bevy/crates/bevy_ui/src/render
Torstein Grindvik 38766faccb Refactor Globals and View structs into separate shaders (#7512)
fixes #6799 

# Objective

We should be able to reuse the `Globals` or `View` shader struct definitions from anywhere (including third party plugins) without needing to worry about defining unrelated shader defs.
Also we'd like to refactor these structs to not be repeatedly defined.

## Solution

Refactor both `Globals` and `View` into separate importable shaders.
Use the imports throughout.

Co-authored-by: Torstein Grindvik <52322338+torsteingrindvik@users.noreply.github.com>
2023-02-11 17:55:18 +00:00
..
mod.rs Migrate engine to Schedule v3 (#7267) 2023-02-06 02:04:50 +00:00
pipeline.rs Specialize UI pipeline on "hdr-ness" (#6459) 2022-11-03 21:14:03 +00:00
render_pass.rs Reduce branching in TrackedRenderPass (#7053) 2023-01-09 19:24:56 +00:00
ui.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00