
# Objective - Implement a general purpose mechanism for building `SystemParam`. - Unblock the usage of dynamic queries in regular systems. ## Solution - Implement a `SystemBuilder` type. ## Examples Here are some simple test cases for the builder: ```rust fn local_system(local: Local<u64>) -> u64 { *local } fn query_system(query: Query<()>) -> usize { query.iter().count() } fn multi_param_system(a: Local<u64>, b: Local<u64>) -> u64 { *a + *b + 1 } #[test] fn local_builder() { let mut world = World::new(); let system = SystemBuilder::<()>::new(&mut world) .builder::<Local<u64>>(|x| *x = 10) .build(local_system); let result = world.run_system_once(system); assert_eq!(result, 10); } #[test] fn query_builder() { let mut world = World::new(); world.spawn(A); world.spawn_empty(); let system = SystemBuilder::<()>::new(&mut world) .builder::<Query<()>>(|query| { query.with::<A>(); }) .build(query_system); let result = world.run_system_once(system); assert_eq!(result, 1); } #[test] fn multi_param_builder() { let mut world = World::new(); world.spawn(A); world.spawn_empty(); let system = SystemBuilder::<()>::new(&mut world) .param::<Local<u64>>() .param::<Local<u64>>() .build(multi_param_system); let result = world.run_system_once(system); assert_eq!(result, 1); } ``` This will be expanded as this PR is iterated.
778 lines
28 KiB
Rust
778 lines
28 KiB
Rust
use crate::{
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archetype::{ArchetypeComponentId, ArchetypeGeneration},
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component::{ComponentId, Tick},
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prelude::FromWorld,
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query::{Access, FilteredAccessSet},
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schedule::{InternedSystemSet, SystemSet},
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system::{check_system_change_tick, ReadOnlySystemParam, System, SystemParam, SystemParamItem},
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world::{unsafe_world_cell::UnsafeWorldCell, World, WorldId},
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};
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use bevy_utils::all_tuples;
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use std::{borrow::Cow, marker::PhantomData};
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#[cfg(feature = "trace")]
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use bevy_utils::tracing::{info_span, Span};
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use super::{In, IntoSystem, ReadOnlySystem, SystemBuilder};
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/// The metadata of a [`System`].
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#[derive(Clone)]
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pub struct SystemMeta {
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pub(crate) name: Cow<'static, str>,
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pub(crate) component_access_set: FilteredAccessSet<ComponentId>,
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pub(crate) archetype_component_access: Access<ArchetypeComponentId>,
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// NOTE: this must be kept private. making a SystemMeta non-send is irreversible to prevent
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// SystemParams from overriding each other
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is_send: bool,
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has_deferred: bool,
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pub(crate) last_run: Tick,
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#[cfg(feature = "trace")]
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pub(crate) system_span: Span,
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#[cfg(feature = "trace")]
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pub(crate) commands_span: Span,
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}
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impl SystemMeta {
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pub(crate) fn new<T>() -> Self {
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let name = std::any::type_name::<T>();
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Self {
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name: name.into(),
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archetype_component_access: Access::default(),
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component_access_set: FilteredAccessSet::default(),
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is_send: true,
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has_deferred: false,
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last_run: Tick::new(0),
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#[cfg(feature = "trace")]
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system_span: info_span!("system", name = name),
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#[cfg(feature = "trace")]
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commands_span: info_span!("system_commands", name = name),
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}
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}
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/// Returns the system's name
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#[inline]
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pub fn name(&self) -> &str {
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&self.name
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}
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/// Returns true if the system is [`Send`].
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#[inline]
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pub fn is_send(&self) -> bool {
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self.is_send
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}
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/// Sets the system to be not [`Send`].
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///
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/// This is irreversible.
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#[inline]
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pub fn set_non_send(&mut self) {
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self.is_send = false;
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}
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/// Returns true if the system has deferred [`SystemParam`]'s
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#[inline]
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pub fn has_deferred(&self) -> bool {
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self.has_deferred
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}
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/// Marks the system as having deferred buffers like [`Commands`](`super::Commands`)
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/// This lets the scheduler insert [`apply_deferred`](`crate::prelude::apply_deferred`) systems automatically.
