# Objective Fixes #6078. The `UiColor` component is unhelpfully named: it is unclear, ambiguous with border color and ## Solution Rename the `UiColor` component (and associated fields) to `BackgroundColor` / `background_colorl`. ## Migration Guide `UiColor` has been renamed to `BackgroundColor`. This change affects `NodeBundle`, `ButtonBundle` and `ImageBundle`. In addition, the corresponding field on `ExtractedUiNode` has been renamed to `background_color` for consistency.
		
			
				
	
	
		
			75 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! This example illustrates how to create a button that changes color and text based on its
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//! interaction state.
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use bevy::{prelude::*, winit::WinitSettings};
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fn main() {
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    App::new()
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        .add_plugins(DefaultPlugins)
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        // Only run the app when there is user input. This will significantly reduce CPU/GPU use.
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        .insert_resource(WinitSettings::desktop_app())
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        .add_startup_system(setup)
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        .add_system(button_system)
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        .run();
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}
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const NORMAL_BUTTON: Color = Color::rgb(0.15, 0.15, 0.15);
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const HOVERED_BUTTON: Color = Color::rgb(0.25, 0.25, 0.25);
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const PRESSED_BUTTON: Color = Color::rgb(0.35, 0.75, 0.35);
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fn button_system(
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    mut interaction_query: Query<
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        (&Interaction, &mut BackgroundColor, &Children),
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        (Changed<Interaction>, With<Button>),
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    >,
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    mut text_query: Query<&mut Text>,
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) {
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    for (interaction, mut color, children) in &mut interaction_query {
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        let mut text = text_query.get_mut(children[0]).unwrap();
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        match *interaction {
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            Interaction::Clicked => {
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                text.sections[0].value = "Press".to_string();
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                *color = PRESSED_BUTTON.into();
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            }
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            Interaction::Hovered => {
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                text.sections[0].value = "Hover".to_string();
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                *color = HOVERED_BUTTON.into();
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            }
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            Interaction::None => {
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                text.sections[0].value = "Button".to_string();
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                *color = NORMAL_BUTTON.into();
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            }
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        }
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    }
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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    // ui camera
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    commands.spawn(Camera2dBundle::default());
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    commands
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        .spawn(ButtonBundle {
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            style: Style {
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                size: Size::new(Val::Px(150.0), Val::Px(65.0)),
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                // center button
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                margin: UiRect::all(Val::Auto),
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                // horizontally center child text
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                justify_content: JustifyContent::Center,
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                // vertically center child text
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                align_items: AlignItems::Center,
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                ..default()
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            },
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            background_color: NORMAL_BUTTON.into(),
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            ..default()
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        })
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        .with_children(|parent| {
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            parent.spawn(TextBundle::from_section(
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                "Button",
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                TextStyle {
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                    font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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                    font_size: 40.0,
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                    color: Color::rgb(0.9, 0.9, 0.9),
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                },
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            ));
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        });
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}
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