 b724a0f586
			
		
	
	
		b724a0f586
		
	
	
	
	
		
			
			# Objective - Remove all the `.system()` possible. - Check for remaining missing cases. ## Solution - Remove all `.system()`, fix compile errors - 32 calls to `.system()` remains, mostly internals, the few others should be removed after #2446
		
			
				
	
	
		
			40 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy_ecs::{
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|     component::{ComponentDescriptor, StorageType},
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|     prelude::*,
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| };
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| 
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| // This example shows how to configure the storage of Components.
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| // A system demonstrates that querying for components is independent of their storage type.
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| fn main() {
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|     let mut world = World::new();
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| 
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|     // Store components of type `i32` in a Sparse set
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|     world
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|         .register_component(ComponentDescriptor::new::<i32>(StorageType::SparseSet))
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|         .expect("The component of type i32 is already in use");
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| 
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|     // Components of type i32 will have the above configured Sparse set storage,
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|     // while f64 components will have the default table storage
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|     world.spawn().insert(1).insert(0.1);
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|     world.spawn().insert(2);
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|     world.spawn().insert(0.2);
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| 
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|     // Setup a schedule and stage to add a system querying for the just spawned entities
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|     let mut schedule = Schedule::default();
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|     let mut update = SystemStage::parallel();
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|     update.add_system(query_entities);
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|     schedule.add_stage("update", update);
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| 
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|     schedule.run(&mut world);
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| }
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| 
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| // The storage type does not matter for how to query in systems
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| fn query_entities(entities_with_i32: Query<&i32>, entities_with_f64: Query<&f64>) {
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|     for value in entities_with_i32.iter() {
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|         println!("Got entity with i32: {}", value);
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|     }
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|     for value in entities_with_f64.iter() {
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|         println!("Got entity with f64: {}", value);
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|     }
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| }
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