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pub fn set_has_deferred(&mut self) {
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self.has_deferred = true;
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}
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}
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// TODO: Actually use this in FunctionSystem. We should probably only do this once Systems are constructed using a World reference
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// (to avoid the need for unwrapping to retrieve SystemMeta)
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/// Holds on to persistent state required to drive [`SystemParam`] for a [`System`].
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///
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/// This is a powerful and convenient tool for working with exclusive world access,
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/// allowing you to fetch data from the [`World`] as if you were running a [`System`].
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/// However, simply calling `world::run_system(my_system)` using a [`World::run_system`](World::run_system)
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/// can be significantly simpler and ensures that change detection and command flushing work as expected.
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///
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/// Borrow-checking is handled for you, allowing you to mutably access multiple compatible system parameters at once,
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/// and arbitrary system parameters (like [`EventWriter`](crate::event::EventWriter)) can be conveniently fetched.
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///
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/// For an alternative approach to split mutable access to the world, see [`World::resource_scope`].
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///
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/// # Warning
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///
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/// [`SystemState`] values created can be cached to improve performance,
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/// and *must* be cached and reused in order for system parameters that rely on local state to work correctly.
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/// These include:
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/// - [`Added`](crate::query::Added) and [`Changed`](crate::query::Changed) query filters
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/// - [`Local`](crate::system::Local) variables that hold state
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/// - [`EventReader`](crate::event::EventReader) system parameters, which rely on a [`Local`](crate::system::Local) to track which events have been seen
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///
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/// Note that this is automatically handled for you when using a [`World::run_system`](World::run_system).
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///
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/// # Example
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///
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/// Basic usage:
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/// ```
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/// # use bevy_ecs::prelude::*;
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/// # use bevy_ecs::system::SystemState;
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/// # use bevy_ecs::event::Events;
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/// #
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/// # #[derive(Event)]
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/// # struct MyEvent;
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/// # #[derive(Resource)]
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/// # struct MyResource(u32);
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/// #
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/// # #[derive(Component)]
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/// # struct MyComponent;
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/// #
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/// // Work directly on the `World`
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/// let mut world = World::new();
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/// world.init_resource::<Events<MyEvent>>();
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///
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/// // Construct a `SystemState` struct, passing in a tuple of `SystemParam`
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/// // as if you were writing an ordinary system.
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/// let mut system_state: SystemState<(
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/// EventWriter<MyEvent>,
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/// Option<ResMut<MyResource>>,
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/// Query<&MyComponent>,
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/// )> = SystemState::new(&mut world);
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///
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/// // Use system_state.get_mut(&mut world) and unpack your system parameters into variables!
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/// // system_state.get(&world) provides read-only versions of your system parameters instead.
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/// let (event_writer, maybe_resource, query) = system_state.get_mut(&mut world);
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///
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/// // If you are using `Commands`, you can choose when you want to apply them to the world.
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/// // You need to manually call `.apply(world)` on the `SystemState` to apply them.
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/// ```
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/// Caching:
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/// ```
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/// # use bevy_ecs::prelude::*;
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/// # use bevy_ecs::system::SystemState;
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/// # use bevy_ecs::event::Events;
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/// #
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/// # #[derive(Event)]
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/// # struct MyEvent;
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/// #[derive(Resource)]
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/// struct CachedSystemState {
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/// event_state: SystemState<EventReader<'static, 'static, MyEvent>>,
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/// }
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///
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/// // Create and store a system state once
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/// let mut world = World::new();
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/// world.init_resource::<Events<MyEvent>>();
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/// let initial_state: SystemState<EventReader<MyEvent>> = SystemState::new(&mut world);
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///
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/// // The system state is cached in a resource
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/// world.insert_resource(CachedSystemState {
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/// event_state: initial_state,
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/// });
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///
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/// // Later, fetch the cached system state, saving on overhead
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/// world.resource_scope(|world, mut cached_state: Mut<CachedSystemState>| {
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/// let mut event_reader = cached_state.event_state.get_mut(world);
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///
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/// for events in event_reader.read() {
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/// println!("Hello World!");
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/// }
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/// });
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/// ```
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pub struct SystemState<Param: SystemParam + 'static> {
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meta: SystemMeta,
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param_state: Param::State,
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world_id: WorldId,
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archetype_generation: ArchetypeGeneration,
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}
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impl<Param: SystemParam> SystemState<Param> {
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/// Creates a new [`SystemState`] with default state.
