bevy/crates/bevy_pbr/src/render
charlotte b48f9e2a4b
Fix oit webgl (#15728)
The previous fixes were breaking pretty much everything on main due to
naga-oil complaining about the OIT shader not being loaded, since
apparently webgl is a default feature. This fix is a bit messier, but
properly warns the user and is probably what we should have gone for in
the first place.
2024-10-08 14:50:35 +00:00
..
clustered_forward.wgsl Fix incorrect function calls to hsv_to_rgb in render debug code. (#14260) 2024-07-22 18:25:54 +00:00
fog.rs Rename rendering components for improved consistency and clarity (#15035) 2024-09-10 01:11:46 +00:00
fog.wgsl
forward_io.wgsl Add UV channel selection to StandardMaterial (#13200) 2024-05-13 18:23:09 +00:00
gpu_preprocess.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
light.rs Deprecate get_or_spawn (#15652) 2024-10-07 16:08:22 +00:00
mesh_bindings.rs simplify std::mem references (#15315) 2024-09-19 21:28:16 +00:00
mesh_bindings.wgsl
mesh_functions.wgsl Fix meshlet vertex attribute interpolation (#13775) 2024-06-10 20:18:43 +00:00
mesh_preprocess.wgsl Fix the example regressions from packed growable buffers. (#14375) 2024-07-22 18:55:51 +00:00
mesh_types.wgsl Fix the example regressions from packed growable buffers. (#14375) 2024-07-22 18:55:51 +00:00
mesh_view_bindings.rs Fix oit webgl (#15728) 2024-10-08 14:50:35 +00:00
mesh_view_bindings.wgsl Add Order Independent Transparency (#14876) 2024-10-07 23:50:28 +00:00
mesh_view_types.wgsl Implement volumetric fog support for both point lights and spotlights (#15361) 2024-09-29 21:30:53 +00:00
mesh.rs Add Order Independent Transparency (#14876) 2024-10-07 23:50:28 +00:00
mesh.wgsl Fix the example regressions from packed growable buffers. (#14375) 2024-07-22 18:55:51 +00:00
mod.rs Implement motion vectors and TAA for skinned meshes and meshes with morph targets. (#13572) 2024-05-31 17:02:28 +00:00
morph.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
morph.wgsl Implement motion vectors and TAA for skinned meshes and meshes with morph targets. (#13572) 2024-05-31 17:02:28 +00:00
parallax_mapping.wgsl Fix a few "repeated word" typos (#13955) 2024-06-20 21:35:20 +00:00
pbr_ambient.wgsl
pbr_bindings.wgsl Added feature switch to default Standard Material's new anisotropy texture to off (#14048) 2024-07-02 18:02:05 +00:00
pbr_fragment.wgsl Added visibility bitmask as an alternative SSAO method (#13454) 2024-10-02 13:43:35 +00:00
pbr_functions.wgsl Meshlet screenspace-derived tangents (#15084) 2024-09-29 18:39:25 +00:00
pbr_lighting.wgsl Rename "point light" to "clusterable object" in cluster contexts. (#13654) 2024-06-04 11:01:13 +00:00
pbr_prepass_functions.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
pbr_prepass.wgsl Meshlet screenspace-derived tangents (#15084) 2024-09-29 18:39:25 +00:00
pbr_transmission.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
pbr_types.wgsl Revert "Make FOG_ENABLED a shader_def instead of material flag (#13783)" (#13803) 2024-06-10 23:25:16 +00:00
pbr.wgsl Add Order Independent Transparency (#14876) 2024-10-07 23:50:28 +00:00
rgb9e5.wgsl
shadow_sampling.wgsl Implement percentage-closer soft shadows (PCSS). (#13497) 2024-09-18 18:07:17 +00:00
shadows.wgsl Implement percentage-closer soft shadows (PCSS). (#13497) 2024-09-18 18:07:17 +00:00
skin.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
skinning.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
utils.wgsl move wgsl color operations from bevy_pbr to bevy_render (#13209) 2024-05-04 10:30:23 +00:00
view_transformations.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
wireframe.wgsl