bevy/crates/bevy_camera/src/visibility
atlv bfbc6c3d11
move some Visibility stuff to bevy_camera::visibility (#19954)
# Objective

- Make bevy_light possible

## Solution

- Move some stuff it needs out of somewhere it cant depend on. Plus it
makes sense, visibility stuff goes in visibility.

## Testing

- 3d_scene runs

Note: no breaking changes thanks to re-exports
2025-07-05 13:24:20 +00:00
..
mod.rs move some Visibility stuff to bevy_camera::visibility (#19954) 2025-07-05 13:24:20 +00:00
range.rs Split bevy_camera out of bevy_render (#19949) 2025-07-04 23:31:16 +00:00
render_layers.rs Split bevy_camera out of bevy_render (#19949) 2025-07-04 23:31:16 +00:00