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///
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/// ## Note
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/// For users of [`SystemState::get_manual`] or [`get_manual_mut`](SystemState::get_manual_mut):
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///
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/// `new` does not cache any of the world's archetypes, so you must call [`SystemState::update_archetypes`]
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/// manually before calling `get_manual{_mut}`.
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pub fn new(world: &mut World) -> Self {
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let mut meta = SystemMeta::new::<Param>();
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meta.last_run = world.change_tick().relative_to(Tick::MAX);
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let param_state = Param::init_state(world, &mut meta);
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Self {
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meta,
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param_state,
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world_id: world.id(),
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archetype_generation: ArchetypeGeneration::initial(),
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}
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}
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// Create a [`SystemState`] from a [`SystemBuilder`]
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pub(crate) fn from_builder(builder: SystemBuilder<Param>) -> Self {
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Self {
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meta: builder.meta,
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param_state: builder.state,
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world_id: builder.world.id(),
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archetype_generation: ArchetypeGeneration::initial(),
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}
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}
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/// Gets the metadata for this instance.
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#[inline]
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pub fn meta(&self) -> &SystemMeta {
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&self.meta
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}
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/// Retrieve the [`SystemParam`] values. This can only be called when all parameters are read-only.
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#[inline]
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pub fn get<'w, 's>(&'s mut self, world: &'w World) -> SystemParamItem<'w, 's, Param>
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where
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Param: ReadOnlySystemParam,
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{
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self.validate_world(world.id());
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self.update_archetypes(world);
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// SAFETY: Param is read-only and doesn't allow mutable access to World.
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// It also matches the World this SystemState was created with.
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unsafe { self.get_unchecked_manual(world.as_unsafe_world_cell_readonly()) }
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}
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/// Retrieve the mutable [`SystemParam`] values.
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#[inline]
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pub fn get_mut<'w, 's>(&'s mut self, world: &'w mut World) -> SystemParamItem<'w, 's, Param> {
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self.validate_world(world.id());
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self.update_archetypes(world);
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// SAFETY: World is uniquely borrowed and matches the World this SystemState was created with.
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unsafe { self.get_unchecked_manual(world.as_unsafe_world_cell()) }
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}
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/// Applies all state queued up for [`SystemParam`] values. For example, this will apply commands queued up
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/// by a [`Commands`](`super::Commands`) parameter to the given [`World`].
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/// This function should be called manually after the values returned by [`SystemState::get`] and [`SystemState::get_mut`]
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/// are finished being used.
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pub fn apply(&mut self, world: &mut World) {
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Param::apply(&mut self.param_state, &self.meta, world);
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}
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/// Returns `true` if `world_id` matches the [`World`] that was used to call [`SystemState::new`].
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/// Otherwise, this returns false.
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#[inline]
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pub fn matches_world(&self, world_id: WorldId) -> bool {
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self.world_id == world_id
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}
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/// Asserts that the [`SystemState`] matches the provided world.
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#[inline]
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#[track_caller]
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fn validate_world(&self, world_id: WorldId) {
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#[inline(never)]
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#[track_caller]
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#[cold]
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fn panic_mismatched(this: WorldId, other: WorldId) -> ! {
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panic!("Encountered a mismatched World. This SystemState was created from {this:?}, but a method was called using {other:?}.");
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}
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if !self.matches_world(world_id) {
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panic_mismatched(self.world_id, world_id);
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}
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}
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/// Updates the state's internal view of the [`World`]'s archetypes. If this is not called before fetching the parameters,
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/// the results may not accurately reflect what is in the `world`.
