     #[inline]
 | |
|     fn segment(&self, t: f32) -> (&CubicSegment<P>, f32) {
 | |
|         if self.segments.len() == 1 {
 | |
|             (&self.segments[0], t)
 | |
|         } else {
 | |
|             let i = (t.floor() as usize).clamp(0, self.segments.len() - 1);
 | |
|             (&self.segments[i], t - i as f32)
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| impl<P: VectorSpace> Extend<CubicSegment<P>> for CubicCurve<P> {
 | |
|     fn extend<T: IntoIterator<Item = CubicSegment<P>>>(&mut self, iter: T) {
 | |
|         self.segments.extend(iter);
 | |
|     }
 | |
| }
 | |
| 
 | |
| impl<P: VectorSpace> IntoIterator for CubicCurve<P> {
 | |
|     type IntoIter = <Vec<CubicSegment<P>> as IntoIterator>::IntoIter;
 | |
| 
 | |
|     type Item = CubicSegment<P>;
 | |
| 
 | |
|     fn into_iter(self) -> Self::IntoIter {
 | |
|         self.segments.into_iter()
 | |
|     }
 | |
| }
 | |
| 
 | |
| /// Implement this on cubic splines that can generate a rational cubic curve from their spline parameters.
 | |
| pub trait RationalGenerator<P: VectorSpace> {
 | |
|     /// Build a [`RationalCurve`] by computing the interpolation coefficients for each curve segment.
 | |
|     fn to_curve(&self) -> RationalCurve<P>;
 | |
| }
 | |
| 
 | |
| /// A segment of a rational cubic curve, used to hold precomputed coefficients for fast interpolation.
 | |
| /// Can be evaluated as a parametric curve over the domain `[0, knot_span)`.
 | |
| ///
 | |
| /// Segments can be chained together to form a longer compound curve.
 | |
| #[derive(Copy, Clone, Debug, Default, PartialEq)]
 | |
| #[cfg_attr(feature = "bevy_reflect", derive(Reflect), reflect(Debug, Default))]
 | |
| pub struct RationalSegment<P: VectorSpace> {
 | |
|     /// The coefficients matrix of the cubic curve.
 | |
|     pub coeff: [P; 4],
 | |
|     /// The homogeneous weight coefficients.
 | |
|     pub weight_coeff: [f32; 4],
 | |
|     /// The width of the domain of this segment.
 | |
|     pub knot_span: f32,
 | |
| }
 | |
| 
 | |
| impl<P: VectorSpace> RationalSegment<P> {
 | |
|     /// Instantaneous position of a point at parametric value `t` in `[0, knot_span)`.
 | |
|     #[inline]
 | |
|     pub fn position(&self, t: f32) -> P {
 | |
|         let [a, b, c, d] = self.coeff;
 | |
|         let [x, y, z, w] = self.weight_coeff;
 | |
|         // Compute a cubic polynomial for the control points
 | |
|         let numerator = a + (b + (c + d * t) * t) * t;
 | |
|         // Compute a cubic polynomial for the weights
 | |
|         let denominator = x + (y + (z + w * t) * t) * t;
 | |
|         numerator / denominator
 | |
|     }
 | |
| 
 | |
|     /// Instantaneous velocity of a point at parametric value `t` in `[0, knot_span)`.
 | |
|     #[inline]
 | |
|     pub fn velocity(&self, t: f32) -> P {
 | |
|         // A derivation for the following equations can be found in "Matrix representation for NURBS
 | |
|         // curves and surfaces" by Choi et al. See equation 19.
