bevy/crates/bevy_render/src/render_resource
Kristoffer Søholm 2089a28717
Add BufferVec, an higher-performance alternative to StorageBuffer, and make GpuArrayBuffer use it. (#13199)
This is an adoption of #12670 plus some documentation fixes. See that PR
for more details.

---

## Changelog

* Renamed `BufferVec` to `RawBufferVec` and added a new `BufferVec`
type.

## Migration Guide
`BufferVec` has been renamed to `RawBufferVec` and a new similar type
has taken the `BufferVec` name.

---------

Co-authored-by: Patrick Walton <pcwalton@mimiga.net>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: IceSentry <IceSentry@users.noreply.github.com>
2024-05-03 11:39:21 +00:00
..
batched_uniform_buffer.rs Disentangle bevy_utils/bevy_core's reexported dependencies (#12313) 2024-03-07 02:30:15 +00:00
bind_group_entries.rs Replace or document ignored doctests (#11040) 2024-01-01 16:50:56 +00:00
bind_group_layout_entries.rs Use BindGroupLayoutEntryBuilder in texture_binding_array example (#13169) 2024-05-02 20:10:32 +00:00
bind_group_layout.rs Replace UUID based IDs with a atomic-counted ones (#6988) 2022-12-25 00:23:15 +00:00
bind_group.rs Consolidate Render(Ui)Materials(2d) into RenderAssets (#12827) 2024-04-09 13:26:34 +00:00
buffer_vec.rs Add BufferVec, an higher-performance alternative to StorageBuffer, and make GpuArrayBuffer use it. (#13199) 2024-05-03 11:39:21 +00:00
buffer.rs Replace UUID based IDs with a atomic-counted ones (#6988) 2022-12-25 00:23:15 +00:00
gpu_array_buffer.rs Add BufferVec, an higher-performance alternative to StorageBuffer, and make GpuArrayBuffer use it. (#13199) 2024-05-03 11:39:21 +00:00
mod.rs Make PersistentGpuBufferable a safe trait (#12744) 2024-03-29 13:14:34 +00:00
pipeline_cache.rs Per-Object Motion Blur (#9924) 2024-04-25 01:16:02 +00:00
pipeline_specializer.rs Micro-optimize queue_material_meshes, primarily to remove bit manipulation. (#12791) 2024-04-01 21:58:53 +00:00
pipeline.rs Add push contant config to layout (#7681) 2023-02-17 06:20:16 +00:00
resource_macros.rs Improve performance by binning together opaque items instead of sorting them. (#12453) 2024-03-30 02:55:02 +00:00
shader.rs Use async-fn in traits rather than BoxedFuture (#12550) 2024-03-18 17:56:57 +00:00
storage_buffer.rs Add BufferVec, an higher-performance alternative to StorageBuffer, and make GpuArrayBuffer use it. (#13199) 2024-05-03 11:39:21 +00:00
texture.rs Add screenshot api (#7163) 2023-04-19 21:28:42 +00:00
uniform_buffer.rs Add BufferVec, an higher-performance alternative to StorageBuffer, and make GpuArrayBuffer use it. (#13199) 2024-05-03 11:39:21 +00:00