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///
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/// This is only required if [`SystemState::get_manual`] or [`SystemState::get_manual_mut`] is being called, and it only needs to
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/// be called if the `world` has been structurally mutated (i.e. added/removed a component or resource). Users using
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/// [`SystemState::get`] or [`SystemState::get_mut`] do not need to call this as it will be automatically called for them.
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#[inline]
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pub fn update_archetypes(&mut self, world: &World) {
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self.update_archetypes_unsafe_world_cell(world.as_unsafe_world_cell_readonly());
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}
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/// Updates the state's internal view of the `world`'s archetypes. If this is not called before fetching the parameters,
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/// the results may not accurately reflect what is in the `world`.
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///
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/// This is only required if [`SystemState::get_manual`] or [`SystemState::get_manual_mut`] is being called, and it only needs to
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/// be called if the `world` has been structurally mutated (i.e. added/removed a component or resource). Users using
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/// [`SystemState::get`] or [`SystemState::get_mut`] do not need to call this as it will be automatically called for them.
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///
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/// # Note
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///
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/// This method only accesses world metadata.
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#[inline]
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pub fn update_archetypes_unsafe_world_cell(&mut self, world: UnsafeWorldCell) {
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assert_eq!(self.world_id, world.id(), "Encountered a mismatched World. A System cannot be used with Worlds other than the one it was initialized with.");
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let archetypes = world.archetypes();
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let old_generation =
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std::mem::replace(&mut self.archetype_generation, archetypes.generation());
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for archetype in &archetypes[old_generation..] {
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// SAFETY: The assertion above ensures that the param_state was initialized from `world`.
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unsafe { Param::new_archetype(&mut self.param_state, archetype, &mut self.meta) };
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}
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}
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/// Retrieve the [`SystemParam`] values. This can only be called when all parameters are read-only.
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/// This will not update the state's view of the world's archetypes automatically nor increment the
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/// world's change tick.
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///
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/// For this to return accurate results, ensure [`SystemState::update_archetypes`] is called before this
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/// function.
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///
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/// Users should strongly prefer to use [`SystemState::get`] over this function.
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#[inline]
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pub fn get_manual<'w, 's>(&'s mut self, world: &'w World) -> SystemParamItem<'w, 's, Param>
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where
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Param: ReadOnlySystemParam,
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{
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self.validate_world(world.id());
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let change_tick = world.read_change_tick();
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// SAFETY: Param is read-only and doesn't allow mutable access to World.
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// It also matches the World this SystemState was created with.
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unsafe { self.fetch(world.as_unsafe_world_cell_readonly(), change_tick) }
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}
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/// Retrieve the mutable [`SystemParam`] values. This will not update the state's view of the world's archetypes
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/// automatically nor increment the world's change tick.
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///
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/// For this to return accurate results, ensure [`SystemState::update_archetypes`] is called before this
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/// function.
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///
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/// Users should strongly prefer to use [`SystemState::get_mut`] over this function.
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#[inline]
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pub fn get_manual_mut<'w, 's>(
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&'s mut self,
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world: &'w mut World,
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) -> SystemParamItem<'w, 's, Param> {
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self.validate_world(world.id());
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let change_tick = world.change_tick();
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// SAFETY: World is uniquely borrowed and matches the World this SystemState was created with.
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unsafe { self.fetch(world.as_unsafe_world_cell(), change_tick) }
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}
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/// Retrieve the [`SystemParam`] values. This will not update archetypes automatically.
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///
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/// # Safety
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/// This call might access any of the input parameters in a way that violates Rust's mutability rules. Make sure the data
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/// access is safe in the context of global [`World`] access. The passed-in [`World`] _must_ be the [`World`] the [`SystemState`] was
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/// created with.
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#[inline]
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pub unsafe fn get_unchecked_manual<'w, 's>(
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&'s mut self,
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world: UnsafeWorldCell<'w>,
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) -> SystemParamItem<'w, 's, Param> {
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let change_tick = world.increment_change_tick();
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// SAFETY: The invariants are uphold by the caller.
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unsafe { self.fetch(world, change_tick) }
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}
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/// # Safety
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/// This call might access any of the input parameters in a way that violates Rust's mutability rules. Make sure the data
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/// access is safe in the context of global [`World`] access. The passed-in [`World`] _must_ be the [`World`] the [`SystemState`] was
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/// created with.
