
The `ClearColor` PR was merged before I was quite finished. This fixes a few errors, and addresses Cart's feedback about the pixel perfect example by updating the sprite colors to match the existing bevy bird branding colors. 
706 lines
20 KiB
Rust
706 lines
20 KiB
Rust
//! This examples compares Tonemapping options
|
|
|
|
use bevy::{
|
|
core_pipeline::tonemapping::Tonemapping,
|
|
math::vec2,
|
|
pbr::CascadeShadowConfigBuilder,
|
|
prelude::*,
|
|
reflect::TypePath,
|
|
render::{
|
|
render_resource::{AsBindGroup, Extent3d, ShaderRef, TextureDimension, TextureFormat},
|
|
texture::{ImageSampler, ImageSamplerDescriptor},
|
|
view::ColorGrading,
|
|
},
|
|
utils::HashMap,
|
|
};
|
|
use std::f32::consts::PI;
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins((
|
|
DefaultPlugins,
|
|
MaterialPlugin::<ColorGradientMaterial>::default(),
|
|
))
|
|
.insert_resource(CameraTransform(
|
|
Transform::from_xyz(0.7, 0.7, 1.0).looking_at(Vec3::new(0.0, 0.3, 0.0), Vec3::Y),
|
|
))
|
|
.init_resource::<PerMethodSettings>()
|
|
.insert_resource(CurrentScene(1))
|
|
.insert_resource(SelectedParameter { value: 0, max: 4 })
|
|
.add_systems(
|
|
Startup,
|
|
(
|
|
setup,
|
|
setup_basic_scene,
|
|
setup_color_gradient_scene,
|
|
setup_image_viewer_scene,
|
|
),
|
|
)
|
|
.add_systems(
|
|
Update,
|
|
(
|
|
update_image_viewer,
|
|
toggle_scene,
|
|
toggle_tonemapping_method,
|
|
update_color_grading_settings,
|
|
update_ui,
|
|
),
|
|
)
|
|
.run();
|
|
}
|
|
|
|
fn setup(
|
|
mut commands: Commands,
|
|
asset_server: Res<AssetServer>,
|
|
camera_transform: Res<CameraTransform>,
|
|
) {
|
|
// camera
|
|
commands.spawn((
|
|
Camera3dBundle {
|
|
camera: Camera {
|
|
hdr: true,
|
|
..default()
|
|
},
|
|
transform: camera_transform.0,
|
|
..default()
|
|
},
|
|
FogSettings {
|
|
color: Color::rgba_u8(43, 44, 47, 255),
|
|
falloff: FogFalloff::Linear {
|
|
start: 1.0,
|
|
end: 8.0,
|
|
},
|
|
..default()
|
|
},
|
|
EnvironmentMapLight {
|
|
diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"),
|
|
specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"),
|
|
},
|
|
));
|
|
|
|
// ui
|
|
commands.spawn(
|
|
TextBundle::from_section(
|
|
"",
|
|
TextStyle {
|
|
font_size: 18.0,
|
|
..default()
|
|
},
|
|
)
|
|
.with_style(Style {
|
|
position_type: PositionType::Absolute,
|
|
top: Val::Px(10.0),
|
|
left: Val::Px(10.0),
|
|
..default()
|
|
}),
|
|
);
|
|
}
|
|
|
|
fn setup_basic_scene(
|
|
mut commands: Commands,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
|
mut images: ResMut<Assets<Image>>,
|
|
asset_server: Res<AssetServer>,
|
|
) {
|
|
// plane
|
|
commands.spawn((
|
|
PbrBundle {
|
|
mesh: meshes.add(shape::Plane::from_size(50.0).into()),
|
|
material: materials.add(Color::rgb(0.1, 0.2, 0.1).into()),
|
|
..default()
|
|
},
|
|
SceneNumber(1),
|
|
));
|
|
|
|
// cubes
|
|
let cube_material = materials.add(StandardMaterial {
|
|
base_color_texture: Some(images.add(uv_debug_texture())),
|
|
..default()
|
|
});
|
|
|
|
let cube_mesh = meshes.add(Mesh::from(shape::Cube { size: 0.25 }));