 | |
| 
 | |
|         let [a, b, c, d] = self.coeff;
 | |
|         let [x, y, z, w] = self.weight_coeff;
 | |
|         // Compute a cubic polynomial for the control points
 | |
|         let numerator = a + (b + (c + d * t) * t) * t;
 | |
|         // Compute a cubic polynomial for the weights
 | |
|         let denominator = x + (y + (z + w * t) * t) * t;
 | |
| 
 | |
|         // Compute the derivative of the control point polynomial
 | |
|         let numerator_derivative = b + (c * 2.0 + d * 3.0 * t) * t;
 | |
|         // Compute the derivative of the weight polynomial
 | |
|         let denominator_derivative = y + (z * 2.0 + w * 3.0 * t) * t;
 | |
| 
 | |
|         // Velocity is the first derivative (wrt to the parameter `t`)
 | |
|         // Position = N/D therefore
 | |
|         // Velocity = (N/D)' = N'/D - N * D'/D^2 = (N' * D - N * D')/D^2
 | |
|         numerator_derivative / denominator
 | |
|             - numerator * (denominator_derivative / denominator.powi(2))
 | |
|     }
 | |
| 
 | |
|     /// Instantaneous acceleration of a point at parametric value `t` in `[0, knot_span)`.
 | |
|     #[inline]
 | |
|     pub fn acceleration(&self, t: f32) -> P {
 | |
|         // A derivation for the following equations can be found in "Matrix representation for NURBS
 | |
|         // curves and surfaces" by Choi et al. See equation 20. Note: In come copies of this paper, equation 20
 | |
|         // is printed with the following two errors:
 | |
|         // + The first term has incorrect sign.
 | |
|         // + The second term uses R when it should use the first derivative.
 | |
| 
 | |
|         let [a, b, c, d] = self.coeff;
 | |
|         let [x, y, z, w] = self.weight_coeff;
 | |
|         // Compute a cubic polynomial for the control points
 | |
|         let numerator = a + (b + (c + d * t) * t) * t;
 | |
|         // Compute a cubic polynomial for the weights
 | |
|         let denominator = x + (y + (z + w * t) * t) * t;
 | |
| 
 | |
|         // Compute the derivative of the control point polynomial
 | |
|         let numerator_derivative = b + (c * 2.0 + d * 3.0 * t) * t;
 | |
|         // Compute the derivative of the weight polynomial
 | |
|         let denominator_derivative = y + (z * 2.0 + w * 3.0 * t) * t;
 | |
| 
 | |
|         // Compute the second derivative of the control point polynomial
 | |
|         let numerator_second_derivative = c * 2.0 + d * 6.0 * t;
 | |
|         // Compute the second derivative of the weight polynomial
 | |
|         let denominator_second_derivative = z * 2.0 + w * 6.0 * t;
 | |
| 
 | |
|         // Velocity is the first derivative (wrt to the parameter `t`)
 | |
|         // Position = N/D therefore
 | |
|         // Velocity = (N/D)' = N'/D - N * D'/D^2 = (N' * D - N * D')/D^2
 | |
|         // Acceleration = (N/D)'' = ((N' * D - N * D')/D^2)' = N''/D + N' * (-2D'/D^2) + N * (-D''/D^2 + 2D'^2/D^3)
 | |
|         numerator_second_derivative / denominator
 | |
|             + numerator_derivative * (-2.0 * denominator_derivative / denominator.powi(2))
 | |
|             + numerator
 | |
|                 * (-denominator_second_derivative / denominator.powi(2)
 | |
|                     + 2.0 * denominator_derivative.powi(2) / denominator.powi(3))
 | |
|     }
 | |
| 
 | |
|     /// Calculate polynomial coefficients for the cubic polynomials using a characteristic matrix.
 | |
|     #[inline]
 | |
|     fn coefficients(
 | |
|         control_points: [P; 4],
 | |
|         weights: [f32; 4],
 | |
|         knot_span: f32,
 | |
|         char_matrix: [[f32; 4]; 4],
 | |
|     ) -> Self {
 | |
|         // An explanation of this use can be found in "Matrix representation for NURBS curves and surfaces"
 | |
|         // by Choi et al. See section "Evaluation of NURB Curves and Surfaces", and equation 16.
 | |
| 
 | |
|         let [c0, c1, c2, c3] = char_matrix;
 | |
|         let p = control_points;
 | |
|         let w = weights;
 | |
|         // These are the control point polynomial coefficients, computed by multiplying the characteristic
 | |
|         // matrix by the point matrix.
