bevy/crates/bevy_animation
Lixou 8f17fdafc3
Make AnimationPlayer::start and ::play work accordingly to documentation (#14546)
# Objective

While scrolling through the animation crate, I was confused by the docs
and code for the two methods. One does nothing for resetting an
animation, the other just resets the weights for whatever reason.

## Solution

Made the functions work accordingly to their documentation.
`start` now replays the animation.
And `play` doesn't reset the weight anymore. I have no clue why it
should. `play` is there to don't do anything to an already existing
animation.

## Testing

I tested the current 0.14 code with bevy playground in the Animated Fox
exampled and changed it such that on pressing space, either `play` or
`start` would be called. Neither changed anything.
I then inlined the function for start there and it restarted the
animation, so it should work.

---

## Migration Guide

`AnimationPlayer::start` now correspondingly to its docs restarts a
running animation.
`AnimationPlayer::play` doesn't reset the weight anymore.
2024-09-05 21:34:05 +02:00
..
src Make AnimationPlayer::start and ::play work accordingly to documentation (#14546) 2024-09-05 21:34:05 +02:00
Cargo.toml Release 0.14.1 2024-08-02 20:35:38 +02:00
README.md Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00

Bevy Animation

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