![]() Addressing a suggestion I made in Discord: store gamepad name as a `Name` component. Advantages: - Will be nicely displayed in inspector / editor. - Easier to spawn in tests, just `world.spawn(Gamepad::default())`. `Gamepad` component now stores only vendor and product IDs and `Name` stores the gamepad name. Since `GamepadInfo` is no longer necessary, I removed it and merged its fields into the connection event. - Run unit tests. --- - `GamepadInfo` no longer exists: - Name now accesible via `Name` component. - Other information available on `Gamepad` component directly. - `GamepadConnection::Connected` now stores all info fields directly. |
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scene_viewer | ||
gamepad_viewer.rs |