bevy/crates/bevy_input/src/system.rs
2020-07-16 18:47:51 -07:00

26 lines
710 B
Rust

use crate::keyboard::{ElementState, KeyCode, KeyboardInput};
use bevy_app::{
prelude::{EventReader, Events},
AppExit,
};
use bevy_ecs::{Local, Res, ResMut};
#[derive(Default)]
pub struct ExitOnEscapeState {
reader: EventReader<KeyboardInput>,
}
pub fn exit_on_esc_system(
mut state: Local<ExitOnEscapeState>,
keyboard_input_events: Res<Events<KeyboardInput>>,
mut app_exit_events: ResMut<Events<AppExit>>,
) {
for event in state.reader.iter(&keyboard_input_events) {
if let Some(key_code) = event.key_code {
if event.state == ElementState::Pressed && key_code == KeyCode::Escape {
app_exit_events.send(AppExit);
}
}
}
}