this is a bit sad, but upstream legion's new lifetimes appear to be incompatible with our foreach approach
110 lines
3.0 KiB
Rust
110 lines
3.0 KiB
Rust
use crate::{texture::Texture, RenderPipelines};
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use bevy_asset::{Assets, Handle};
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use legion::{
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prelude::{Read, Res, Write},
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systems::{Query, SubWorld},
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};
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pub use bevy_derive::ShaderDefs;
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pub trait ShaderDef {
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fn is_defined(&self) -> bool;
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}
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pub trait ShaderDefs {
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fn shader_defs_len(&self) -> usize;
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fn get_shader_def(&self, index: usize) -> Option<&str>;
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fn iter_shader_defs(&self) -> ShaderDefIterator;
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}
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pub struct ShaderDefIterator<'a> {
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shader_defs: &'a dyn ShaderDefs,
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index: usize,
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}
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impl<'a> ShaderDefIterator<'a> {
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pub fn new(shader_defs: &'a dyn ShaderDefs) -> Self {
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Self {
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shader_defs,
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index: 0,
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}
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}
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}
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impl<'a> Iterator for ShaderDefIterator<'a> {
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type Item = &'a str;
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fn next(&mut self) -> Option<Self::Item> {
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loop {
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if self.index == self.shader_defs.shader_defs_len() {
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return None;
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}
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let shader_def = self.shader_defs.get_shader_def(self.index);
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self.index += 1;
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if shader_def.is_some() {
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return shader_def;
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}
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}
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}
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}
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impl ShaderDef for bool {
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fn is_defined(&self) -> bool {
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*self
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}
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}
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impl ShaderDef for Option<Handle<Texture>> {
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fn is_defined(&self) -> bool {
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self.is_some()
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}
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}
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pub fn shader_defs_system<T>(world: &mut SubWorld, query: Query<(Read<T>, Write<RenderPipelines>)>)
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where
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T: ShaderDefs + Send + Sync + 'static,
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{
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for (shader_defs, mut render_pipelines) in query.iter_mut(world) {
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for shader_def in shader_defs.iter_shader_defs() {
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for render_pipeline in render_pipelines.pipelines.iter_mut() {
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render_pipeline
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.specialization
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.shader_specialization
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.shader_defs
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.insert(shader_def.to_string());
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}
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}
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}
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}
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pub fn clear_shader_defs_system(world: &mut SubWorld, query: &mut Query<Write<RenderPipelines>>) {
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for mut render_pipelines in query.iter_mut(world) {
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for render_pipeline in render_pipelines.pipelines.iter_mut() {
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render_pipeline
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.specialization
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.shader_specialization
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.shader_defs
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.clear();
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}
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}
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}
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pub fn asset_shader_defs_system<T>(
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assets: Res<Assets<T>>,
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world: &mut SubWorld,
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query: &mut Query<(Read<Handle<T>>, Write<RenderPipelines>)>,
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) where
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T: ShaderDefs + Send + Sync + 'static,
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{
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for (asset_handle, mut render_pipelines) in query.iter_mut(world) {
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let shader_defs = assets.get(&asset_handle).unwrap();
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for shader_def in shader_defs.iter_shader_defs() {
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for render_pipeline in render_pipelines.pipelines.iter_mut() {
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render_pipeline
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.specialization
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.shader_specialization
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.shader_defs
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.insert(shader_def.to_string());
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}
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}
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}
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}
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