bevy/crates/bevy_scene/src/lib.rs
Tristan Guichaoua 694c06f3d0
Inverse missing_docs logic (#11676)
# Objective

Currently the `missing_docs` lint is allowed-by-default and enabled at
crate level when their documentations is complete (see #3492).
This PR proposes to inverse this logic by making `missing_docs`
warn-by-default and mark crates with imcomplete docs allowed.

## Solution

Makes `missing_docs` warn at workspace level and allowed at crate level
when the docs is imcomplete.
2024-02-03 21:40:55 +00:00

62 lines
1.7 KiB
Rust

//! Provides scene definition, instantiation and serialization/deserialization.
//!
//! Scenes are collections of entities and their associated components that can be
//! instantiated or removed from a world to allow composition. Scenes can be serialized/deserialized,
//! for example to save part of the world state to a file.
mod bundle;
mod dynamic_scene;
mod dynamic_scene_builder;
mod scene;
mod scene_filter;
mod scene_loader;
mod scene_spawner;
#[cfg(feature = "serialize")]
pub mod serde;
/// Rusty Object Notation, a crate used to serialize and deserialize bevy scenes.
pub use bevy_asset::ron;
use bevy_ecs::schedule::IntoSystemConfigs;
pub use bundle::*;
pub use dynamic_scene::*;
pub use dynamic_scene_builder::*;
pub use scene::*;
pub use scene_filter::*;
pub use scene_loader::*;
pub use scene_spawner::*;
#[allow(missing_docs)]
pub mod prelude {
#[doc(hidden)]
pub use crate::{
DynamicScene, DynamicSceneBuilder, DynamicSceneBundle, Scene, SceneBundle, SceneFilter,
SceneSpawner,
};
}
use bevy_app::prelude::*;
use bevy_asset::AssetApp;
/// Plugin that provides scene functionality to an [`App`].
#[derive(Default)]
pub struct ScenePlugin;
#[cfg(feature = "serialize")]
impl Plugin for ScenePlugin {
fn build(&self, app: &mut App) {
app.init_asset::<DynamicScene>()
.init_asset::<Scene>()
.init_asset_loader::<SceneLoader>()
.add_event::<SceneInstanceReady>()
.init_resource::<SceneSpawner>()
.add_systems(SpawnScene, (scene_spawner, scene_spawner_system).chain());
}
}
#[cfg(not(feature = "serialize"))]
impl Plugin for ScenePlugin {
fn build(&self, _: &mut App) {}
}