bevy/examples/2d
Robert Walter 8895113784
Use Isometry in bevy_gizmos wherever we can (#14676)
# Objective

- Solves the last bullet in and closes #14319
- Make better use of the `Isometry` types
- Prevent issues like #14655
- Probably simplify and clean up a lot of code through the use of Gizmos
as well (i.e. the 3D gizmos for cylinders circles & lines don't connect
well, probably due to wrong rotations)

## Solution

- go through the `bevy_gizmos` crate and give all methods a slight
workover

## Testing

- For all the changed examples I run `git switch main && cargo rr
--example <X> && git switch <BRANCH> && cargo rr --example <X>` and
compare the visual results
- Check if all doc tests are still compiling
- Check the docs in general and update them !!! 

---

## Migration Guide

The gizmos methods function signature changes as follows:

- 2D
- if it took `position` & `rotation_angle` before ->
`Isometry2d::new(position, Rot2::radians(rotation_angle))`
- if it just took `position` before ->
`Isometry2d::from_translation(position)`
- 3D
- if it took `position` & `rotation` before ->
`Isometry3d::new(position, rotation)`
- if it just took `position` before ->
`Isometry3d::from_translation(position)`
2024-08-28 01:37:19 +00:00
..
2d_shapes.rs Disabled usage of the POLYGON_MODE_LINE gpu feature in the examples (#14402) 2024-07-29 23:40:39 +00:00
2d_viewport_to_world.rs Use Isometry in bevy_gizmos wherever we can (#14676) 2024-08-28 01:37:19 +00:00
bloom_2d.rs Updates default Text font size to 24px (#13603) 2024-05-31 16:41:27 +00:00
bounding_2d.rs Use Isometry in bevy_gizmos wherever we can (#14676) 2024-08-28 01:37:19 +00:00
custom_gltf_vertex_attribute.rs Highlight dependency on shader files in examples (#13824) 2024-06-12 14:16:01 +00:00
mesh2d_alpha_mode.rs Add AlphaMask2d phase (#14724) 2024-08-15 14:10:37 +00:00
mesh2d_arcs.rs Use Isometry in bevy_gizmos wherever we can (#14676) 2024-08-28 01:37:19 +00:00
mesh2d_manual.rs Fix mesh2_manual exapmle. (#14831) 2024-08-20 00:51:15 +00:00
mesh2d_vertex_color_texture.rs Fix some doc warnings (#12961) 2024-04-14 15:23:44 +00:00
mesh2d.rs Fix some doc warnings (#12961) 2024-04-14 15:23:44 +00:00
move_sprite.rs
pixel_grid_snap.rs Move Msaa to component (#14273) 2024-07-22 18:28:23 +00:00
rotation.rs Move close_on_esc to bevy_dev_tools (#12855) 2024-04-03 01:29:06 +00:00
sprite_animation.rs Updates default Text font size to 24px (#13603) 2024-05-31 16:41:27 +00:00
sprite_flipping.rs Update color and naming for consistency (#10367) 2023-11-04 02:09:23 +00:00
sprite_sheet.rs Deprecate SpriteSheetBundle and AtlasImageBundle (#12218) 2024-03-03 20:11:15 +00:00
sprite_slice.rs Have EntityCommands methods consume self for easier chaining (#14897) 2024-08-26 18:24:59 +00:00
sprite_tile.rs Optional ImageScaleMode (#11780) 2024-02-09 20:36:32 +00:00
sprite.rs Update color and naming for consistency (#10367) 2023-11-04 02:09:23 +00:00
text2d.rs Cosmic text (#10193) 2024-07-04 20:41:08 +00:00
texture_atlas.rs More idiomatic texture atlas builder (#13238) 2024-06-03 12:43:50 +00:00
transparency_2d.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
wireframe_2d.rs Consistency between Wireframe2d and Wireframe (#14720) 2024-08-13 18:57:47 +00:00