66 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::{
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|     input::gamepad::{Gamepad, GamepadButton, GamepadEvent, GamepadEventType},
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|     prelude::*,
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|     utils::HashSet,
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| };
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| 
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| fn main() {
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|     App::build()
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|         .add_plugins(DefaultPlugins)
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|         .init_resource::<GamepadLobby>()
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|         .add_system_to_stage(stage::PRE_UPDATE, connection_system)
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|         .add_system(gamepad_system)
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|         .run();
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| }
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| 
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| #[derive(Default)]
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| struct GamepadLobby {
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|     gamepads: HashSet<Gamepad>,
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|     gamepad_event_reader: EventReader<GamepadEvent>,
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| }
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| 
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| fn connection_system(mut lobby: ResMut<GamepadLobby>, gamepad_event: Res<Events<GamepadEvent>>) {
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|     for event in lobby.gamepad_event_reader.iter(&gamepad_event) {
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|         match &event {
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|             GamepadEvent(gamepad, GamepadEventType::Connected) => {
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|                 lobby.gamepads.insert(*gamepad);
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|                 println!("{:?} Connected", gamepad);
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|             }
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|             GamepadEvent(gamepad, GamepadEventType::Disconnected) => {
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|                 lobby.gamepads.remove(gamepad);
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|                 println!("{:?} Disconnected", gamepad);
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|             }
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|             _ => (),
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|         }
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|     }
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| }
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| 
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| fn gamepad_system(
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|     lobby: Res<GamepadLobby>,
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|     button_inputs: Res<Input<GamepadButton>>,
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|     button_axes: Res<Axis<GamepadButton>>,
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|     axes: Res<Axis<GamepadAxis>>,
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| ) {
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|     for gamepad in lobby.gamepads.iter().cloned() {
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|         if button_inputs.just_pressed(GamepadButton(gamepad, GamepadButtonType::South)) {
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|             println!("{:?} just pressed South", gamepad);
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|         } else if button_inputs.just_released(GamepadButton(gamepad, GamepadButtonType::South)) {
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|             println!("{:?} just released South", gamepad);
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|         }
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| 
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|         let right_trigger = button_axes
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|             .get(GamepadButton(gamepad, GamepadButtonType::RightTrigger2))
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|             .unwrap();
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|         if right_trigger.abs() > 0.01 {
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|             println!("{:?} RightTrigger2 value is {}", gamepad, right_trigger);
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|         }
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| 
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|         let left_stick_x = axes
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|             .get(GamepadAxis(gamepad, GamepadAxisType::LeftStickX))
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|             .unwrap();
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|         if left_stick_x.abs() > 0.01 {
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|             println!("{:?} LeftStickX value is {}", gamepad, left_stick_x);
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|         }
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|     }
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| }
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