
## Objective Fixes https://github.com/bevyengine/bevy/issues/6063 ## Solution - Use `then_some(x)` instead of `then( || x)`. - Updated error logs from `bevy_ecs_compile_fail_tests`. ## Migration Guide From Rust 1.63 to 1.64, a new Clippy error was added; now one should use `then_some(x)` instead of `then( || x)`.
58 lines
2.0 KiB
Rust
58 lines
2.0 KiB
Rust
use crate::{Window, WindowCloseRequested, WindowFocused, WindowId, Windows};
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use bevy_app::AppExit;
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use bevy_ecs::prelude::*;
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use bevy_input::{keyboard::KeyCode, Input};
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/// Exit the application when there are no open windows.
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///
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/// This system is added by the [`WindowPlugin`] in the default configuration.
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/// To disable this behaviour, set `close_when_requested` (on the [`WindowPlugin`]) to `false`.
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/// Ensure that you read the caveats documented on that field if doing so.
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///
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/// [`WindowPlugin`]: crate::WindowPlugin
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pub fn exit_on_all_closed(mut app_exit_events: EventWriter<AppExit>, windows: Res<Windows>) {
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if windows.iter().count() == 0 {
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app_exit_events.send(AppExit);
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}
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}
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/// Close windows in response to [`WindowCloseRequested`] (e.g. when the close button is pressed).
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///
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/// This system is added by the [`WindowPlugin`] in the default configuration.
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/// To disable this behaviour, set `close_when_requested` (on the [`WindowPlugin`]) to `false`.
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/// Ensure that you read the caveats documented on that field if doing so.
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///
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/// [`WindowPlugin`]: crate::WindowPlugin
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pub fn close_when_requested(
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mut windows: ResMut<Windows>,
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mut closed: EventReader<WindowCloseRequested>,
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) {
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for event in closed.iter() {
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windows.get_mut(event.id).map(Window::close);
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}
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}
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/// Close the focused window whenever the escape key (<kbd>Esc</kbd>) is pressed
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///
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/// This is useful for examples or prototyping.
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pub fn close_on_esc(
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mut focused: Local<Option<WindowId>>,
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mut focused_events: EventReader<WindowFocused>,
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mut windows: ResMut<Windows>,
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input: Res<Input<KeyCode>>,
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) {
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// TODO: Track this in e.g. a resource to ensure consistent behaviour across similar systems
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for event in focused_events.iter() {
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*focused = event.focused.then_some(event.id);
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}
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if let Some(focused) = &*focused {
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if input.just_pressed(KeyCode::Escape) {
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if let Some(window) = windows.get_mut(*focused) {
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window.close();
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}
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}
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}
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}
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