# Objective
- The emissive color gets multiplied by the camera exposure value. But
this cancels out almost any emissive effect.
- Fixes #13133
- Closes PR #13337
## Solution
- Add emissive_exposure_weight to the StandardMaterial
- In the shader this value is stored in the alpha channel of the
emissive color.
- This value defines how much the exposure influences the emissive
color.
- It's equal to Google's Filament:
https://google.github.io/filament/Materials.html#emissive
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