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#[inline]
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unsafe fn fetch<'w, 's>(
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&'s mut self,
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world: UnsafeWorldCell<'w>,
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change_tick: Tick,
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) -> SystemParamItem<'w, 's, Param> {
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// SAFETY: The invariants are uphold by the caller.
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let param =
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unsafe { Param::get_param(&mut self.param_state, &self.meta, world, change_tick) };
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self.meta.last_run = change_tick;
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param
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}
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}
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impl<Param: SystemParam> FromWorld for SystemState<Param> {
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fn from_world(world: &mut World) -> Self {
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Self::new(world)
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}
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}
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/// The [`System`] counter part of an ordinary function.
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///
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/// You get this by calling [`IntoSystem::into_system`] on a function that only accepts
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/// [`SystemParam`]s. The output of the system becomes the functions return type, while the input
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/// becomes the functions [`In`] tagged parameter or `()` if no such parameter exists.
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///
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/// [`FunctionSystem`] must be `.initialized` before they can be run.
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///
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/// The [`Clone`] implementation for [`FunctionSystem`] returns a new instance which
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/// is NOT initialized. The cloned system must also be `.initialized` before it can be run.
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pub struct FunctionSystem<Marker, F>
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where
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F: SystemParamFunction<Marker>,
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{
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func: F,
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param_state: Option<<F::Param as SystemParam>::State>,
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system_meta: SystemMeta,
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world_id: Option<WorldId>,
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archetype_generation: ArchetypeGeneration,
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// NOTE: PhantomData<fn()-> T> gives this safe Send/Sync impls
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marker: PhantomData<fn() -> Marker>,
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}
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impl<Marker, F> FunctionSystem<Marker, F>
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where
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F: SystemParamFunction<Marker>,
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{
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|
// Create a [`FunctionSystem`] from a [`SystemBuilder`]
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|
pub(crate) fn from_builder(builder: SystemBuilder<F::Param>, func: F) -> Self {
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Self {
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func,
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param_state: Some(builder.state),
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system_meta: builder.meta,
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world_id: Some(builder.world.id()),
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archetype_generation: ArchetypeGeneration::initial(),
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marker: PhantomData,
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}
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}
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}
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// De-initializes the cloned system.
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impl<Marker, F> Clone for FunctionSystem<Marker, F>
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where
|
|
F: SystemParamFunction<Marker> + Clone,
|
|
{
|
|
fn clone(&self) -> Self {
|
|
Self {
|
|
func: self.func.clone(),
|
|
param_state: None,
|
|
system_meta: SystemMeta::new::<F>(),
|
|
world_id: None,
|
|
archetype_generation: ArchetypeGeneration::initial(),
|
|
marker: PhantomData,
|
|
}
|
|
}
|
|
}
|
|
|
|
/// A marker type used to distinguish regular function systems from exclusive function systems.
|
|
#[doc(hidden)]
|
|
pub struct IsFunctionSystem;
|
|
|
|
impl<Marker, F> IntoSystem<F::In, F::Out, (IsFunctionSystem, Marker)> for F
|
|
where
|
|
Marker: 'static,
|
|
F: SystemParamFunction<Marker>,
|
|
{
|
|
type System = FunctionSystem<Marker, F>;
|
|
fn into_system(func: Self) -> Self::System {
|
|
FunctionSystem {
|
|
func,
|
|
param_state: None,
|
|
system_meta: SystemMeta::new::<F>(),
|
|
world_id: None,
|
|
archetype_generation: ArchetypeGeneration::initial(),
|
|
marker: PhantomData,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl<Marker, F> FunctionSystem<Marker, F>
|
|
where
|
|
F: SystemParamFunction<Marker>,
|
|
{
|
|
/// Message shown when a system isn't initialised
|
|
// When lines get too long, rustfmt can sometimes refuse to format them.
|
|
// Work around this by storing the message separately.