 | |
|         let coeff = [
 | |
|             p[0] * c0[0] + p[1] * c0[1] + p[2] * c0[2] + p[3] * c0[3],
 | |
|             p[0] * c1[0] + p[1] * c1[1] + p[2] * c1[2] + p[3] * c1[3],
 | |
|             p[0] * c2[0] + p[1] * c2[1] + p[2] * c2[2] + p[3] * c2[3],
 | |
|             p[0] * c3[0] + p[1] * c3[1] + p[2] * c3[2] + p[3] * c3[3],
 | |
|         ];
 | |
|         // These are the weight polynomial coefficients, computed by multiplying the characteristic
 | |
|         // matrix by the weight matrix.
 | |
|         let weight_coeff = [
 | |
|             w[0] * c0[0] + w[1] * c0[1] + w[2] * c0[2] + w[3] * c0[3],
 | |
|             w[0] * c1[0] + w[1] * c1[1] + w[2] * c1[2] + w[3] * c1[3],
 | |
|             w[0] * c2[0] + w[1] * c2[1] + w[2] * c2[2] + w[3] * c2[3],
 | |
|             w[0] * c3[0] + w[1] * c3[1] + w[2] * c3[2] + w[3] * c3[3],
 | |
|         ];
 | |
|         Self {
 | |
|             coeff,
 | |
|             weight_coeff,
 | |
|             knot_span,
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| /// A collection of [`RationalSegment`]s chained into a single parametric curve.
 | |
| ///
 | |
| /// Use any struct that implements the [`RationalGenerator`] trait to create a new curve, such as
 | |
| /// [`CubicNurbs`], or convert [`CubicCurve`] using `into/from`.
 | |
| #[derive(Clone, Debug, PartialEq)]
 | |
| #[cfg_attr(feature = "bevy_reflect", derive(Reflect), reflect(Debug))]
 | |
| pub struct RationalCurve<P: VectorSpace> {
 | |
|     /// The segments in the curve
 | |
|     pub segments: Vec<RationalSegment<P>>,
 | |
| }
 | |
| 
 | |
| impl<P: VectorSpace> RationalCurve<P> {
 | |
|     /// Compute the position of a point on the curve at the parametric value `t`.
 | |
|     ///
 | |
|     /// Note that `t` varies from `0..=(n_points - 3)`.
 | |
|     #[inline]
 | |
|     pub fn position(&self, t: f32) -> P {
 | |
|         let (segment, t) = self.segment(t);
 | |
|         segment.position(t)
 | |
|     }
 | |
| 
 | |
|     /// Compute the first derivative with respect to t at `t`. This is the instantaneous velocity of
 | |
|     /// a point on the curve at `t`.
 | |
|     ///
 | |
|     /// Note that `t` varies from `0..=(n_points - 3)`.
 | |
|     #[inline]
 | |
|     pub fn velocity(&self, t: f32) -> P {
 | |
|         let (segment, t) = self.segment(t);
 | |
|         segment.velocity(t)
 | |
|     }
 | |
| 
 | |
|     /// Compute the second derivative with respect to t at `t`. This is the instantaneous
 | |
|     /// acceleration of a point on the curve at `t`.
 | |
|     ///
 | |
|     /// Note that `t` varies from `0..=(n_points - 3)`.
 | |
|     #[inline]
 | |
|     pub fn acceleration(&self, t: f32) -> P {
 | |
|         let (segment, t) = self.segment(t);
 | |
|         segment.acceleration(t)
 | |
|     }
 | |
| 
 | |
|     /// A flexible iterator used to sample curves with arbitrary functions.
 | |
|     ///
 | |
|     /// This splits the curve into `subdivisions` of evenly spaced `t` values across the
 | |
|     /// length of the curve from start (t = 0) to end (t = n), where `n = self.segment_count()`,
 | |
|     /// returning an iterator evaluating the curve with the supplied `sample_function` at each `t`.
 | |
|     ///
 | |
|     /// For `subdivisions = 2`, this will split the curve into two lines, or three points, and
 | |
|     /// return an iterator with 3 items, the three points, one at the start, middle, and end.
