This PR adds an example on how to animate a shader by passing the global `time.seconds_since_startup()` to a component, and accessing that component inside the shader. Hopefully this is the current proper solution, please let me know if it should be solved in another way. Co-authored-by: Carter Anderson <mcanders1@gmail.com> |
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| .. | ||
| animate_shader.rs | ||
| array_texture.rs | ||
| hot_shader_reloading.rs | ||
| mesh_custom_attribute.rs | ||
| shader_custom_material.rs | ||
| shader_defs.rs | ||