![]() # Objective - Changing animation mid animation can leave the model not in its original position - ~~The movement speed is fixed, no matter the size of the model~~ ## Solution - when changing animation, set it to its initial state and wait for one frame before changing the animation - ~~when settings the camera controller, use the camera transform to know how far it is from the origin and use the distance for the speed~~ |
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bevymark.rs | ||
scene_viewer.rs |