|
|
const PARAM_MESSAGE: &'static str = "System's param_state was not found. Did you forget to initialize this system before running it?";
|
|
}
|
|
|
|
impl<Marker, F> System for FunctionSystem<Marker, F>
|
|
where
|
|
Marker: 'static,
|
|
F: SystemParamFunction<Marker>,
|
|
{
|
|
type In = F::In;
|
|
type Out = F::Out;
|
|
|
|
#[inline]
|
|
fn name(&self) -> Cow<'static, str> {
|
|
self.system_meta.name.clone()
|
|
}
|
|
|
|
#[inline]
|
|
fn component_access(&self) -> &Access<ComponentId> {
|
|
self.system_meta.component_access_set.combined_access()
|
|
}
|
|
|
|
#[inline]
|
|
fn archetype_component_access(&self) -> &Access<ArchetypeComponentId> {
|
|
&self.system_meta.archetype_component_access
|
|
}
|
|
|
|
#[inline]
|
|
fn is_send(&self) -> bool {
|
|
self.system_meta.is_send
|
|
}
|
|
|
|
#[inline]
|
|
fn is_exclusive(&self) -> bool {
|
|
false
|
|
}
|
|
|
|
#[inline]
|
|
fn has_deferred(&self) -> bool {
|
|
self.system_meta.has_deferred
|
|
}
|
|
|
|
#[inline]
|
|
unsafe fn run_unsafe(&mut self, input: Self::In, world: UnsafeWorldCell) -> Self::Out {
|
|
#[cfg(feature = "trace")]
|
|
let _span_guard = self.system_meta.system_span.enter();
|
|
|
|
let change_tick = world.increment_change_tick();
|
|
|
|
// SAFETY:
|
|
// - The caller has invoked `update_archetype_component_access`, which will panic
|
|
// if the world does not match.
|
|
// - All world accesses used by `F::Param` have been registered, so the caller
|
|
// will ensure that there are no data access conflicts.
|
|
let params = unsafe {
|
|
F::Param::get_param(
|
|
self.param_state.as_mut().expect(Self::PARAM_MESSAGE),
|
|
&self.system_meta,
|
|
world,
|
|
change_tick,
|
|
)
|
|
};
|
|
let out = self.func.run(input, params);
|
|
self.system_meta.last_run = change_tick;
|
|
out
|
|
}
|
|
|
|
#[inline]
|
|
fn apply_deferred(&mut self, world: &mut World) {
|
|
let param_state = self.param_state.as_mut().expect(Self::PARAM_MESSAGE);
|
|
F::Param::apply(param_state, &self.system_meta, world);
|
|
}
|
|
|
|
#[inline]
|
|
fn initialize(&mut self, world: &mut World) {
|
|
if let Some(id) = self.world_id {
|
|
assert_eq!(
|
|
id,
|
|
world.id(),
|
|
"System built with a different world than the one it was added to.",
|
|
);
|
|
} else {
|
|
self.world_id = Some(world.id());
|
|
self.param_state = Some(F::Param::init_state(world, &mut self.system_meta));
|
|
}
|
|
self.system_meta.last_run = world.change_tick().relative_to(Tick::MAX);
|
|
}
|
|
|
|
fn update_archetype_component_access(&mut self, world: UnsafeWorldCell) {
|
|
assert_eq!(self.world_id, Some(world.id()), "Encountered a mismatched World. A System cannot be used with Worlds other than the one it was initialized with.");
|
|
let archetypes = world.archetypes();
|
|
let old_generation =
|
|
std::mem::replace(&mut self.archetype_generation, archetypes.generation());
|
|
|
|
for archetype in &archetypes[old_generation..] {
|
|
let param_state = self.param_state.as_mut().unwrap();
|
|
// SAFETY: The assertion above ensures that the param_state was initialized from `world`.
