bevy/crates/bevy_core_pipeline/src
François 4ef192b91a Better bloom default settings (#6546)
# Objective

- Use better defaults for bloom

## Solution

- Divide the intensity by 3. It's still noticeable
- Change the mip level? (not sure about that change, it's from a discussion with @superdump)


### bloom example
main:
<img width="1392" alt="Screenshot 2022-11-11 at 01 09 26" src="https://user-images.githubusercontent.com/8672791/201232996-20d6cf65-2511-41bc-979b-f2c193e4e4e6.png">
this pr:
<img width="1392" alt="Screenshot 2022-11-11 at 01 08 00" src="https://user-images.githubusercontent.com/8672791/201232987-b1ebad2a-4ebf-4296-a91b-aab898544a9d.png">


### bistro scene
main:
<img width="1392" alt="Screenshot 2022-11-11 at 01 16 42" src="https://user-images.githubusercontent.com/8672791/201233028-526999a3-0060-44f7-b0dd-f78666b06c1d.png">
this pr:
<img width="1392" alt="Screenshot 2022-11-11 at 01 15 12" src="https://user-images.githubusercontent.com/8672791/201233044-50201034-e881-40e1-8455-76cabc621a9b.png">
2022-11-11 23:46:45 +00:00
..
bloom Better bloom default settings (#6546) 2022-11-11 23:46:45 +00:00
core_2d Fix color banding by dithering image before quantization (#5264) 2022-11-11 19:43:45 +00:00
core_3d Fix color banding by dithering image before quantization (#5264) 2022-11-11 19:43:45 +00:00
fullscreen_vertex_shader separate tonemapping and upscaling passes (#3425) 2022-10-26 20:13:59 +00:00
fxaa Add "end of main pass post processing" render graph node (#6468) 2022-11-04 22:19:02 +00:00
tonemapping Fix color banding by dithering image before quantization (#5264) 2022-11-11 19:43:45 +00:00
upscaling Fix color banding by dithering image before quantization (#5264) 2022-11-11 19:43:45 +00:00
clear_color.rs Make Resource trait opt-in, requiring #[derive(Resource)] V2 (#5577) 2022-08-08 21:36:35 +00:00
lib.rs Bloom (#6397) 2022-11-04 01:34:12 +00:00