
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Pascal Hertleif <killercup@gmail.com>
178 lines
6.7 KiB
Rust
178 lines
6.7 KiB
Rust
use crate::{App, Plugin};
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use bevy_ecs::{
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schedule::{ExecutorKind, InternedScheduleLabel, Schedule, ScheduleLabel},
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system::{Local, Resource},
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world::{Mut, World},
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};
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/// The schedule that contains the app logic that is evaluated each tick of [`App::update()`].
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///
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/// By default, it will run the following schedules in the given order:
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///
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/// On the first run of the schedule (and only on the first run), it will run:
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/// * [`PreStartup`]
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/// * [`Startup`]
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/// * [`PostStartup`]
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///
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/// Then it will run:
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/// * [`First`]
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/// * [`PreUpdate`]
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/// * [`StateTransition`]
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/// * [`RunFixedUpdateLoop`]
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/// * This will run [`FixedUpdate`] zero to many times, based on how much time has elapsed.
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/// * [`Update`]
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/// * [`PostUpdate`]
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/// * [`Last`]
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#[derive(ScheduleLabel, Clone, Debug, PartialEq, Eq, Hash)]
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pub struct Main;
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/// The schedule that runs before [`Startup`].
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/// This is run by the [`Main`] schedule.
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#[derive(ScheduleLabel, Clone, Debug, PartialEq, Eq, Hash)]
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pub struct PreStartup;
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/// The schedule that runs once when the app starts.
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/// This is run by the [`Main`] schedule.
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#[derive(ScheduleLabel, Clone, Debug, PartialEq, Eq, Hash)]
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pub struct Startup;
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/// The schedule that runs once after [`Startup`].
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/// This is run by the [`Main`] schedule.
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#[derive(ScheduleLabel, Clone, Debug, PartialEq, Eq, Hash)]
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pub struct PostStartup;
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/// Runs first in the schedule.
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/// This is run by the [`Main`] schedule.
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#[derive(ScheduleLabel, Clone, Debug, PartialEq, Eq, Hash)]
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pub struct First;
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/// The schedule that contains logic that must run before [`Update`]. For example, a system that reads raw keyboard
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/// input OS events into an `Events` resource. This enables systems in [`Update`] to consume the events from the `Events`
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/// resource without actually knowing about (or taking a direct scheduler dependency on) the "os-level keyboard event system".
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///
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/// [`PreUpdate`] exists to do "engine/plugin preparation work" that ensures the APIs consumed in [`Update`] are "ready".
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/// [`PreUpdate`] abstracts out "pre work implementation details".
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///
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/// This is run by the [`Main`] schedule.
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#[derive(ScheduleLabel, Clone, Debug, PartialEq, Eq, Hash)]
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pub struct PreUpdate;
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/// Runs [state transitions](bevy_ecs::schedule::States).
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/// This is run by the [`Main`] schedule.
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#[derive(ScheduleLabel, Clone, Debug, PartialEq, Eq, Hash)]
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pub struct StateTransition;
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/// Runs the [`FixedUpdate`] schedule in a loop according until all relevant elapsed time has been "consumed".
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/// This is run by the [`Main`] schedule.
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#[derive(ScheduleLabel, Clone, Debug, PartialEq, Eq, Hash)]
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pub struct RunFixedUpdateLoop;
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/// The schedule that contains systems which only run after a fixed period of time has elapsed.
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///
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/// The exclusive `run_fixed_update_schedule` system runs this schedule.
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/// This is run by the [`RunFixedUpdateLoop`] schedule.
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///
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/// Frequency of execution is configured by inserting `Time<Fixed>` resource, 64 Hz by default.
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/// See [this example](https://github.com/bevyengine/bevy/blob/latest/examples/time/time.rs).
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#[derive(ScheduleLabel, Clone, Debug, PartialEq, Eq, Hash)]
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pub struct FixedUpdate;
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/// The schedule that contains app logic.