 | |
|     #[inline]
 | |
|     pub fn iter_samples<'a, 'b: 'a>(
 | |
|         &'b self,
 | |
|         subdivisions: usize,
 | |
|         mut sample_function: impl FnMut(&Self, f32) -> P + 'a,
 | |
|     ) -> impl Iterator<Item = P> + 'a {
 | |
|         self.iter_uniformly(subdivisions)
 | |
|             .map(move |t| sample_function(self, t))
 | |
|     }
 | |
| 
 | |
|     /// An iterator that returns values of `t` uniformly spaced over `0..=subdivisions`.
 | |
|     #[inline]
 | |
|     fn iter_uniformly(&self, subdivisions: usize) -> impl Iterator<Item = f32> {
 | |
|         let domain = self.domain();
 | |
|         let step = domain / subdivisions as f32;
 | |
|         (0..=subdivisions).map(move |i| i as f32 * step)
 | |
|     }
 | |
| 
 | |
|     /// The list of segments contained in this `RationalCurve`.
 | |
|     ///
 | |
|     /// This spline's global `t` value is equal to how many segments it has.
 | |
|     ///
 | |
|     /// All method accepting `t` on `RationalCurve` depends on the global `t`.
 | |
|     /// When sampling over the entire curve, you should either use one of the
 | |
|     /// `iter_*` methods or account for the segment count using `curve.segments().len()`.
 | |
|     #[inline]
 | |
|     pub fn segments(&self) -> &[RationalSegment<P>] {
 | |
|         &self.segments
 | |
|     }
 | |
| 
 | |
|     /// Iterate over the curve split into `subdivisions`, sampling the position at each step.
 | |
|     pub fn iter_positions(&self, subdivisions: usize) -> impl Iterator<Item = P> + '_ {
 | |
|         self.iter_samples(subdivisions, Self::position)
 | |
|     }
 | |
| 
 | |
|     /// Iterate over the curve split into `subdivisions`, sampling the velocity at each step.
 | |
|     pub fn iter_velocities(&self, subdivisions: usize) -> impl Iterator<Item = P> + '_ {
 | |
|         self.iter_samples(subdivisions, Self::velocity)
 | |
|     }
 | |
| 
 | |
|     /// Iterate over the curve split into `subdivisions`, sampling the acceleration at each step.
 | |
|     pub fn iter_accelerations(&self, subdivisions: usize) -> impl Iterator<Item = P> + '_ {
 | |
|         self.iter_samples(subdivisions, Self::acceleration)
 | |
|     }
 | |
| 
 | |
|     /// Adds a segment to the curve.
 | |
|     #[inline]
 | |
|     pub fn push_segment(&mut self, segment: RationalSegment<P>) {
 | |
|         self.segments.push(segment);
 | |
|     }
 | |
| 
 | |
|     /// Returns the [`RationalSegment`] and local `t` value given a spline's global `t` value.
 | |
|     /// Input `t` will be clamped to the domain of the curve. Returned value will be in `[0, 1]`.
 | |
|     #[inline]
 | |
|     fn segment(&self, mut t: f32) -> (&RationalSegment<P>, f32) {
 | |
|         if t <= 0.0 {
 | |
|             (&self.segments[0], 0.0)
 | |
|         } else if self.segments.len() == 1 {
 | |
|             (&self.segments[0], t / self.segments[0].knot_span)
 | |
|         } else {
 | |
|             // Try to fit t into each segment domain
 | |
|             for segment in self.segments.iter() {
 | |
|                 if t < segment.knot_span {
 | |
|                     // The division here makes t a normalized parameter in [0, 1] that can be properly
 | |
|                     // evaluated against a cubic curve segment. See equations 6 & 16 from "Matrix representation
 | |
|                     // of NURBS curves and surfaces" by Choi et al. or equation 3 from "General Matrix
 | |
|                     // Representations for B-Splines" by Qin.
 | |
|                     return (segment, t / segment.knot_span);
 | |
|                 }
 | |
|                 t -= segment.knot_span;
 | |
|             }
 | |
|             return (self.segments.last().unwrap(), 1.0);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     /// Returns the length of the domain of the parametric curve.
