..
cluster
Deprecate get_or_spawn ( #15652 )
2024-10-07 16:08:22 +00:00
deferred
Fix deferred rendering ( #15656 )
2024-10-04 22:51:23 +00:00
light
Migrate meshes and materials to required components ( #15524 )
2024-10-01 21:33:17 +00:00
light_probe
Deprecate get_or_spawn ( #15652 )
2024-10-07 16:08:22 +00:00
lightmap
Migrate meshes and materials to required components ( #15524 )
2024-10-01 21:33:17 +00:00
meshlet
Fix Mesh allocator bug and reduce Mesh data copies by two ( #15566 )
2024-10-01 17:15:57 +00:00
prepass
Deprecate get_or_spawn ( #15652 )
2024-10-07 16:08:22 +00:00
render
Fix a system ordering issue with motion blur for skinned meshes. ( #15693 )
2024-10-07 16:33:15 +00:00
ssao
Deprecate get_or_spawn ( #15652 )
2024-10-07 16:08:22 +00:00
ssr
Migrate motion blur, TAA, SSAO, and SSR to required components ( #15572 )
2024-10-01 22:45:31 +00:00
volumetric_fog
Deprecate get_or_spawn ( #15652 )
2024-10-07 16:08:22 +00:00
bundle.rs
Migrate meshes and materials to required components ( #15524 )
2024-10-01 21:33:17 +00:00
extended_material.rs
Simpler lint fixes: makes ci lints work but disables a lint for now ( #15376 )
2024-09-24 11:42:59 +00:00
fog.rs
Migrate cameras to required components ( #15641 )
2024-10-05 01:59:52 +00:00
lib.rs
Fix deferred rendering ( #15656 )
2024-10-04 22:51:23 +00:00
material.rs
Migrate meshes and materials to required components ( #15524 )
2024-10-01 21:33:17 +00:00
mesh_material.rs
Migrate meshes and materials to required components ( #15524 )
2024-10-01 21:33:17 +00:00
parallax.rs
bevy_reflect: FromReflect Ergonomics Implementation ( #6056 )
2023-06-29 01:31:34 +00:00
pbr_material.rs
Simpler lint fixes: makes ci lints work but disables a lint for now ( #15376 )
2024-09-24 11:42:59 +00:00
wireframe.rs
Revert "Have EntityCommands methods consume self for easier chaining" ( #15523 )
2024-10-02 12:47:26 +00:00