![]() # Objective Fixes #11944 ## Solution #11600 made an incorrect assumption on what `UiImageSize` does, removing its usage in slicing fixes the problem |
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mesh2d | ||
render | ||
texture_slice | ||
bundle.rs | ||
dynamic_texture_atlas_builder.rs | ||
lib.rs | ||
sprite.rs | ||
texture_atlas_builder.rs | ||
texture_atlas.rs |