bevy/crates
Richard Hozák 184f233a67
Use glam for computing gLTF node transform (#11361)
# Objective

gltf-rs does its own computations when accessing `transform.matrix()`
which does not use glam types, rendering #11238 useless if people were
to load gltf models and expecting the results to be deterministic across
platforms.

## Solution

Move the computation to bevy side which uses glam types, it was already
used in one place, so I created one common function to handle the two
cases.

The added benefit this has, is that some gltf files can have
translation, rotation and scale directly instead of matrix which skips
the transform computation completely, win-win.
2024-01-16 14:33:19 +00:00
..
bevy_a11y resolve all internal ambiguities (#10411) 2024-01-09 19:08:15 +00:00
bevy_animation Skip alloc when updating animation path cache (#11330) 2024-01-13 19:33:11 +00:00
bevy_app resolve all internal ambiguities (#10411) 2024-01-09 19:08:15 +00:00
bevy_asset Better error message on incorrect asset label (#11254) 2024-01-08 22:45:07 +00:00
bevy_audio Remove the ability to ignore global volume (#11092) 2024-01-15 15:31:54 +00:00
bevy_core Replace or document ignored doctests (#11040) 2024-01-01 16:50:56 +00:00
bevy_core_pipeline Revert "Implement minimal reflection probes. (#10057)" (#11307) 2024-01-12 20:41:51 +00:00
bevy_derive Reexport winit::platform::android::activity::* in bevy_winit (#11011) 2023-12-19 20:15:03 +00:00
bevy_diagnostic Describe purpose of bevy_diagnostic (#11327) 2024-01-14 20:17:26 +00:00
bevy_dylib Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_dynamic_plugin Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_ecs Async channel v2 (#10692) 2024-01-15 19:23:00 +00:00
bevy_ecs_compile_fail_tests Rename WorldQueryData & WorldQueryFilter to QueryData & QueryFilter (#10779) 2023-12-12 19:45:50 +00:00
bevy_encase_derive Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_gilrs Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
bevy_gizmos Warn when bevy_sprite and bevy_pbr are not enabled with bevy_gizmos (#11296) 2024-01-14 13:51:14 +00:00
bevy_gltf Use glam for computing gLTF node transform (#11361) 2024-01-16 14:33:19 +00:00
bevy_hierarchy Inline trivial methods in bevy_hierarchy (#11332) 2024-01-13 22:20:50 +00:00
bevy_input Extend Touches with clear and reset methods (#10930) 2024-01-04 23:13:29 +00:00
bevy_internal Revert "Implement minimal reflection probes. (#10057)" (#11307) 2024-01-12 20:41:51 +00:00
bevy_log Add support for updating the tracing subscriber in LogPlugin (#10822) 2024-01-15 15:26:13 +00:00
bevy_macro_utils Bump toml_edit in build-template-pages tool (#11342) 2024-01-16 05:23:18 +00:00
bevy_macros_compile_fail_tests Standardize toml format with taplo (#10594) 2023-11-21 01:04:14 +00:00
bevy_math Remove Default impl for CubicCurve (#11335) 2024-01-14 04:40:37 +00:00
bevy_mikktspace Update glam, encase and hexasphere (#11082) 2024-01-08 22:58:45 +00:00
bevy_pbr Approximate indirect specular occlusion (#11152) 2024-01-15 16:10:55 +00:00
bevy_ptr Simplify equality assertions (#10988) 2023-12-16 23:58:41 +00:00
bevy_reflect Update glam, encase and hexasphere (#11082) 2024-01-08 22:58:45 +00:00
bevy_reflect_compile_fail_tests Fix nested generics in Reflect derive (#10791) 2023-11-29 01:46:09 +00:00
bevy_render Camera-driven UI (#10559) 2024-01-16 00:39:10 +00:00
bevy_scene Change Entity::generation from u32 to NonZeroU32 for niche optimization (#9907) 2024-01-08 23:03:00 +00:00
bevy_sprite Texture Atlas rework (#5103) 2024-01-16 13:59:08 +00:00
bevy_tasks Async channel v2 (#10692) 2024-01-15 19:23:00 +00:00
bevy_text Texture Atlas rework (#5103) 2024-01-16 13:59:08 +00:00
bevy_time Add paused run condition (#11313) 2024-01-12 22:18:57 +00:00
bevy_transform Rename "AddChild" to "PushChild" (#11194) 2024-01-04 16:06:14 +00:00
bevy_ui Texture Atlas rework (#5103) 2024-01-16 13:59:08 +00:00
bevy_utils Add static assertions to bevy_utils for compile-time checks (#11182) 2024-01-02 22:08:30 +00:00
bevy_window Remove CanvasParentResizePlugin (#11057) 2023-12-21 20:01:22 +00:00
bevy_winit Change WinitPlugin defaults to limit game update rate when window is not visible (for real this time) (#11305) 2024-01-15 17:53:35 +00:00