bevy/crates/bevy_render/src/texture/sampler_descriptor.rs
Alex Hirsch 1b051d3353
Add SamplerDescriptor to Texture (#399) (#747)
GLTF loader now grabs (some) sampler information from the respective
GLTF sampler struct.
2020-10-29 14:22:45 -07:00

62 lines
1.6 KiB
Rust

use crate::pipeline::CompareFunction;
use std::num::NonZeroU8;
/// Describes a sampler
#[derive(Debug, Copy, Clone)]
pub struct SamplerDescriptor {
pub address_mode_u: AddressMode,
pub address_mode_v: AddressMode,
pub address_mode_w: AddressMode,
pub mag_filter: FilterMode,
pub min_filter: FilterMode,
pub mipmap_filter: FilterMode,
pub lod_min_clamp: f32,
pub lod_max_clamp: f32,
pub compare_function: Option<CompareFunction>,
pub anisotropy_clamp: Option<NonZeroU8>,
}
impl Default for SamplerDescriptor {
fn default() -> Self {
SamplerDescriptor {
address_mode_u: AddressMode::ClampToEdge,
address_mode_v: AddressMode::ClampToEdge,
address_mode_w: AddressMode::ClampToEdge,
mag_filter: FilterMode::Nearest,
min_filter: FilterMode::Linear,
mipmap_filter: FilterMode::Nearest,
lod_min_clamp: 0.0,
lod_max_clamp: std::f32::MAX,
compare_function: None,
anisotropy_clamp: None,
}
}
}
/// How edges should be handled in texture addressing.
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
pub enum AddressMode {
ClampToEdge = 0,
Repeat = 1,
MirrorRepeat = 2,
}
impl Default for AddressMode {
fn default() -> Self {
AddressMode::ClampToEdge
}
}
/// Texel mixing mode when sampling between texels.
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
pub enum FilterMode {
Nearest = 0,
Linear = 1,
}
impl Default for FilterMode {
fn default() -> Self {
FilterMode::Nearest
}
}