
This is extracted out of eb8f973646476b4a4926ba644a77e2b3a5772159 and includes some additional changes to remove all references to AppBuilder and fix examples that still used App::build() instead of App::new(). In addition I didn't extract the sub app feature as it isn't ready yet. You can use `git diff --diff-filter=M eb8f973646476b4a4926ba644a77e2b3a5772159` to find all differences in this PR. The `--diff-filtered=M` filters all files added in the original commit but not in this commit away. Co-Authored-By: Carter Anderson <mcanders1@gmail.com>
40 lines
952 B
Rust
40 lines
952 B
Rust
mod command;
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mod dynamic_scene;
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mod scene;
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mod scene_loader;
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mod scene_spawner;
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pub mod serde;
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pub use command::*;
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pub use dynamic_scene::*;
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pub use scene::*;
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pub use scene_loader::*;
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pub use scene_spawner::*;
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pub mod prelude {
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#[doc(hidden)]
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pub use crate::{
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DynamicScene, Scene, SceneSpawner, SpawnSceneAsChildCommands, SpawnSceneCommands,
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};
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}
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use bevy_app::prelude::*;
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use bevy_asset::AddAsset;
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use bevy_ecs::{schedule::ExclusiveSystemDescriptorCoercion, system::IntoExclusiveSystem};
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#[derive(Default)]
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pub struct ScenePlugin;
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impl Plugin for ScenePlugin {
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fn build(&self, app: &mut App) {
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app.add_asset::<DynamicScene>()
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.add_asset::<Scene>()
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.init_asset_loader::<SceneLoader>()
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.init_resource::<SceneSpawner>()
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.add_system_to_stage(
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CoreStage::PreUpdate,
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scene_spawner_system.exclusive_system().at_end(),
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);
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}
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}
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