make more information available from loaded GLTF model * make gltf nodes available as assets * add list of primitive per mesh, and their associated material * complete gltf structure * get names of gltf assets * only load materials once * add labels with node names |
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|---|---|---|
| .. | ||
| 3d_scene.rs | ||
| load_gltf.rs | ||
| msaa.rs | ||
| parenting.rs | ||
| spawner.rs | ||
| texture.rs | ||
| z_sort_debug.rs | ||