
# Objective Provide a starting point for #3951, or a partial solution. Providing a few comment blocks to discuss, and hopefully find better one in the process. ## Solution Since I am pretty new to pretty much anything in this context, I figured I'd just start with a draft for some file level doc blocks. For some of them I found more relevant details (or at least things I considered interessting), for some others there is less. ## Changelog - Moved some existing comments from main() functions in the 2d examples to the file header level - Wrote some more comment blocks for most other 2d examples TODO: - [x] 2d/sprite_sheet, wasnt able to come up with something good yet - [x] all other example groups... Also: Please let me know if the commit style is okay, or to verbose. I could certainly squash these things, or add more details if needed. I also hope its okay to raise this PR this early, with just a few files changed. Took me long enough and I dont wanted to let it go to waste because I lost motivation to do the whole thing. Additionally I am somewhat uncertain over the style and contents of the commets. So let me know what you thing please.
53 lines
1.6 KiB
Rust
53 lines
1.6 KiB
Rust
//! Shows how to create systems that run every fixed timestep, rather than every tick.
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use bevy::{
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core::{FixedTimestep, FixedTimesteps},
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prelude::*,
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};
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const LABEL: &str = "my_fixed_timestep";
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#[derive(Debug, Hash, PartialEq, Eq, Clone, StageLabel)]
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struct FixedUpdateStage;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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// this system will run once every update (it should match your screen's refresh rate)
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.add_system(frame_update)
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// add a new stage that runs twice a second
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.add_stage_after(
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CoreStage::Update,
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FixedUpdateStage,
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SystemStage::parallel()
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.with_run_criteria(
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FixedTimestep::step(0.5)
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// labels are optional. they provide a way to access the current
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// FixedTimestep state from within a system
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.with_label(LABEL),
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)
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.with_system(fixed_update),
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)
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.run();
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}
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fn frame_update(mut last_time: Local<f64>, time: Res<Time>) {
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info!("update: {}", time.seconds_since_startup() - *last_time);
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*last_time = time.seconds_since_startup();
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}
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fn fixed_update(mut last_time: Local<f64>, time: Res<Time>, fixed_timesteps: Res<FixedTimesteps>) {
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info!(
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"fixed_update: {}",
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time.seconds_since_startup() - *last_time,
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);
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let fixed_timestep = fixed_timesteps.get(LABEL).unwrap();
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info!(
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" overstep_percentage: {}",
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fixed_timestep.overstep_percentage()
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);
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*last_time = time.seconds_since_startup();
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}
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