|
|
for i in 0..5 {
|
|
commands.spawn((
|
|
PbrBundle {
|
|
mesh: cube_mesh.clone(),
|
|
material: cube_material.clone(),
|
|
transform: Transform::from_xyz(i as f32 * 0.25 - 1.0, 0.125, -i as f32 * 0.5),
|
|
..default()
|
|
},
|
|
SceneNumber(1),
|
|
));
|
|
}
|
|
|
|
// spheres
|
|
let sphere_mesh = meshes.add(Mesh::from(shape::UVSphere {
|
|
radius: 0.125,
|
|
..default()
|
|
}));
|
|
for i in 0..6 {
|
|
let j = i % 3;
|
|
let s_val = if i < 3 { 0.0 } else { 0.2 };
|
|
let material = if j == 0 {
|
|
materials.add(StandardMaterial {
|
|
base_color: Color::rgb(s_val, s_val, 1.0),
|
|
perceptual_roughness: 0.089,
|
|
metallic: 0.0,
|
|
..default()
|
|
})
|
|
} else if j == 1 {
|
|
materials.add(StandardMaterial {
|
|
base_color: Color::rgb(s_val, 1.0, s_val),
|
|
perceptual_roughness: 0.089,
|
|
metallic: 0.0,
|
|
..default()
|
|
})
|
|
} else {
|
|
materials.add(StandardMaterial {
|
|
base_color: Color::rgb(1.0, s_val, s_val),
|
|
perceptual_roughness: 0.089,
|
|
metallic: 0.0,
|
|
..default()
|
|
})
|
|
};
|
|
commands.spawn((
|
|
PbrBundle {
|
|
mesh: sphere_mesh.clone(),
|
|
material,
|
|
transform: Transform::from_xyz(
|
|
j as f32 * 0.25 + if i < 3 { -0.15 } else { 0.15 } - 0.4,
|
|
0.125,
|
|
-j as f32 * 0.25 + if i < 3 { -0.15 } else { 0.15 } + 0.4,
|
|
),
|
|
..default()
|
|
},
|
|
SceneNumber(1),
|
|
));
|
|
}
|
|
|
|
// Flight Helmet
|
|
commands.spawn((
|
|
SceneBundle {
|
|
scene: asset_server.load("models/FlightHelmet/FlightHelmet.gltf#Scene0"),
|
|
transform: Transform::from_xyz(0.5, 0.0, -0.5)
|
|
.with_rotation(Quat::from_rotation_y(-0.15 * PI)),
|
|
..default()
|
|
},
|
|
SceneNumber(1),
|
|
));
|
|
|
|
// light
|
|
commands.spawn((
|
|
DirectionalLightBundle {
|
|
directional_light: DirectionalLight {
|
|
shadows_enabled: true,
|
|
illuminance: 50000.0,
|
|
..default()
|
|
},
|
|
transform: Transform::from_rotation(Quat::from_euler(
|
|
EulerRot::ZYX,
|
|
0.0,
|
|
PI * -0.15,
|
|
PI * -0.15,
|
|
)),
|
|
cascade_shadow_config: CascadeShadowConfigBuilder {
|
|
maximum_distance: 3.0,
|
|
first_cascade_far_bound: 0.9,
|
|
..default()
|
|
}
|
|
.into(),
|
|
..default()
|
|
},
|
|
SceneNumber(1),
|
|
));
|
|
}
|
|
|
|
fn setup_color_gradient_scene(
|
|
mut commands: Commands,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
mut materials: ResMut<Assets<ColorGradientMaterial>>,
|
|
camera_transform: Res<CameraTransform>,
|
|
) {
|
|
let mut transform = camera_transform.0;
|
|
transform.translation += transform.forward();
|
|
|
|
commands.spawn((
|
|
MaterialMeshBundle {
|
|
mesh: meshes.add(Mesh::from(shape::Quad {
|
|
size: vec2(1.0, 1.0) * 0.7,
|
|
flip: false,
|
|
})),
|
|
material: materials.add(ColorGradientMaterial {}),
|
|
transform,
|
|
visibility: Visibility::Hidden,
|
|
..default()
|
|
},
|
|
SceneNumber(2),
|
|
));
|
|
}
|
|
|
|
fn setup_image_viewer_scene(
|
|
mut commands: Commands,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
|
camera_transform: Res<CameraTransform>,
|
|
) {
|
|