|
|
unsafe { F::Param::new_archetype(param_state, archetype, &mut self.system_meta) };
|
|
}
|
|
}
|
|
|
|
#[inline]
|
|
fn check_change_tick(&mut self, change_tick: Tick) {
|
|
check_system_change_tick(
|
|
&mut self.system_meta.last_run,
|
|
change_tick,
|
|
self.system_meta.name.as_ref(),
|
|
);
|
|
}
|
|
|
|
fn default_system_sets(&self) -> Vec<InternedSystemSet> {
|
|
let set = crate::schedule::SystemTypeSet::<Self>::new();
|
|
vec![set.intern()]
|
|
}
|
|
|
|
fn get_last_run(&self) -> Tick {
|
|
self.system_meta.last_run
|
|
}
|
|
|
|
fn set_last_run(&mut self, last_run: Tick) {
|
|
self.system_meta.last_run = last_run;
|
|
}
|
|
}
|
|
|
|
/// SAFETY: `F`'s param is [`ReadOnlySystemParam`], so this system will only read from the world.
|
|
unsafe impl<Marker, F> ReadOnlySystem for FunctionSystem<Marker, F>
|
|
where
|
|
Marker: 'static,
|
|
F: SystemParamFunction<Marker>,
|
|
F::Param: ReadOnlySystemParam,
|
|
{
|
|
}
|
|
|
|
/// A trait implemented for all functions that can be used as [`System`]s.
|
|
///
|
|
/// This trait can be useful for making your own systems which accept other systems,
|
|
/// sometimes called higher order systems.
|
|
///
|
|
/// This should be used in combination with [`ParamSet`] when calling other systems
|
|
/// within your system.
|
|
/// Using [`ParamSet`] in this case avoids [`SystemParam`] collisions.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// To create something like [`PipeSystem`], but in entirely safe code.
|
|
///
|
|
/// ```
|
|
/// use std::num::ParseIntError;
|
|
///
|
|
/// use bevy_ecs::prelude::*;
|
|
///
|
|
/// /// Pipe creates a new system which calls `a`, then calls `b` with the output of `a`
|
|
/// pub fn pipe<A, B, AMarker, BMarker>(
|
|
/// mut a: A,
|
|
/// mut b: B,
|
|
/// ) -> impl FnMut(In<A::In>, ParamSet<(A::Param, B::Param)>) -> B::Out
|
|
/// where
|
|
/// // We need A and B to be systems, add those bounds
|
|
/// A: SystemParamFunction<AMarker>,
|
|
/// B: SystemParamFunction<BMarker, In = A::Out>,
|
|
/// {
|
|
/// // The type of `params` is inferred based on the return of this function above
|
|
/// move |In(a_in), mut params| {
|
|
/// let shared = a.run(a_in, params.p0());
|
|
/// b.run(shared, params.p1())
|
|
/// }
|
|
/// }
|
|
///
|
|
/// // Usage example for `pipe`:
|
|
/// fn main() {
|
|
/// let mut world = World::default();
|
|
/// world.insert_resource(Message("42".to_string()));
|
|
///
|
|
/// // pipe the `parse_message_system`'s output into the `filter_system`s input
|
|
/// let mut piped_system = IntoSystem::into_system(pipe(parse_message, filter));
|
|
/// piped_system.initialize(&mut world);
|
|
/// assert_eq!(piped_system.run((), &mut world), Some(42));
|
|
/// }
|
|
///
|
|
/// #[derive(Resource)]
|
|
/// struct Message(String);
|
|
///
|
|
/// fn parse_message(message: Res<Message>) -> Result<usize, ParseIntError> {
|
|
/// message.0.parse::<usize>()
|
|
/// }
|
|
///
|
|
/// fn filter(In(result): In<Result<usize, ParseIntError>>) -> Option<usize> {
|
|
/// result.ok().filter(|&n| n < 100)
|
|
/// }
|
|
/// ```
|
|
/// [`PipeSystem`]: crate::system::PipeSystem
|
|
/// [`ParamSet`]: crate::system::ParamSet
|
|
pub trait SystemParamFunction<Marker>: Send + Sync + 'static {
|
|
/// The input type to this system. See [`System::In`].
|
|
type In;
|
|
|
|
/// The return type of this system. See [`System::Out`].
|
|
type Out;
|
|
|
|
/// The [`SystemParam`]/s used by this system to access the [`World`].
|
|
type Param: SystemParam;
|
|
|
|
/// Executes this system once. See [`System::run`] or [`System::run_unsafe`].
