
* Rename and split http_source feature to http and https * Enable http sources when using processed asset mode * Fix ureq/rustls feature gate (it was only working by accident because ureq with full features is part of the dev dependencies) * Disable gzip and json ureq features * Misc. rewording of a couple docs * Setup HttpSourcePlugin as part of DefaultPlugins to allow for future configuration (there is currently none)
21 lines
718 B
Rust
21 lines
718 B
Rust
//! Example usage of the `https` asset source to load assets from the web.
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//!
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//! Run with the feature `https`, and optionally `http_source_cache`
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//! for a simple caching mechanism that never invalidates.
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//!
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use bevy::prelude::*;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, setup)
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.run();
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn(Camera2d);
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let url = "https://raw.githubusercontent.com/bevyengine/bevy/refs/heads/main/assets/branding/bevy_bird_dark.png";
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// Simply use a url where you would normally use an asset folder relative path
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commands.spawn(Sprite::from_image(asset_server.load(url)));
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}
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