bevy/crates
JMS55 1f95a484ed
PCF For DirectionalLight/SpotLight Shadows (#8006)
# Objective

- Improve antialiasing for non-point light shadow edges.
- Very partially addresses
https://github.com/bevyengine/bevy/issues/3628.

## Solution

- Implements "The Witness"'s shadow map sampling technique.
  - Ported from @superdump's old branch, all credit to them :)
- Implements "Call of Duty: Advanced Warfare"'s stochastic shadow map
sampling technique when the velocity prepass is enabled, for use with
TAA.
- Uses interleaved gradient noise to generate a random angle, and then
averages 8 samples in a spiral pattern, rotated by the random angle.
- I also tried spatiotemporal blue noise, but it was far too noisy to be
filtered by TAA alone. In the future, we should try spatiotemporal blue
noise + a specialized shadow denoiser such as
https://gpuopen.com/fidelityfx-denoiser/#shadow. This approach would
also be useful for hybrid rasterized applications with raytraced
shadows.
- The COD presentation has an interesting temporal dithering of the
noise for use with temporal supersampling that we should revisit when we
get DLSS/FSR/other TSR.

---

## Changelog

* Added `ShadowFilteringMethod`. Improved directional light and
spotlight shadow edges to be less aliased.

## Migration Guide

* Shadows cast by directional lights or spotlights now have smoother
edges. To revert to the old behavior, add
`ShadowFilteringMethod::Hardware2x2` to your cameras.

---------

Co-authored-by: IceSentry <c.giguere42@gmail.com>
Co-authored-by: Daniel Chia <danstryder@gmail.com>
Co-authored-by: robtfm <50659922+robtfm@users.noreply.github.com>
Co-authored-by: Brandon Dyer <brandondyer64@gmail.com>
Co-authored-by: Edgar Geier <geieredgar@gmail.com>
Co-authored-by: Robert Swain <robert.swain@gmail.com>
Co-authored-by: Elabajaba <Elabajaba@users.noreply.github.com>
Co-authored-by: IceSentry <IceSentry@users.noreply.github.com>
2023-10-07 17:13:29 +00:00
..
bevy_a11y Various accessibility API updates. (#9989) 2023-10-02 21:22:52 +00:00
bevy_animation refactor: Change Option<With<T>> query params to Has<T> (#9959) 2023-10-02 01:21:41 +00:00
bevy_app Updates for rust 1.73 (#10035) 2023-10-06 00:31:10 +00:00
bevy_asset Removed anyhow (#10003) 2023-10-06 07:20:13 +00:00
bevy_audio Removed anyhow (#10003) 2023-10-06 07:20:13 +00:00
bevy_core Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
bevy_core_pipeline Fix comment grammar (#9990) 2023-10-01 20:18:34 +00:00
bevy_derive
bevy_diagnostic Improve doc formatting. (#9840) 2023-09-18 19:43:56 +00:00
bevy_dylib
bevy_dynamic_plugin
bevy_ecs Updates for rust 1.73 (#10035) 2023-10-06 00:31:10 +00:00
bevy_ecs_compile_fail_tests Updates for rust 1.73 (#10035) 2023-10-06 00:31:10 +00:00
bevy_encase_derive
bevy_gilrs Finish documenting bevy_gilrs (#10010) 2023-10-04 21:10:20 +00:00
bevy_gizmos Updates for rust 1.73 (#10035) 2023-10-06 00:31:10 +00:00
bevy_gltf Removed anyhow (#10003) 2023-10-06 07:20:13 +00:00
bevy_hierarchy Fix some warnings shown in nightly (#10012) 2023-10-05 05:41:09 +00:00
bevy_input Updates for rust 1.73 (#10035) 2023-10-06 00:31:10 +00:00
bevy_internal Allow Bevy to start from non-main threads on supported platforms (#10020) 2023-10-06 13:26:06 +00:00
bevy_log
bevy_macro_utils Moved fq_std from bevy_reflect_derive to bevy_macro_utils (#9956) 2023-10-02 00:22:57 +00:00
bevy_macros_compile_fail_tests
bevy_math Automatic batching/instancing of draw commands (#9685) 2023-09-21 22:12:34 +00:00
bevy_mikktspace Fix erronenous glam version (#9653) 2023-08-31 12:55:17 +00:00
bevy_pbr PCF For DirectionalLight/SpotLight Shadows (#8006) 2023-10-07 17:13:29 +00:00
bevy_ptr
bevy_reflect Updates for rust 1.73 (#10035) 2023-10-06 00:31:10 +00:00
bevy_reflect_compile_fail_tests Improve TypeUuid's derive macro error messages (#9315) 2023-10-02 12:42:01 +00:00
bevy_render Removed anyhow (#10003) 2023-10-06 07:20:13 +00:00
bevy_scene Removed anyhow (#10003) 2023-10-06 07:20:13 +00:00
bevy_sprite fix example mesh2d_manual (#9941) 2023-10-06 20:13:09 +00:00
bevy_tasks add test for nested scopes (#10026) 2023-10-05 06:05:43 +00:00
bevy_text Removed anyhow (#10003) 2023-10-06 07:20:13 +00:00
bevy_time ignore time channel error (#9981) 2023-10-01 07:55:17 +00:00
bevy_transform Updates for rust 1.73 (#10035) 2023-10-06 00:31:10 +00:00
bevy_ui UI node outlines (#9931) 2023-10-05 12:10:32 +00:00
bevy_utils Use EntityHashMap<Entity, T> for render world entity storage for better performance (#9903) 2023-09-27 08:28:28 +00:00
bevy_window Various accessibility API updates. (#9989) 2023-10-02 21:22:52 +00:00
bevy_winit Allow Bevy to start from non-main threads on supported platforms (#10020) 2023-10-06 13:26:06 +00:00