bevy/crates/bevy_input/src/axis.rs
Utkarsh 19d4694d24
Added gamepad support using Gilrs (#280)
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-09-18 14:43:47 -07:00

34 lines
624 B
Rust

use std::{collections::HashMap, hash::Hash};
pub struct Axis<T> {
axis_data: HashMap<T, f32>,
}
impl<T> Default for Axis<T>
where
T: Copy + Eq + Hash,
{
fn default() -> Self {
Axis {
axis_data: HashMap::new(),
}
}
}
impl<T> Axis<T>
where
T: Copy + Eq + Hash,
{
pub fn set(&mut self, axis: T, value: f32) -> Option<f32> {
self.axis_data.insert(axis, value)
}
pub fn get(&self, axis: &T) -> Option<f32> {
self.axis_data.get(axis).copied()
}
pub fn remove(&mut self, axis: &T) -> Option<f32> {
self.axis_data.remove(axis)
}
}