let mut transform = camera_transform.0;
|
|
transform.translation += transform.forward();
|
|
|
|
// exr/hdr viewer (exr requires enabling bevy feature)
|
|
commands.spawn((
|
|
PbrBundle {
|
|
mesh: meshes.add(Mesh::from(shape::Quad {
|
|
size: vec2(1.0, 1.0),
|
|
flip: false,
|
|
})),
|
|
material: materials.add(StandardMaterial {
|
|
base_color_texture: None,
|
|
unlit: true,
|
|
..default()
|
|
}),
|
|
transform,
|
|
visibility: Visibility::Hidden,
|
|
..default()
|
|
},
|
|
SceneNumber(3),
|
|
HDRViewer,
|
|
));
|
|
|
|
commands
|
|
.spawn((
|
|
TextBundle::from_section(
|
|
"Drag and drop an HDR or EXR file",
|
|
TextStyle {
|
|
font_size: 36.0,
|
|
color: Color::BLACK,
|
|
..default()
|
|
},
|
|
)
|
|
.with_text_alignment(TextAlignment::Center)
|
|
.with_style(Style {
|
|
align_self: AlignSelf::Center,
|
|
margin: UiRect::all(Val::Auto),
|
|
..default()
|
|
}),
|
|
SceneNumber(3),
|
|
))
|
|
.insert(Visibility::Hidden);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#[allow(clippy::too_many_arguments)]
|
|
fn update_image_viewer(
|
|
image_mesh: Query<(&Handle<StandardMaterial>, &Handle<Mesh>), With<HDRViewer>>,
|
|
text: Query<Entity, (With<Text>, With<SceneNumber>)>,
|
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
images: Res<Assets<Image>>,
|
|
mut drop_events: EventReader<FileDragAndDrop>,
|
|
mut drop_hovered: Local<bool>,
|
|
asset_server: Res<AssetServer>,
|
|
mut image_events: EventReader<AssetEvent<Image>>,
|
|
mut commands: Commands,
|
|
) {
|
|
let mut new_image: Option<Handle<Image>> = None;
|
|
|
|
for event in drop_events.read() {
|
|
match event {
|
|
FileDragAndDrop::DroppedFile { path_buf, .. } => {
|
|
new_image = Some(asset_server.load(&path_buf.to_string_lossy().to_string()));
|
|
*drop_hovered = false;
|
|
}
|
|
FileDragAndDrop::HoveredFile { .. } => *drop_hovered = true,
|
|
FileDragAndDrop::HoveredFileCanceled { .. } => *drop_hovered = false,
|
|
}
|
|
}
|
|
|
|
for (mat_h, mesh_h) in &image_mesh {
|
|
if let Some(mat) = materials.get_mut(mat_h) {
|
|
if let Some(ref new_image) = new_image {
|
|
mat.base_color_texture = Some(new_image.clone());
|
|
|
|
if let Ok(text_entity) = text.get_single() {
|
|
commands.entity(text_entity).despawn();
|
|
}
|
|
}
|
|
|
|
for event in image_events.read() {
|
|
let image_changed_id = *match event {
|
|
AssetEvent::Added { id } | AssetEvent::Modified { id } => id,
|
|
_ => continue,
|
|
};
|
|
if let Some(base_color_texture) = mat.base_color_texture.clone() {
|
|
if image_changed_id == base_color_texture.id() {
|
|
if let Some(image_changed) = images.get(image_changed_id) {
|
|
let size = image_changed.size_f32().normalize_or_zero() * 1.4;
|
|
// Resize Mesh
|
|
let quad = Mesh::from(shape::Quad::new(size));
|
|
meshes.insert(mesh_h, quad);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fn toggle_scene(
|
|
keys: Res<Input<KeyCode>>,
|
|
mut query: Query<(&mut Visibility, &SceneNumber)>,
|
|
mut current_scene: ResMut<CurrentScene>,
|
|
) {
|
|
let mut pressed = None;
|
|
if keys.just_pressed(KeyCode::Q) {