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/// This is run by the [`Main`] schedule.
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#[derive(ScheduleLabel, Clone, Debug, PartialEq, Eq, Hash)]
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pub struct Update;
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/// The schedule that contains scene spawning.
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/// This is run by the [`Main`] schedule.
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#[derive(ScheduleLabel, Clone, Debug, PartialEq, Eq, Hash)]
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pub struct SpawnScene;
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/// The schedule that contains logic that must run after [`Update`]. For example, synchronizing "local transforms" in a hierarchy
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/// to "global" absolute transforms. This enables the [`PostUpdate`] transform-sync system to react to "local transform" changes in
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/// [`Update`] without the [`Update`] systems needing to know about (or add scheduler dependencies for) the "global transform sync system".
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///
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/// [`PostUpdate`] exists to do "engine/plugin response work" to things that happened in [`Update`].
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/// [`PostUpdate`] abstracts out "implementation details" from users defining systems in [`Update`].
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///
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/// This is run by the [`Main`] schedule.
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#[derive(ScheduleLabel, Clone, Debug, PartialEq, Eq, Hash)]
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pub struct PostUpdate;
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/// Runs last in the schedule.
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/// This is run by the [`Main`] schedule.
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#[derive(ScheduleLabel, Clone, Debug, PartialEq, Eq, Hash)]
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pub struct Last;
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/// Defines the schedules to be run for the [`Main`] schedule, including
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/// their order.
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#[derive(Resource, Debug)]
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pub struct MainScheduleOrder {
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/// The labels to run for the [`Main`] schedule (in the order they will be run).
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pub labels: Vec<InternedScheduleLabel>,
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}
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impl Default for MainScheduleOrder {
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fn default() -> Self {
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Self {
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labels: vec![
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First.intern(),
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PreUpdate.intern(),
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StateTransition.intern(),
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RunFixedUpdateLoop.intern(),
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Update.intern(),
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SpawnScene.intern(),
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PostUpdate.intern(),
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Last.intern(),
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],
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}
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}
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}
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impl MainScheduleOrder {
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/// Adds the given `schedule` after the `after` schedule
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pub fn insert_after(&mut self, after: impl ScheduleLabel, schedule: impl ScheduleLabel) {
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let index = self
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.labels
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.iter()
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.position(|current| (**current).eq(&after))
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.unwrap_or_else(|| panic!("Expected {after:?} to exist"));
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self.labels.insert(index + 1, schedule.intern());
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}
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}
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impl Main {
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/// A system that runs the "main schedule"
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pub fn run_main(world: &mut World, mut run_at_least_once: Local<bool>) {
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if !*run_at_least_once {
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let _ = world.try_run_schedule(PreStartup);
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let _ = world.try_run_schedule(Startup);
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let _ = world.try_run_schedule(PostStartup);
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*run_at_least_once = true;
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}
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world.resource_scope(|world, order: Mut<MainScheduleOrder>| {
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for &label in &order.labels {
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let _ = world.try_run_schedule(label);
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}
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});
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}
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}
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/// Initializes the [`Main`] schedule, sub schedules, and resources for a given [`App`].
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pub struct MainSchedulePlugin;
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impl Plugin for MainSchedulePlugin {
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fn build(&self, app: &mut App) {
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// simple "facilitator" schedules benefit from simpler single threaded scheduling
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let mut main_schedule = Schedule::new(Main);
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main_schedule.set_executor_kind(ExecutorKind::SingleThreaded);
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let mut fixed_update_loop_schedule = Schedule::new(RunFixedUpdateLoop);
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fixed_update_loop_schedule.set_executor_kind(ExecutorKind::SingleThreaded);
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app.add_schedule(main_schedule)
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.add_schedule(fixed_update_loop_schedule)
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.init_resource::<MainScheduleOrder>()
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.add_systems(Main, Main::run_main);
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}
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}
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