![]() # Objective - After #3192, some places where `as_rgba_linear` was called were doing too many conversions ## Solution - Fix the conversions |
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animate_shader.rs | ||
array_texture.rs | ||
custom_shader_pipelined.rs | ||
hot_shader_reloading.rs | ||
mesh_custom_attribute.rs | ||
shader_custom_material.rs | ||
shader_defs_pipelined.rs | ||
shader_defs.rs |