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								clustered_forward.wgsl 
							
						
					 
				 
				
					
						
							
							Fix incorrect function calls to hsv_to_rgb in render debug code. ( #14260 ) 
						
					 
				 
				2024-07-22 18:25:54 +00:00  
		
			
			
			
			
				
					
						
							
								fog.rs 
							
						
					 
				 
				
					
						
							
							Add color conversions  #13224  ( #13276 ) 
						
					 
				 
				2024-05-09 18:01:52 +00:00  
		
			
			
			
			
				
					
						
							
								fog.wgsl 
							
						
					 
				 
				
					
						
							
							update shader imports ( #10180 ) 
						
					 
				 
				2023-10-21 11:51:58 +00:00  
		
			
			
			
			
				
					
						
							
								forward_io.wgsl 
							
						
					 
				 
				
					
						
							
							Add UV channel selection to StandardMaterial ( #13200 ) 
						
					 
				 
				2024-05-13 18:23:09 +00:00  
		
			
			
			
			
				
					
						
							
								gpu_preprocess.rs 
							
						
					 
				 
				
					
						
							
							Migrated NonZero* to NonZero<*> ( #14978 ) 
						
					 
				 
				2024-08-30 02:37:47 +00:00  
		
			
			
			
			
				
					
						
							
								light.rs 
							
						
					 
				 
				
					
						
							
							Remove unnecessary muts in RenderSet::QueueMeshes ( #14953 ) 
						
					 
				 
				2024-08-28 11:38:38 +00:00  
		
			
			
			
			
				
					
						
							
								mesh_bindings.rs 
							
						
					 
				 
				
					
						
							
							Apply unused_qualifications lint ( #14828 ) 
						
					 
				 
				2024-08-21 12:29:33 +00:00  
		
			
			
			
			
				
					
						
							
								mesh_bindings.wgsl 
							
						
					 
				 
				
					
						
							
							Swap material and mesh bind groups ( #10485 ) 
						
					 
				 
				2023-11-28 22:26:22 +00:00  
		
			
			
			
			
				
					
						
							
								mesh_functions.wgsl 
							
						
					 
				 
				
					
						
							
							Fix meshlet vertex attribute interpolation ( #13775 ) 
						
					 
				 
				2024-06-10 20:18:43 +00:00  
		
			
			
			
			
				
					
						
							
								mesh_preprocess.wgsl 
							
						
					 
				 
				
					
						
							
							Fix the example regressions from packed growable buffers. ( #14375 ) 
						
					 
				 
				2024-07-22 18:55:51 +00:00  
		
			
			
			
			
				
					
						
							
								mesh_types.wgsl 
							
						
					 
				 
				
					
						
							
							Fix the example regressions from packed growable buffers. ( #14375 ) 
						
					 
				 
				2024-07-22 18:55:51 +00:00  
		
			
			
			
			
				
					
						
							
								mesh_view_bindings.rs 
							
						
					 
				 
				
					
						
							
							Migrated NonZero* to NonZero<*> ( #14978 ) 
						
					 
				 
				2024-08-30 02:37:47 +00:00  
		
			
			
			
			
				
					
						
							
								mesh_view_bindings.wgsl 
							
						
					 
				 
				
					
						
							
							Add support for environment map transformation ( #14290 ) 
						
					 
				 
				2024-07-19 15:00:50 +00:00  
		
			
			
			
			
				
					
						
							
								mesh_view_types.wgsl 
							
						
					 
				 
				
					
						
							
							Add support for environment map transformation ( #14290 ) 
						
					 
				 
				2024-07-19 15:00:50 +00:00  
		
			
			
			
			
				
					
						
							
								mesh.rs 
							
						
					 
				 
				
					
						
							
							Apply unused_qualifications lint ( #14828 ) 
						
					 
				 
				2024-08-21 12:29:33 +00:00  
		
			
			
			
			
				
					
						
							
								mesh.wgsl 
							
						
					 
				 
				
					
						
							
							Fix the example regressions from packed growable buffers. ( #14375 ) 
						
					 
				 
				2024-07-22 18:55:51 +00:00  
		
			
			
			
			
				
					
						
							
								mod.rs 
							
						
					 
				 
				
					
						
							
							Implement motion vectors and TAA for skinned meshes and meshes with morph targets. ( #13572 ) 
						
					 
				 
				2024-05-31 17:02:28 +00:00  
		
			
			
			
			
				
					
						
							
								morph.rs 
							
						
					 
				 
				
					
						
							
							Apply unused_qualifications lint ( #14828 ) 
						
					 
				 
				2024-08-21 12:29:33 +00:00  
		
			
			
			
			
				
					
						
							
								morph.wgsl 
							
						
					 
				 
				
					
						
							
							Implement motion vectors and TAA for skinned meshes and meshes with morph targets. ( #13572 ) 
						
					 
				 
				2024-05-31 17:02:28 +00:00  
		
			
			
			
			
				
					
						
							
								parallax_mapping.wgsl 
							
						
					 
				 
				
					
						