 | |
|     #[inline]
 | |
|     pub fn domain(&self) -> f32 {
 | |
|         self.segments.iter().map(|segment| segment.knot_span).sum()
 | |
|     }
 | |
| }
 | |
| 
 | |
| impl<P: VectorSpace> Extend<RationalSegment<P>> for RationalCurve<P> {
 | |
|     fn extend<T: IntoIterator<Item = RationalSegment<P>>>(&mut self, iter: T) {
 | |
|         self.segments.extend(iter);
 | |
|     }
 | |
| }
 | |
| 
 | |
| impl<P: VectorSpace> IntoIterator for RationalCurve<P> {
 | |
|     type IntoIter = <Vec<RationalSegment<P>> as IntoIterator>::IntoIter;
 | |
| 
 | |
|     type Item = RationalSegment<P>;
 | |
| 
 | |
|     fn into_iter(self) -> Self::IntoIter {
 | |
|         self.segments.into_iter()
 | |
|     }
 | |
| }
 | |
| 
 | |
| impl<P: VectorSpace> From<CubicSegment<P>> for RationalSegment<P> {
 | |
|     fn from(value: CubicSegment<P>) -> Self {
 | |
|         Self {
 | |
|             coeff: value.coeff,
 | |
|             weight_coeff: [1.0, 0.0, 0.0, 0.0],
 | |
|             knot_span: 1.0, // Cubic curves are uniform, so every segment has domain [0, 1).
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| impl<P: VectorSpace> From<CubicCurve<P>> for RationalCurve<P> {
 | |
|     fn from(value: CubicCurve<P>) -> Self {
 | |
|         Self {
 | |
|             segments: value.segments.into_iter().map(Into::into).collect(),
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| #[cfg(test)]
 | |
| mod tests {
 | |
|     use glam::{vec2, Vec2};
 | |
| 
 | |
|     use crate::cubic_splines::{
 | |
|         CubicBSpline, CubicBezier, CubicGenerator, CubicNurbs, CubicSegment, RationalCurve,
 | |
|         RationalGenerator,
 | |
|     };
 | |
| 
 | |
|     /// How close two floats can be and still be considered equal
 | |
|     const FLOAT_EQ: f32 = 1e-5;
 | |
| 
 | |
|     /// Sweep along the full length of a 3D cubic Bezier, and manually check the position.
 | |
|     #[test]
 | |
|     fn cubic() {
 | |
|         const N_SAMPLES: usize = 1000;
 | |
|         let points = [[
 | |
|             vec2(-1.0, -20.0),
 | |
|             vec2(3.0, 2.0),
 | |
|             vec2(5.0, 3.0),
 | |
|             vec2(9.0, 8.0),
 | |
|         ]];
 | |
|         let bezier = CubicBezier::new(points).to_curve();
 | |
|         for i in 0..=N_SAMPLES {
 | |
|             let t = i as f32 / N_SAMPLES as f32; // Check along entire length
 | |
|             assert!(bezier.position(t).distance(cubic_manual(t, points[0])) <= FLOAT_EQ);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     /// Manual, hardcoded function for computing the position along a cubic bezier.
 | |
|     fn cubic_manual(t: f32, points: [Vec2; 4]) -> Vec2 {
 | |
|         let p = points;
 | |
|         p[0] * (1.0 - t).powi(3)
 | |
|             + 3.0 * p[1] * t * (1.0 - t).powi(2)
 | |
|             + 3.0 * p[2] * t.powi(2) * (1.0 - t)
 | |
|             + p[3] * t.powi(3)
 | |
|     }
 | |
| 
 | |
|     /// Basic cubic Bezier easing test to verify the shape of the curve.