|
|
fn run(&mut self, input: Self::In, param_value: SystemParamItem<Self::Param>) -> Self::Out;
|
|
}
|
|
|
|
macro_rules! impl_system_function {
|
|
($($param: ident),*) => {
|
|
#[allow(non_snake_case)]
|
|
impl<Out, Func: Send + Sync + 'static, $($param: SystemParam),*> SystemParamFunction<fn($($param,)*) -> Out> for Func
|
|
where
|
|
for <'a> &'a mut Func:
|
|
FnMut($($param),*) -> Out +
|
|
FnMut($(SystemParamItem<$param>),*) -> Out, Out: 'static
|
|
{
|
|
type In = ();
|
|
type Out = Out;
|
|
type Param = ($($param,)*);
|
|
#[inline]
|
|
fn run(&mut self, _input: (), param_value: SystemParamItem< ($($param,)*)>) -> Out {
|
|
// Yes, this is strange, but `rustc` fails to compile this impl
|
|
// without using this function. It fails to recognize that `func`
|
|
// is a function, potentially because of the multiple impls of `FnMut`
|
|
#[allow(clippy::too_many_arguments)]
|
|
fn call_inner<Out, $($param,)*>(
|
|
mut f: impl FnMut($($param,)*)->Out,
|
|
$($param: $param,)*
|
|
)->Out{
|
|
f($($param,)*)
|
|
}
|
|
let ($($param,)*) = param_value;
|
|
call_inner(self, $($param),*)
|
|
}
|
|
}
|
|
|
|
#[allow(non_snake_case)]
|
|
impl<Input, Out, Func: Send + Sync + 'static, $($param: SystemParam),*> SystemParamFunction<fn(In<Input>, $($param,)*) -> Out> for Func
|
|
where
|
|
for <'a> &'a mut Func:
|
|
FnMut(In<Input>, $($param),*) -> Out +
|
|
FnMut(In<Input>, $(SystemParamItem<$param>),*) -> Out, Out: 'static
|
|
{
|
|
type In = Input;
|
|
type Out = Out;
|
|
type Param = ($($param,)*);
|
|
#[inline]
|
|
fn run(&mut self, input: Input, param_value: SystemParamItem< ($($param,)*)>) -> Out {
|
|
#[allow(clippy::too_many_arguments)]
|
|
fn call_inner<Input, Out, $($param,)*>(
|
|
mut f: impl FnMut(In<Input>, $($param,)*)->Out,
|
|
input: In<Input>,
|
|
$($param: $param,)*
|
|
)->Out{
|
|
f(input, $($param,)*)
|
|
}
|
|
let ($($param,)*) = param_value;
|
|
call_inner(self, In(input), $($param),*)
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
// Note that we rely on the highest impl to be <= the highest order of the tuple impls
|
|
// of `SystemParam` created.
|
|
all_tuples!(impl_system_function, 0, 16, F);
|
|
|
|
#[cfg(test)]
|
|
mod tests {
|
|
use super::*;
|
|
|
|
#[test]
|
|
fn into_system_type_id_consistency() {
|
|
fn test<T, In, Out, Marker>(function: T)
|
|
where
|
|
T: IntoSystem<In, Out, Marker> + Copy,
|
|
{
|
|
fn reference_system() {}
|
|
|
|
use std::any::TypeId;
|
|
|
|
let system = IntoSystem::into_system(function);
|
|
|
|
assert_eq!(
|
|
system.type_id(),
|
|
function.system_type_id(),
|
|
"System::type_id should be consistent with IntoSystem::system_type_id"
|
|
);
|
|
|
|
assert_eq!(
|
|
system.type_id(),
|
|
TypeId::of::<T::System>(),
|
|
"System::type_id should be consistent with TypeId::of::<T::System>()"
|
|
);
|
|
|
|
assert_ne!(
|
|
system.type_id(),
|
|
IntoSystem::into_system(reference_system).type_id(),
|
|
"Different systems should have different TypeIds"
|
|
);
|
|
}
|
|
|
|
fn function_system() {}
|
|
|
|
test(function_system);
|
|
}
|
|
}
|