Adds new `EntityRenderCommand`, `EntityPhaseItem`, and `CachedPipelinePhaseItem` traits to make it possible to reuse RenderCommands across phases. This should be helpful for features like #3072 . It also makes the trait impls slightly less generic-ey in the common cases. This also fixes the custom shader examples to account for the recent Frustum Culling and MSAA changes (the UX for these things will be improved later). |
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|---|---|---|
| .. | ||
| animate_shader.rs | ||
| array_texture.rs | ||
| custom_shader_pipelined.rs | ||
| hot_shader_reloading.rs | ||
| mesh_custom_attribute.rs | ||
| shader_custom_material.rs | ||
| shader_defs_pipelined.rs | ||
| shader_defs.rs | ||