							
							Fix a few "repeated word" typos ( #13955 ) 
						
					 
				 
				2024-06-20 21:35:20 +00:00  
		
			
			
			
			
				
					
						
							
								pbr_ambient.wgsl 
							
						
					 
				 
				
					
						
							
							Use “specular occlusion” term to consistently extinguish fresnel on Ambient and Environment Map lights ( #10182 ) 
						
					 
				 
				2023-10-23 03:26:20 +00:00  
		
			
			
			
			
				
					
						
							
								pbr_bindings.wgsl 
							
						
					 
				 
				
					
						
							
							Added feature switch to default Standard Material's new anisotropy texture to off ( #14048 ) 
						
					 
				 
				2024-07-02 18:02:05 +00:00  
		
			
			
			
			
				
					
						
							
								pbr_fragment.wgsl 
							
						
					 
				 
				
					
						
							
							Added feature switch to default Standard Material's new anisotropy texture to off ( #14048 ) 
						
					 
				 
				2024-07-02 18:02:05 +00:00  
		
			
			
			
			
				
					
						
							
								pbr_functions.wgsl 
							
						
					 
				 
				
					
						
							
							Revert "Make FOG_ENABLED a shader_def instead of material flag ( #13783 )" ( #13803 ) 
						
					 
				 
				2024-06-10 23:25:16 +00:00  
		
			
			
			
			
				
					
						
							
								pbr_lighting.wgsl 
							
						
					 
				 
				
					
						
							
							Rename "point light" to "clusterable object" in cluster contexts. ( #13654 ) 
						
					 
				 
				2024-06-04 11:01:13 +00:00  
		
			
			
			
			
				
					
						
							
								pbr_prepass_functions.wgsl 
							
						
					 
				 
				
					
						
							
							Normalise matrix naming ( #13489 ) 
						
					 
				 
				2024-06-03 16:56:53 +00:00  
		
			
			
			
			
				
					
						
							
								pbr_prepass.wgsl 
							
						
					 
				 
				
					
						
							
							Remove unused mip_bias parameter from apply_normal_mapping ( #13752 ) 
						
					 
				 
				2024-06-10 13:00:34 +00:00  
		
			
			
			
			
				
					
						
							
								pbr_transmission.wgsl 
							
						
					 
				 
				
					
						
							
							Normalise matrix naming ( #13489 ) 
						
					 
				 
				2024-06-03 16:56:53 +00:00  
		
			
			
			
			
				
					
						
							
								pbr_types.wgsl 
							
						
					 
				 
				
					
						
							
							Revert "Make FOG_ENABLED a shader_def instead of material flag ( #13783 )" ( #13803 ) 
						
					 
				 
				2024-06-10 23:25:16 +00:00  
		
			
			
			
			
				
					
						
							
								pbr.wgsl 
							
						
					 
				 
				
					
						
							
							Implement visibility ranges, also known as hierarchical levels of detail (HLODs). ( #12916 ) 
						
					 
				 
				2024-05-03 00:11:35 +00:00  
		
			
			
			
			
				
					
						
							
								rgb9e5.wgsl 
							
						
					 
				 
				
					
						
							
							Deferred Renderer ( #9258 ) 
						
					 
				 
				2023-10-12 22:10:38 +00:00  
		
			
			
			
			
				
					
						
							
								shadow_sampling.wgsl 
							
						
					 
				 
				
					
						
							
							move wgsl color operations from bevy_pbr to bevy_render ( #13209 ) 
						
					 
				 
				2024-05-04 10:30:23 +00:00  
		
			
			
			
			
				
					
						
							
								shadows.wgsl 
							
						
					 
				 
				
					
						
							
							Fix incorrect function calls to hsv_to_rgb in render debug code. ( #14260 ) 
						
					 
				 
				2024-07-22 18:25:54 +00:00  
		
			
			
			
			
				
					
						
							
								skin.rs 
							
						
					 
				 
				
					
						
							
							Apply unused_qualifications lint ( #14828 ) 
						
					 
				 
				2024-08-21 12:29:33 +00:00  
		
			
			
			
			
				
					
						
							
								skinning.wgsl 
							
						
					 
				 
				
					
						
							
							Normalise matrix naming ( #13489 ) 
						
					 
				 
				2024-06-03 16:56:53 +00:00  
		
			
			
			
			
				
					
						
							
								utils.wgsl 
							
						
					 
				 
				
					
						
							
							move wgsl color operations from bevy_pbr to bevy_render ( #13209 ) 
						
					 
				 
				2024-05-04 10:30:23 +00:00  
		
			
			
			
			
				
					
						
							
								view_transformations.wgsl 
							
						
					 
				 
				
					
						
							
							Normalise matrix naming ( #13489 ) 
						
					 
				 
				2024-06-03 16:56:53 +00:00  
		
			
			
			
			
				
					
						
							
								wireframe.wgsl 
							
						
					 
				 
				
					
						
							
							Swap material and mesh bind groups ( #10485 ) 
						
					 
				 
				2023-11-28 22:26:22 +00:00