bevy/crates/bevy_dev_tools/src/lib.rs
Daniel Skates d45ae74286
Add frame_time graph to fps_overlay v2 (#19277)
# Objective

- Rebase of https://github.com/bevyengine/bevy/pull/12561 , note that
this is blocked on "up-streaming
[iyes_perf_ui](https://crates.io/crates/iyes_perf_ui)" , but that work
seems to also be stalled

> Frame time is often more important to know than FPS but because of the
temporal nature of it, just seeing a number is not enough. Seeing a
graph that shows the history makes it easier to reason about
performance.

## Solution

> This PR adds a bar graph of the frame time history.
> 
> Each bar is scaled based on the frame time where a bigger frame time
will give a taller and wider bar.
> 
> The color also scales with that frame time where red is at or bellow
the minimum target fps and green is at or above the target maximum frame
rate. Anything between those 2 values will be interpolated between green
and red based on the frame time.
> 
> The algorithm is highly inspired by this article:
https://asawicki.info/news_1758_an_idea_for_visualization_of_frame_times

## Testing

- Ran `cargo run --example fps_overlay --features="bevy_dev_tools"`

---------

Co-authored-by: IceSentry <c.giguere42@gmail.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2025-07-09 16:59:21 +00:00

56 lines
1.7 KiB
Rust

#![cfg_attr(docsrs, feature(doc_auto_cfg))]
#![forbid(unsafe_code)]
#![doc(
html_logo_url = "https://bevy.org/assets/icon.png",
html_favicon_url = "https://bevy.org/assets/icon.png"
)]
//! This crate provides additional utilities for the [Bevy game engine](https://bevy.org),
//! focused on improving developer experience.
use bevy_app::prelude::*;
#[cfg(feature = "bevy_ci_testing")]
pub mod ci_testing;
pub mod fps_overlay;
pub mod frame_time_graph;
pub mod picking_debug;
pub mod states;
/// Enables developer tools in an [`App`]. This plugin is added automatically with `bevy_dev_tools`
/// feature.
///
/// Warning: It is not recommended to enable this in final shipped games or applications.
/// Dev tools provide a high level of access to the internals of your application,
/// and may interfere with ordinary use and gameplay.
///
/// To enable developer tools, you can either:
///
/// - Create a custom crate feature (e.g "`dev_mode`"), which enables the `bevy_dev_tools` feature
/// along with any other development tools you might be using:
///
/// ```toml
/// [feature]
/// dev_mode = ["bevy/bevy_dev_tools", "other_dev_tools"]
/// ```
///
/// - Use `--feature bevy/bevy_dev_tools` flag when using the `cargo run` command:
///
/// `cargo run --features bevy/bevy_dev_tools`
///
/// - Add the `bevy_dev_tools` feature to the bevy dependency in your `Cargo.toml` file:
///
/// `features = ["bevy_dev_tools"]`
///
/// Note: The third method is not recommended, as it requires you to remove the feature before
/// creating a build for release to the public.
#[derive(Default)]
pub struct DevToolsPlugin;
impl Plugin for DevToolsPlugin {
fn build(&self, _app: &mut App) {}
}