![]() # Objective Previously, the gilrs system had no explicit relationship to the input systems. This could potentially cause it to be scheduled after the input systems, leading to a one-frame lag in gamepad inputs. This was a regression introduced in #1606 which removed the `PreEvent` stage ## Solution This adds an explicit `before` relationship to the gilrs plugin, ensuring that raw gamepad events will be processed on the same frame that they are generated. |
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converter.rs | ||
gilrs_system.rs | ||
lib.rs |