68 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Implements loader for a custom asset type.
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| 
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| use bevy::{
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|     asset::{AssetLoader, LoadContext, LoadedAsset},
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|     prelude::*,
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|     reflect::TypeUuid,
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|     utils::BoxedFuture,
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| };
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| use serde::Deserialize;
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| 
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| #[derive(Debug, Deserialize, TypeUuid)]
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| #[uuid = "39cadc56-aa9c-4543-8640-a018b74b5052"]
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| pub struct CustomAsset {
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|     pub value: i32,
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| }
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| 
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| #[derive(Default)]
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| pub struct CustomAssetLoader;
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| 
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| impl AssetLoader for CustomAssetLoader {
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|     fn load<'a>(
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|         &'a self,
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|         bytes: &'a [u8],
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|         load_context: &'a mut LoadContext,
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|     ) -> BoxedFuture<'a, Result<(), bevy::asset::Error>> {
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|         Box::pin(async move {
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|             let custom_asset = ron::de::from_bytes::<CustomAsset>(bytes)?;
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|             load_context.set_default_asset(LoadedAsset::new(custom_asset));
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|             Ok(())
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|         })
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|     }
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| 
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|     fn extensions(&self) -> &[&str] {
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|         &["custom"]
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|     }
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| }
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .init_resource::<State>()
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|         .add_asset::<CustomAsset>()
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|         .init_asset_loader::<CustomAssetLoader>()
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, print_on_load)
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|         .run();
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| }
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| 
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| #[derive(Resource, Default)]
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| struct State {
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|     handle: Handle<CustomAsset>,
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|     printed: bool,
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| }
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| 
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| fn setup(mut state: ResMut<State>, asset_server: Res<AssetServer>) {
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|     state.handle = asset_server.load("data/asset.custom");
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| }
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| 
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| fn print_on_load(mut state: ResMut<State>, custom_assets: ResMut<Assets<CustomAsset>>) {
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|     let custom_asset = custom_assets.get(&state.handle);
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|     if state.printed || custom_asset.is_none() {
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|         return;
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|     }
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| 
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|     info!("Custom asset loaded: {:?}", custom_asset.unwrap());
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|     state.printed = true;
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| }
 | 