 | |
|     #[test]
 | |
|     fn easing_simple() {
 | |
|         // A curve similar to ease-in-out, but symmetric
 | |
|         let bezier = CubicSegment::new_bezier([1.0, 0.0], [0.0, 1.0]);
 | |
|         assert_eq!(bezier.ease(0.0), 0.0);
 | |
|         assert!(bezier.ease(0.2) < 0.2); // tests curve
 | |
|         assert_eq!(bezier.ease(0.5), 0.5); // true due to symmetry
 | |
|         assert!(bezier.ease(0.8) > 0.8); // tests curve
 | |
|         assert_eq!(bezier.ease(1.0), 1.0);
 | |
|     }
 | |
| 
 | |
|     /// A curve that forms an upside-down "U", that should extend below 0.0. Useful for animations
 | |
|     /// that go beyond the start and end positions, e.g. bouncing.
 | |
|     #[test]
 | |
|     fn easing_overshoot() {
 | |
|         // A curve that forms an upside-down "U", that should extend above 1.0
 | |
|         let bezier = CubicSegment::new_bezier([0.0, 2.0], [1.0, 2.0]);
 | |
|         assert_eq!(bezier.ease(0.0), 0.0);
 | |
|         assert!(bezier.ease(0.5) > 1.5);
 | |
|         assert_eq!(bezier.ease(1.0), 1.0);
 | |
|     }
 | |
| 
 | |
|     /// A curve that forms a "U", that should extend below 0.0. Useful for animations that go beyond
 | |
|     /// the start and end positions, e.g. bouncing.
 | |
|     #[test]
 | |
|     fn easing_undershoot() {
 | |
|         let bezier = CubicSegment::new_bezier([0.0, -2.0], [1.0, -2.0]);
 | |
|         assert_eq!(bezier.ease(0.0), 0.0);
 | |
|         assert!(bezier.ease(0.5) < -0.5);
 | |
|         assert_eq!(bezier.ease(1.0), 1.0);
 | |
|     }
 | |
| 
 | |
|     /// Test that a simple cardinal spline passes through all of its control points with
 | |
|     /// the correct tangents.
 | |
|     #[test]
 | |
|     fn cardinal_control_pts() {
 | |
|         use super::CubicCardinalSpline;
 | |
| 
 | |
|         let tension = 0.2;
 | |
|         let [p0, p1, p2, p3] = [vec2(-1., -2.), vec2(0., 1.), vec2(1., 2.), vec2(-2., 1.)];
 | |
|         let curve = CubicCardinalSpline::new(tension, [p0, p1, p2, p3]).to_curve();
 | |
| 
 | |
|         // Positions at segment endpoints
 | |
|         assert!(curve.position(0.).abs_diff_eq(p0, FLOAT_EQ));
 | |
|         assert!(curve.position(1.).abs_diff_eq(p1, FLOAT_EQ));
 | |
|         assert!(curve.position(2.).abs_diff_eq(p2, FLOAT_EQ));
 | |
|         assert!(curve.position(3.).abs_diff_eq(p3, FLOAT_EQ));
 | |
| 
 | |
|         // Tangents at segment endpoints
 | |
|         assert!(curve
 | |
|             .velocity(0.)
 | |
|             .abs_diff_eq((p1 - p0) * tension * 2., FLOAT_EQ));
 | |
|         assert!(curve
 | |
|             .velocity(1.)
 | |
|             .abs_diff_eq((p2 - p0) * tension, FLOAT_EQ));
 | |
|         assert!(curve
 | |
|             .velocity(2.)
 | |
|             .abs_diff_eq((p3 - p1) * tension, FLOAT_EQ));
 | |
|         assert!(curve
 | |
|             .velocity(3.)
 | |
|             .abs_diff_eq((p3 - p2) * tension * 2., FLOAT_EQ));
 | |
|     }
 | |
| 
 | |
|     /// Test that [`RationalCurve`] properly generalizes [`CubicCurve`]. A Cubic upgraded to a rational
 | |
|     /// should produce pretty much the same output.