|
|
pressed = Some(1);
|
|
} else if keys.just_pressed(KeyCode::W) {
|
|
pressed = Some(2);
|
|
} else if keys.just_pressed(KeyCode::E) {
|
|
pressed = Some(3);
|
|
}
|
|
|
|
if let Some(pressed) = pressed {
|
|
current_scene.0 = pressed;
|
|
|
|
for (mut visibility, scene) in query.iter_mut() {
|
|
if scene.0 == pressed {
|
|
*visibility = Visibility::Visible;
|
|
} else {
|
|
*visibility = Visibility::Hidden;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fn toggle_tonemapping_method(
|
|
keys: Res<Input<KeyCode>>,
|
|
mut tonemapping: Query<&mut Tonemapping>,
|
|
mut color_grading: Query<&mut ColorGrading>,
|
|
per_method_settings: Res<PerMethodSettings>,
|
|
) {
|
|
let mut method = tonemapping.single_mut();
|
|
let mut color_grading = color_grading.single_mut();
|
|
|
|
if keys.just_pressed(KeyCode::Key1) {
|
|
*method = Tonemapping::None;
|
|
} else if keys.just_pressed(KeyCode::Key2) {
|
|
*method = Tonemapping::Reinhard;
|
|
} else if keys.just_pressed(KeyCode::Key3) {
|
|
*method = Tonemapping::ReinhardLuminance;
|
|
} else if keys.just_pressed(KeyCode::Key4) {
|
|
*method = Tonemapping::AcesFitted;
|
|
} else if keys.just_pressed(KeyCode::Key5) {
|
|
*method = Tonemapping::AgX;
|
|
} else if keys.just_pressed(KeyCode::Key6) {
|
|
*method = Tonemapping::SomewhatBoringDisplayTransform;
|
|
} else if keys.just_pressed(KeyCode::Key7) {
|
|
*method = Tonemapping::TonyMcMapface;
|
|
} else if keys.just_pressed(KeyCode::Key8) {
|
|
*method = Tonemapping::BlenderFilmic;
|
|
}
|
|
|
|
*color_grading = *per_method_settings
|
|
.settings
|
|
.get::<Tonemapping>(&method)
|
|
.unwrap();
|
|
}
|
|
|
|
#[derive(Resource)]
|
|
struct SelectedParameter {
|
|
value: i32,
|
|
max: i32,
|
|
}
|
|
|
|
impl SelectedParameter {
|
|
fn next(&mut self) {
|
|
self.value = (self.value + 1).rem_euclid(self.max);
|
|
}
|
|
fn prev(&mut self) {
|
|
self.value = (self.value - 1).rem_euclid(self.max);
|
|
}
|
|
}
|
|
|
|
fn update_color_grading_settings(
|
|
keys: Res<Input<KeyCode>>,
|
|
time: Res<Time>,
|
|
mut per_method_settings: ResMut<PerMethodSettings>,
|
|
tonemapping: Query<&Tonemapping>,
|
|
current_scene: Res<CurrentScene>,
|
|
mut selected_parameter: ResMut<SelectedParameter>,
|
|
) {
|
|
let method = tonemapping.single();
|
|
let color_grading = per_method_settings.settings.get_mut(method).unwrap();
|
|
let mut dt = time.delta_seconds() * 0.25;
|
|
if keys.pressed(KeyCode::Left) {
|
|
dt = -dt;
|
|
}
|
|
|
|
if keys.just_pressed(KeyCode::Down) {
|
|
selected_parameter.next();
|
|
}
|
|
if keys.just_pressed(KeyCode::Up) {
|
|
selected_parameter.prev();
|
|
}
|
|
if keys.pressed(KeyCode::Left) || keys.pressed(KeyCode::Right) {
|
|
match selected_parameter.value {
|
|
0 => {
|
|
color_grading.exposure += dt;
|
|
}
|
|
1 => {
|
|
color_grading.gamma += dt;
|
|
}
|
|
2 => {
|
|
color_grading.pre_saturation += dt;
|
|
}
|
|
3 => {
|
|
color_grading.post_saturation += dt;
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
|
|
if keys.just_pressed(KeyCode::Space) {
