bevy/examples/shader
Mateusz Wachowiak 1f97717a3d
Rename Input to ButtonInput (#10859)
# Objective

- Resolves #10853 

## Solution

- ~~Changed the name of `Input` struct to `PressableInput`.~~
- Changed the name of `Input` struct to `ButtonInput`.

## Migration Guide

- Breaking Change: Users need to rename `Input` to `ButtonInput` in
their projects.
2023-12-06 20:32:34 +00:00
..
animate_shader.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
array_texture.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
compute_shader_game_of_life.rs Bind group layout entries (#10224) 2023-11-28 04:00:49 +00:00
custom_vertex_attribute.rs Add consuming builder methods for more ergonomic Mesh creation (#10056) 2023-10-09 19:47:41 +00:00
extended_material.rs Ensure ExtendedMaterial works with reflection (to enable bevy_egui_inspector integration) (#10548) 2023-11-15 12:48:36 +00:00
fallback_image.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
post_processing.rs Bind group layout entries (#10224) 2023-11-28 04:00:49 +00:00
shader_defs.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
shader_instancing.rs Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
shader_material_2d.rs Add shader_material_2d example (#10542) 2023-11-14 02:18:25 +00:00
shader_material_glsl.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
shader_material_screenspace_texture.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
shader_material.rs Improve shader_material example (#10547) 2023-11-20 10:24:02 +00:00
shader_prepass.rs Rename Input to ButtonInput (#10859) 2023-12-06 20:32:34 +00:00
texture_binding_array.rs Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00