bevy/crates/bevy_sprite/src
Mariusz Kryński 60fa2d5f93
delegate layout reflection to RenderResourceContext (#691)
* delegate layout reflection to RenderResourceContext
Also:
 * auto-reflect DynamicBindings
 * use RenderPipeline::new, update dynamic_bindings

linting.

* add dynamic binding generation

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-11-10 13:20:05 -08:00
..
render Asset system rework and GLTF scene loading (#693) 2020-10-18 13:48:15 -07:00
collide_aabb.rs create bevy_math crate and move math types there 2020-07-16 17:11:52 -07:00
color_material.rs Asset system rework and GLTF scene loading (#693) 2020-10-18 13:48:15 -07:00
dynamic_texture_atlas_builder.rs render: add atlas padding support to work around MSAA artifacts, disable MSAA by default 2020-07-30 14:38:13 -07:00
entity.rs delegate layout reflection to RenderResourceContext (#691) 2020-11-10 13:20:05 -08:00
lib.rs Flexible ECS System Params (#798) 2020-11-08 12:34:05 -08:00
rect.rs render: simplify imports and cleanup prelude 2020-07-16 18:26:21 -07:00
sprite.rs ecs: ergonomic query.iter(), remove locks, add QuerySets (#741) 2020-10-29 23:39:55 -07:00
texture_atlas_builder.rs Asset system rework and GLTF scene loading (#693) 2020-10-18 13:48:15 -07:00
texture_atlas.rs Asset system rework and GLTF scene loading (#693) 2020-10-18 13:48:15 -07:00