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cluster
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Implement percentage-closer soft shadows (PCSS). (#13497)
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2024-09-18 18:07:17 +00:00 |
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deferred
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Implement percentage-closer soft shadows (PCSS). (#13497)
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2024-09-18 18:07:17 +00:00 |
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light
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Implement percentage-closer soft shadows (PCSS). (#13497)
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2024-09-18 18:07:17 +00:00 |
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light_probe
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Reflect derived traits on all components and resources: bevy_pbr (#15224)
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2024-09-15 16:07:30 +00:00 |
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lightmap
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Pack multiple vertex and index arrays together into growable buffers. (#14257)
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2024-07-16 20:33:15 +00:00 |
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meshlet
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simplify std::mem references (#15315)
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2024-09-19 21:28:16 +00:00 |
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prepass
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Remove unnecessary muts in RenderSet::QueueMeshes (#14953)
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2024-08-28 11:38:38 +00:00 |
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render
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simplify std::mem references (#15315)
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2024-09-19 21:28:16 +00:00 |
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ssao
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Reflect derived traits on all components and resources: bevy_pbr (#15224)
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2024-09-15 16:07:30 +00:00 |
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ssr
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Rename rendering components for improved consistency and clarity (#15035)
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2024-09-10 01:11:46 +00:00 |
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volumetric_fog
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Reflect derived traits on all components and resources: bevy_pbr (#15224)
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2024-09-15 16:07:30 +00:00 |
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bundle.rs
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Reflect derived traits on all components and resources: bevy_pbr (#15224)
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2024-09-15 16:07:30 +00:00 |
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extended_material.rs
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Refactor AsBindGroup to use a associated SystemParam. (#14909)
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2024-08-25 20:16:34 +00:00 |
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fog.rs
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Fix floating point math (#15239)
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2024-09-16 23:28:12 +00:00 |
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lib.rs
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Rename rendering components for improved consistency and clarity (#15035)
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2024-09-10 01:11:46 +00:00 |
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material.rs
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Reflect derived traits on all components and resources: bevy_pbr (#15224)
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2024-09-15 16:07:30 +00:00 |
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parallax.rs
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bevy_reflect: FromReflect Ergonomics Implementation (#6056)
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2023-06-29 01:31:34 +00:00 |
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pbr_material.rs
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Fix floating point math (#15239)
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2024-09-16 23:28:12 +00:00 |
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wireframe.rs
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Reflect derived traits on all components and resources: bevy_pbr (#15224)
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2024-09-15 16:07:30 +00:00 |