
# Objective Currently the `missing_docs` lint is allowed-by-default and enabled at crate level when their documentations is complete (see #3492). This PR proposes to inverse this logic by making `missing_docs` warn-by-default and mark crates with imcomplete docs allowed. ## Solution Makes `missing_docs` warn at workspace level and allowed at crate level when the docs is imcomplete.
62 lines
1.7 KiB
Rust
62 lines
1.7 KiB
Rust
//! Provides scene definition, instantiation and serialization/deserialization.
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//!
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//! Scenes are collections of entities and their associated components that can be
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//! instantiated or removed from a world to allow composition. Scenes can be serialized/deserialized,
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//! for example to save part of the world state to a file.
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mod bundle;
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mod dynamic_scene;
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mod dynamic_scene_builder;
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mod scene;
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mod scene_filter;
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mod scene_loader;
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mod scene_spawner;
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#[cfg(feature = "serialize")]
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pub mod serde;
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/// Rusty Object Notation, a crate used to serialize and deserialize bevy scenes.
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pub use bevy_asset::ron;
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use bevy_ecs::schedule::IntoSystemConfigs;
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pub use bundle::*;
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pub use dynamic_scene::*;
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pub use dynamic_scene_builder::*;
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pub use scene::*;
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pub use scene_filter::*;
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pub use scene_loader::*;
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pub use scene_spawner::*;
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#[allow(missing_docs)]
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pub mod prelude {
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#[doc(hidden)]
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pub use crate::{
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DynamicScene, DynamicSceneBuilder, DynamicSceneBundle, Scene, SceneBundle, SceneFilter,
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SceneSpawner,
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};
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}
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use bevy_app::prelude::*;
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use bevy_asset::AssetApp;
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/// Plugin that provides scene functionality to an [`App`].
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#[derive(Default)]
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pub struct ScenePlugin;
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#[cfg(feature = "serialize")]
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impl Plugin for ScenePlugin {
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fn build(&self, app: &mut App) {
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app.init_asset::<DynamicScene>()
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.init_asset::<Scene>()
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.init_asset_loader::<SceneLoader>()
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.add_event::<SceneInstanceReady>()
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.init_resource::<SceneSpawner>()
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.add_systems(SpawnScene, (scene_spawner, scene_spawner_system).chain());
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}
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}
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#[cfg(not(feature = "serialize"))]
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impl Plugin for ScenePlugin {
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fn build(&self, _: &mut App) {}
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}
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