 013e11a14f
			
		
	
	
		013e11a14f
		
			
		
	
	
	
	
		
			
			# Objective
`AudioPlayer::<AudioSource>(assets.load("audio.mp3"))` is awkward and
complicated to type because the `AudioSource` generic type cannot be
elided. This is especially annoying because `AudioSource` is used in the
majority of cases. Most users don't need to think about it.
## Solution
Add an `AudioPlayer::new()` function that is hard-coded to
`AudioSource`, allowing `AudioPlayer::new(assets.load("audio.mp3"))`.
Prefer using that in the relevant places.
		
	
			
		
			
				
	
	
		
			131 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			131 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example illustrates how to load and play an audio file, and control where the sounds seems to come from.
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| use bevy::{
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|     color::palettes::basic::{BLUE, LIME, RED},
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|     prelude::*,
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|     time::Stopwatch,
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| };
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, update_positions)
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|         .add_systems(Update, update_listener)
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|         .run();
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| }
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| 
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| fn setup(
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|     mut commands: Commands,
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|     asset_server: Res<AssetServer>,
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|     mut meshes: ResMut<Assets<Mesh>>,
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|     mut materials: ResMut<Assets<StandardMaterial>>,
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| ) {
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|     // Space between the two ears
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|     let gap = 4.0;
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| 
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|     // sound emitter
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|     commands.spawn((
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|         Mesh3d(meshes.add(Sphere::new(0.2).mesh().uv(32, 18))),
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|         MeshMaterial3d(materials.add(Color::from(BLUE))),
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|         Transform::from_xyz(0.0, 0.0, 0.0),
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|         Emitter::default(),
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|         AudioPlayer::new(asset_server.load("sounds/Windless Slopes.ogg")),
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|         PlaybackSettings::LOOP.with_spatial(true),
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|     ));
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| 
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|     let listener = SpatialListener::new(gap);
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|     commands
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|         .spawn((
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|             Transform::default(),
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|             Visibility::default(),
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|             listener.clone(),
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|         ))
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|         .with_children(|parent| {
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|             // left ear indicator
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|             parent.spawn((
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|                 Mesh3d(meshes.add(Cuboid::new(0.2, 0.2, 0.2))),
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|                 MeshMaterial3d(materials.add(Color::from(RED))),
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|                 Transform::from_translation(listener.left_ear_offset),
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|             ));
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| 
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|             // right ear indicator
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|             parent.spawn((
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|                 Mesh3d(meshes.add(Cuboid::new(0.2, 0.2, 0.2))),
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|                 MeshMaterial3d(materials.add(Color::from(LIME))),
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|                 Transform::from_translation(listener.right_ear_offset),
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|             ));
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|         });
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| 
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|     // light
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|     commands.spawn((
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|         DirectionalLight::default(),
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|         Transform::from_xyz(4.0, 8.0, 4.0).looking_at(Vec3::ZERO, Vec3::Y),
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|     ));
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| 
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|     // example instructions
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|     commands.spawn((
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|         Text::new("Up/Down/Left/Right: Move Listener\nSpace: Toggle Emitter Movement"),
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|         Node {
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|             position_type: PositionType::Absolute,
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|             bottom: Val::Px(12.0),
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|             left: Val::Px(12.0),
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|             ..default()
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|         },
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|     ));
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| 
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|     // camera
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|     commands.spawn((
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|         Camera3d::default(),
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|         Transform::from_xyz(0.0, 5.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
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|     ));
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| }
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| 
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| #[derive(Component, Default)]
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| struct Emitter {
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|     stopwatch: Stopwatch,
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| }
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| 
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| fn update_positions(
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|     time: Res<Time>,
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|     mut emitters: Query<(&mut Transform, &mut Emitter), With<Emitter>>,
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|     keyboard: Res<ButtonInput<KeyCode>>,
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| ) {
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|     for (mut emitter_transform, mut emitter) in emitters.iter_mut() {
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|         if keyboard.just_pressed(KeyCode::Space) {
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|             if emitter.stopwatch.is_paused() {
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|                 emitter.stopwatch.unpause();
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|             } else {
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|                 emitter.stopwatch.pause();
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|             }
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|         }
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| 
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|         emitter.stopwatch.tick(time.delta());
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| 
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|         if !emitter.stopwatch.is_paused() {
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|             emitter_transform.translation.x = ops::sin(emitter.stopwatch.elapsed_secs()) * 3.0;
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|             emitter_transform.translation.z = ops::cos(emitter.stopwatch.elapsed_secs()) * 3.0;
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|         }
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|     }
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| }
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| 
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| fn update_listener(
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|     keyboard: Res<ButtonInput<KeyCode>>,
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|     time: Res<Time>,
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|     mut listeners: Single<&mut Transform, With<SpatialListener>>,
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| ) {
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|     let speed = 2.;
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| 
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|     if keyboard.pressed(KeyCode::ArrowRight) {
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|         listeners.translation.x += speed * time.delta_secs();
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|     }
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|     if keyboard.pressed(KeyCode::ArrowLeft) {
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|         listeners.translation.x -= speed * time.delta_secs();
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|     }
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|     if keyboard.pressed(KeyCode::ArrowDown) {
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|         listeners.translation.z += speed * time.delta_secs();
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|     }
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|     if keyboard.pressed(KeyCode::ArrowUp) {
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|         listeners.translation.z -= speed * time.delta_secs();
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|     }
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| }
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