|
|
for (_, grading) in per_method_settings.settings.iter_mut() {
|
|
*grading = ColorGrading::default();
|
|
}
|
|
}
|
|
|
|
if keys.just_pressed(KeyCode::Return) && current_scene.0 == 1 {
|
|
for (mapper, grading) in per_method_settings.settings.iter_mut() {
|
|
*grading = PerMethodSettings::basic_scene_recommendation(*mapper);
|
|
}
|
|
}
|
|
}
|
|
|
|
fn update_ui(
|
|
mut text: Query<&mut Text, Without<SceneNumber>>,
|
|
settings: Query<(&Tonemapping, &ColorGrading)>,
|
|
current_scene: Res<CurrentScene>,
|
|
selected_parameter: Res<SelectedParameter>,
|
|
mut hide_ui: Local<bool>,
|
|
keys: Res<Input<KeyCode>>,
|
|
) {
|
|
let (method, color_grading) = settings.single();
|
|
let method = *method;
|
|
|
|
let mut text = text.single_mut();
|
|
let text = &mut text.sections[0].value;
|
|
|
|
if keys.just_pressed(KeyCode::H) {
|
|
*hide_ui = !*hide_ui;
|
|
}
|
|
text.clear();
|
|
if *hide_ui {
|
|
return;
|
|
}
|
|
|
|
let scn = current_scene.0;
|
|
text.push_str("(H) Hide UI\n\n");
|
|
text.push_str("Test Scene: \n");
|
|
text.push_str(&format!(
|
|
"(Q) {} Basic Scene\n",
|
|
if scn == 1 { ">" } else { "" }
|
|
));
|
|
text.push_str(&format!(
|
|
"(W) {} Color Sweep\n",
|
|
if scn == 2 { ">" } else { "" }
|
|
));
|
|
text.push_str(&format!(
|
|
"(E) {} Image Viewer\n",
|
|
if scn == 3 { ">" } else { "" }
|
|
));
|
|
|
|
text.push_str("\n\nTonemapping Method:\n");
|
|
text.push_str(&format!(
|
|
"(1) {} Disabled\n",
|
|
if method == Tonemapping::None { ">" } else { "" }
|
|
));
|
|
text.push_str(&format!(
|
|
"(2) {} Reinhard\n",
|
|
if method == Tonemapping::Reinhard {
|
|
"> "
|
|
} else {
|
|
""
|
|
}
|
|
));
|
|
text.push_str(&format!(
|
|
"(3) {} Reinhard Luminance\n",
|
|
if method == Tonemapping::ReinhardLuminance {
|
|
">"
|
|
} else {
|
|
""
|
|
}
|
|
));
|
|
text.push_str(&format!(
|
|
"(4) {} ACES Fitted\n",
|
|
if method == Tonemapping::AcesFitted {
|
|
">"
|
|
} else {
|
|
""
|
|
}
|
|
));
|
|
text.push_str(&format!(
|
|
"(5) {} AgX\n",
|
|
if method == Tonemapping::AgX { ">" } else { "" }
|
|
));
|
|
text.push_str(&format!(
|
|
"(6) {} SomewhatBoringDisplayTransform\n",
|
|
if method == Tonemapping::SomewhatBoringDisplayTransform {
|
|
">"
|
|
} else {
|
|
""
|
|
}
|
|
));
|
|
text.push_str(&format!(
|
|
"(7) {} TonyMcMapface\n",
|
|
if method == Tonemapping::TonyMcMapface {
|
|
">"
|
|
} else {
|
|
""
|
|
}
|
|
));
|
|
text.push_str(&format!(
|
|
"(8) {} Blender Filmic\n",
|
|
if method == Tonemapping::BlenderFilmic {
|
|
">"
|
|
} else {
|
|
""
|
|
}
|
|
));
|
|
|
|
text.push_str("\n\nColor Grading:\n");
|
|
text.push_str("(arrow keys)\n");
|
|
if selected_parameter.value == 0 {
|
|
text.push_str("> ");
|
|
}
|
|
text.push_str(&format!("Exposure: {}\n", color_grading.exposure));
|
|
if selected_parameter.value == 1 {
|
|
text.push_str("> ");
|
|
}
|
|
text.push_str(&format!("Gamma: {}\n", color_grading.gamma));
|
|
if selected_parameter.value == 2 {
|
|
text.push_str("> ");
|
|
}
|
|
text.push_str(&format!(
|
|
"PreSaturation: {}\n",