 | |
|     #[test]
 | |
|     fn cubic_to_rational() {
 | |
|         const EPSILON: f32 = 0.00001;
 | |
| 
 | |
|         let points = [
 | |
|             vec2(0.0, 0.0),
 | |
|             vec2(1.0, 1.0),
 | |
|             vec2(1.0, 1.0),
 | |
|             vec2(2.0, -1.0),
 | |
|             vec2(3.0, 1.0),
 | |
|             vec2(0.0, 0.0),
 | |
|         ];
 | |
| 
 | |
|         let b_spline = CubicBSpline::new(points).to_curve();
 | |
|         let rational_b_spline = RationalCurve::from(b_spline.clone());
 | |
| 
 | |
|         /// Tests if two vectors of points are approximately the same
 | |
|         fn compare_vectors(cubic_curve: Vec<Vec2>, rational_curve: Vec<Vec2>, name: &str) {
 | |
|             assert_eq!(
 | |
|                 cubic_curve.len(),
 | |
|                 rational_curve.len(),
 | |
|                 "{name} vector lengths mismatch"
 | |
|             );
 | |
|             for (i, (a, b)) in cubic_curve.iter().zip(rational_curve.iter()).enumerate() {
 | |
|                 assert!(
 | |
|                     a.distance(*b) < EPSILON,
 | |
|                     "Mismatch at {name} value {i}. CubicCurve: {} Converted RationalCurve: {}",
 | |
|                     a,
 | |
|                     b
 | |
|                 );
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         // Both curves should yield the same values
 | |
|         let cubic_positions: Vec<_> = b_spline.iter_positions(10).collect();
 | |
|         let rational_positions: Vec<_> = rational_b_spline.iter_positions(10).collect();
 | |
|         compare_vectors(cubic_positions, rational_positions, "position");
 | |
| 
 | |
|         let cubic_velocities: Vec<_> = b_spline.iter_velocities(10).collect();
 | |
|         let rational_velocities: Vec<_> = rational_b_spline.iter_velocities(10).collect();
 | |
|         compare_vectors(cubic_velocities, rational_velocities, "velocity");
 | |
| 
 | |
|         let cubic_accelerations: Vec<_> = b_spline.iter_accelerations(10).collect();
 | |
|         let rational_accelerations: Vec<_> = rational_b_spline.iter_accelerations(10).collect();
 | |
|         compare_vectors(cubic_accelerations, rational_accelerations, "acceleration");
 | |
|     }
 | |
| 
 | |
|     /// Test that a nurbs curve can approximate a portion of a circle.
 | |
|     #[test]
 | |
|     fn nurbs_circular_arc() {
 | |
|         use std::f32::consts::FRAC_PI_2;
 | |
|         const EPSILON: f32 = 0.0000001;
 | |
| 
 | |
|         // The following NURBS parameters were determined by constraining the first two
 | |
|         // points to the line y=1, the second two points to the line x=1, and the distance
 | |
|         // between each pair of points to be equal. One can solve the weights by assuming the
 | |
|         // first and last weights to be one, the intermediate weights to be equal, and
 | |
|         // subjecting ones self to a lot of tedious matrix algebra.
 | |
| 
 | |
|         let alpha = FRAC_PI_2;
 | |
|         let leg = 2.0 * f32::sin(alpha / 2.0) / (1.0 + 2.0 * f32::cos(alpha / 2.0));
 | |
|         let weight = (1.0 + 2.0 * f32::cos(alpha / 2.0)) / 3.0;
 | |
|         let points = [
 | |
|             vec2(1.0, 0.0),
 | |
|             vec2(1.0, leg),
 | |
|             vec2(leg, 1.0),
 | |
|             vec2(0.0, 1.0),
 | |
|         ];
 | |
|         let weights = [1.0, weight, weight, 1.0];
 | |
|         let knots = [0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0];
 | |
|         let spline = CubicNurbs::new(points, Some(weights), Some(knots)).unwrap();
 | |
|         let curve = spline.to_curve();
 | |
|         for (i, point) in curve.iter_positions(10).enumerate() {
 | |
|             assert!(
 | |
|                 f32::abs(point.length() - 1.0) < EPSILON,
 | |
|                 "Point {i} is not on the unit circle: {point:?} has length {}",
 | |
|                 point.length()
 | |
|             );
 | |
|         }
 | |
|     }
 | |
| }
 |