bevy/crates/bevy_render/src
Dusty DeWeese 81d57e129b Add capability to render to a texture (#3412)
# Objective

Will fix #3377 and #3254

## Solution

Use an enum to represent either a `WindowId` or `Handle<Image>` in place of `Camera::window`.


Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-02-24 00:40:24 +00:00
..
camera Add capability to render to a texture (#3412) 2022-02-24 00:40:24 +00:00
color small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
mesh Mesh vertex buffer layouts (#3959) 2022-02-23 23:21:13 +00:00
primitives bevy_gltf: Add support for loading lights (#3506) 2022-01-03 07:59:25 +00:00
render_graph small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
render_phase small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
render_resource Mesh vertex buffer layouts (#3959) 2022-02-23 23:21:13 +00:00
renderer bevy_render: Use RenderDevice to get limits/features and expose AdapterInfo (#3931) 2022-02-16 21:17:37 +00:00
texture Proper prehashing (#3963) 2022-02-18 03:26:01 +00:00
view Add capability to render to a texture (#3412) 2022-02-24 00:40:24 +00:00
lib.rs Internal Asset Hot Reloading (#3966) 2022-02-18 22:56:57 +00:00
render_asset.rs small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
render_component.rs Deprecate .system (#3302) 2022-02-08 04:00:58 +00:00
settings.rs bevy_render: Use RenderDevice to get limits/features and expose AdapterInfo (#3931) 2022-02-16 21:17:37 +00:00