bevy/crates
Nathan Fenner 1f05e1e2ab
Add 'World::run_system_with_input' function + allow World::run_system to get system output (#10380)
# Objective

Allows chained systems taking an `In<_>` input parameter to be run as
one-shot systems. This API was mentioned in #8963.

In addition, `run_system(_with_input)` returns the system output, for
any `'static` output type.

## Solution

A new function, `World::run_system_with_input` allows a `SystemId<I, O>`
to be run by providing an `I` value as input and producing `O` as an
output.

`SystemId<I, O>` is now generic over the input type `I` and output type
`O`, along with the related functions and types `RegisteredSystem`,
`RemovedSystem`, `register_system`, `remove_system`, and
`RegisteredSystemError`. These default to `()`, preserving the existing
API, for all of the public types.

---

## Changelog

- Added `World::run_system_with_input` function to allow one-shot
systems that take `In<_>` input parameters
- Changed `World::run_system` and `World::register_system` to support
systems with return types beyond `()`
- Added `Commands::run_system_with_input` command that schedules a
one-shot system with an `In<_>` input parameter
2023-11-15 13:44:44 +00:00
..
bevy_a11y Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_animation Fix animations resetting after repeat count (#10540) 2023-11-14 01:59:36 +00:00
bevy_app Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_asset Fix untyped labeled asset loading (#10514) 2023-11-14 02:41:10 +00:00
bevy_audio Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_core Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_core_pipeline Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_derive Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_diagnostic Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_dylib Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_dynamic_plugin Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_ecs Add 'World::run_system_with_input' function + allow World::run_system to get system output (#10380) 2023-11-15 13:44:44 +00:00
bevy_ecs_compile_fail_tests Updates for rust 1.73 (#10035) 2023-10-06 00:31:10 +00:00
bevy_encase_derive Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_gilrs Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_gizmos Fix float precision issue in the gizmo shader (#10408) 2023-11-14 22:36:02 +00:00
bevy_gltf Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_hierarchy Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_input Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_internal Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_log Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_macro_utils Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_macros_compile_fail_tests bevy_derive: Fix #[deref] breaking other attributes (#9551) 2023-08-28 17:36:18 +00:00
bevy_math Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_mikktspace Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_pbr Ensure ExtendedMaterial works with reflection (to enable bevy_egui_inspector integration) (#10548) 2023-11-15 12:48:36 +00:00
bevy_ptr Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_reflect Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_reflect_compile_fail_tests Improve TypeUuid's derive macro error messages (#9315) 2023-10-02 12:42:01 +00:00
bevy_render Make sure added image assets are checked in camera_system (#10556) 2023-11-15 12:44:21 +00:00
bevy_scene Use EntityHashMap for EntityMapper (#10415) 2023-11-07 08:23:04 +00:00
bevy_sprite Add PartialEq to Anchor (#10424) 2023-11-07 08:36:10 +00:00
bevy_tasks Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_text Improved Text Rendering (#10537) 2023-11-14 13:44:25 +00:00
bevy_time Rename Timer::{percent,percent_left} to Timer::{fraction,fraction_remaining} (#10442) 2023-11-13 14:59:42 +00:00
bevy_transform Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_ui Improved Text Rendering (#10537) 2023-11-14 13:44:25 +00:00
bevy_utils Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_window Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_winit Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00