|
|
color_grading.pre_saturation
|
|
));
|
|
if selected_parameter.value == 3 {
|
|
text.push_str("> ");
|
|
}
|
|
text.push_str(&format!(
|
|
"PostSaturation: {}\n",
|
|
color_grading.post_saturation
|
|
));
|
|
text.push_str("(Space) Reset all to default\n");
|
|
|
|
if current_scene.0 == 1 {
|
|
text.push_str("(Enter) Reset all to scene recommendation\n");
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#[derive(Resource)]
|
|
struct PerMethodSettings {
|
|
settings: HashMap<Tonemapping, ColorGrading>,
|
|
}
|
|
|
|
impl PerMethodSettings {
|
|
fn basic_scene_recommendation(method: Tonemapping) -> ColorGrading {
|
|
match method {
|
|
Tonemapping::Reinhard | Tonemapping::ReinhardLuminance => ColorGrading {
|
|
exposure: 0.5,
|
|
..default()
|
|
},
|
|
Tonemapping::AcesFitted => ColorGrading {
|
|
exposure: 0.35,
|
|
..default()
|
|
},
|
|
Tonemapping::AgX => ColorGrading {
|
|
exposure: -0.2,
|
|
gamma: 1.0,
|
|
pre_saturation: 1.1,
|
|
post_saturation: 1.1,
|
|
},
|
|
_ => ColorGrading::default(),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Default for PerMethodSettings {
|
|
fn default() -> Self {
|
|
let mut settings = HashMap::new();
|
|
|
|
for method in [
|
|
Tonemapping::None,
|
|
Tonemapping::Reinhard,
|
|
Tonemapping::ReinhardLuminance,
|
|
Tonemapping::AcesFitted,
|
|
Tonemapping::AgX,
|
|
Tonemapping::SomewhatBoringDisplayTransform,
|
|
Tonemapping::TonyMcMapface,
|
|
Tonemapping::BlenderFilmic,
|
|
] {
|
|
settings.insert(
|
|
method,
|
|
PerMethodSettings::basic_scene_recommendation(method),
|
|
);
|
|
}
|
|
|
|
Self { settings }
|
|
}
|
|
}
|
|
|
|
/// Creates a colorful test pattern
|
|
fn uv_debug_texture() -> Image {
|
|
const TEXTURE_SIZE: usize = 8;
|
|
|
|
let mut palette: [u8; 32] = [
|
|
255, 102, 159, 255, 255, 159, 102, 255, 236, 255, 102, 255, 121, 255, 102, 255, 102, 255,
|
|
198, 255, 102, 198, 255, 255, 121, 102, 255, 255, 236, 102, 255, 255,
|
|
];
|
|
|
|
let mut texture_data = [0; TEXTURE_SIZE * TEXTURE_SIZE * 4];
|
|
for y in 0..TEXTURE_SIZE {
|
|
let offset = TEXTURE_SIZE * y * 4;
|
|
texture_data[offset..(offset + TEXTURE_SIZE * 4)].copy_from_slice(&palette);
|
|
palette.rotate_right(4);
|
|
}
|
|
|
|
let mut img = Image::new_fill(
|
|
Extent3d {
|
|
width: TEXTURE_SIZE as u32,
|
|
height: TEXTURE_SIZE as u32,
|
|
depth_or_array_layers: 1,
|
|
},
|
|
TextureDimension::D2,
|
|
&texture_data,
|
|
TextureFormat::Rgba8UnormSrgb,
|
|
);
|
|
img.sampler = ImageSampler::Descriptor(ImageSamplerDescriptor::default());
|
|
img
|
|
}
|
|
|
|
impl Material for ColorGradientMaterial {
|
|
fn fragment_shader() -> ShaderRef {
|
|
"shaders/tonemapping_test_patterns.wgsl".into()
|
|
}
|
|
}
|
|
|
|
#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
|
|
pub struct ColorGradientMaterial {}
|
|
|
|
#[derive(Resource)]
|
|
struct CameraTransform(Transform);
|
|
|
|
#[derive(Resource)]
|
|
struct CurrentScene(u32);
|
|
|
|
#[derive(Component)]
|
|
struct SceneNumber(u32);
|
|
|
|
#[derive(Component)]
|
|
struct HDRViewer;
|