..  
		
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										cluster
									
								 
							
						
					 
				 
				
					
						
							
							Rename "point light" to "clusterable object" in cluster contexts. ( #13654 ) 
						
					 
				 
				2024-06-04 11:01:13 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										deferred
									
								 
							
						
					 
				 
				
					
						
							
							Revert "Make FOG_ENABLED a shader_def instead of material flag ( #13783 )" ( #13803 ) 
						
					 
				 
				2024-06-10 23:25:16 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										light
									
								 
							
						
					 
				 
				
					
						
							
							Refactor check_light_mesh_visibility for performance  #2   ( #13906 ) 
						
					 
				 
				2024-06-26 12:48:15 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										light_probe
									
								 
							
						
					 
				 
				
					
						
							
							Fix lints introduced in Rust beta 1.80 ( #13899 ) 
						
					 
				 
				2024-06-17 17:22:01 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										lightmap
									
								 
							
						
					 
				 
				
					
						
							
							Generate MeshUniforms on the GPU via compute shader where available. ( #12773 ) 
						
					 
				 
				2024-04-10 05:33:32 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										meshlet
									
								 
							
						
					 
				 
				
					
						
							
							Fix incorrect computation of mips for cluster occlusion lookup ( #14042 ) 
						
					 
				 
				2024-06-27 05:57:01 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										prepass
									
								 
							
						
					 
				 
				
					
						
							
							don't crash without features bevy_pbr, ktx2, zstd ( #14020 ) 
						
					 
				 
				2024-06-26 03:08:23 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										render
									
								 
							
						
					 
				 
				
					
						
							
							don't crash without features bevy_pbr, ktx2, zstd ( #14020 ) 
						
					 
				 
				2024-06-26 03:08:23 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										ssao
									
								 
							
						
					 
				 
				
					
						
							
							Normalise matrix naming ( #13489 ) 
						
					 
				 
				2024-06-03 16:56:53 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										ssr
									
								 
							
						
					 
				 
				
					
						
							
							Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code. ( #13418 ) 
						
					 
				 
				2024-05-27 13:43:40 +00:00  
		
			
			
			
			
				
					
						
							
								
								
									
									
									
										volumetric_fog
									
								 
							
						
					 
				 
				
					
						
							
							Adds back in way to convert color to u8 array, implemented for the two RGB color types, also renames Color::linear to Color::to_linear. ( #13759 ) 
						
					 
				 
				2024-06-10 13:03:46 +00:00  
		
			
			
			
			
				
					
						
							
								bundle.rs 
							
						
					 
				 
				
					
						
							
							Implement clone for most bundles. ( #12993 ) 
						
					 
				 
				2024-04-16 16:37:09 +00:00  
		
			
			
			
			
				
					
						
							
								extended_material.rs 
							
						
					 
				 
				
					
						
							
							Add missing Default impl to ExtendedMaterial. ( #13008 ) 
						
					 
				 
				2024-04-18 12:57:14 +00:00  
		
			
			
			
			
				
					
						
							
								fog.rs 
							
						
					 
				 
				
					
						
							
							Fix lints introduced in Rust beta 1.80 ( #13899 ) 
						
					 
				 
				2024-06-17 17:22:01 +00:00  
		
			
			
			
			
				
					
						
							
								lib.rs 
							
						
					 
				 
				
					
						
							
							Refactor check_light_mesh_visibility for performance  #1  ( #13905 ) 
						
					 
				 
				2024-06-18 03:22:54 +00:00  
		
			
			
			
			
				
					
						
							
								material.rs 
							
						
					 
				 
				
					
						
							
							Fix MeshletMesh material system ordering ( #14016 ) 
						
					 
				 
				2024-06-25 18:17:52 +00:00  
		
			
			
			
			
				
					
						
							
								parallax.rs 
							
						
					 
				 
				
					
						
							
							bevy_reflect: FromReflect Ergonomics Implementation ( #6056 ) 
						
					 
				 
				2023-06-29 01:31:34 +00:00  
		
			
			
			
			
				
					
						
							
								pbr_material.rs 
							
						
					 
				 
				
					
						
							
							Fix lints introduced in Rust beta 1.80 ( #13899 ) 
						
					 
				 
				2024-06-17 17:22:01 +00:00  
		
			
			
			
			
				
					
						
							
								wireframe.rs 
							
						
					 
				 
				
					
						
							
							Use WireframeColor to override global color ( #13034 ) 
						
					 
				 
				2024-04-20 13:59:12 +00:00