56 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example illustrates how have a mouse's clicks/wheel/movement etc fall through the spawned transparent window to a window below.
 | |
| //! If you build this, and hit 'P' it should toggle on/off the mouse's passthrough.
 | |
| //! Note: this example will not work on following platforms: iOS / Android / Web / X11. Window fall through is not supported there.
 | |
| 
 | |
| use bevy::prelude::*;
 | |
| 
 | |
| fn main() {
 | |
|     App::new()
 | |
|         .insert_resource(ClearColor(Color::NONE)) // Use a transparent window, to make effects obvious.
 | |
|         .add_plugins(DefaultPlugins.set(WindowPlugin {
 | |
|             primary_window: Some(Window {
 | |
|                 // Set the window's parameters, note we're setting the window to always be on top.
 | |
|                 transparent: true,
 | |
|                 decorations: true,
 | |
|                 window_level: bevy::window::WindowLevel::AlwaysOnTop,
 | |
|                 ..default()
 | |
|             }),
 | |
|             ..default()
 | |
|         }))
 | |
|         .add_systems(Startup, setup)
 | |
|         .add_systems(Update, toggle_mouse_passthrough) // This allows us to hit 'P' to toggle on/off the mouse's passthrough
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
 | |
|     // UI camera
 | |
|     commands.spawn(Camera2dBundle::default());
 | |
|     // Text with one section
 | |
|     commands.spawn((
 | |
|         // Create a TextBundle that has a Text with a single section.
 | |
|         TextBundle::from_section(
 | |
|             // Accepts a `String` or any type that converts into a `String`, such as `&str`
 | |
|             "Hit 'P' then scroll/click around!",
 | |
|             TextStyle {
 | |
|                 font: asset_server.load("fonts/FiraSans-Bold.ttf"),
 | |
|                 font_size: 100.0, // Nice and big so you can see it!
 | |
|                 color: Color::WHITE,
 | |
|             },
 | |
|         )
 | |
|         // Set the style of the TextBundle itself.
 | |
|         .with_style(Style {
 | |
|             position_type: PositionType::Absolute,
 | |
|             bottom: Val::Px(5.),
 | |
|             right: Val::Px(10.),
 | |
|             ..default()
 | |
|         }),
 | |
|     ));
 | |
| }
 | |
| // A simple system to handle some keyboard input and toggle on/off the hittest.
 | |
| fn toggle_mouse_passthrough(keyboard_input: Res<Input<KeyCode>>, mut windows: Query<&mut Window>) {
 | |
|     if keyboard_input.just_pressed(KeyCode::P) {
 | |
|         let mut window = windows.single_mut();
 | |
|         window.cursor.hit_test = !window.cursor.hit_test;
 | |
|     }
 | |
| }
 | 
