bevy/crates/bevy_text/src/text.rs
Carter Anderson be1c317d4e Resolve (most) internal system ambiguities (#1606)
* Adds labels and orderings to systems that need them (uses the new many-to-many labels for InputSystem)
* Removes the Event, PreEvent, Scene, and Ui stages in favor of First, PreUpdate, and PostUpdate (there is more collapsing potential, such as the Asset stages and _maybe_ removing First, but those have more nuance so they should be handled separately)
* Ambiguity detection now prints component conflicts
* Removed broken change filters from flex calculation (which implicitly relied on the z-update system always modifying translation.z). This will require more work to make it behave as expected so i just removed it (and it was already doing this work every frame).
2021-03-10 22:37:02 +00:00

108 lines
2.6 KiB
Rust

use bevy_asset::Handle;
use bevy_math::Size;
use bevy_render::color::Color;
use glyph_brush_layout::{HorizontalAlign, VerticalAlign};
use crate::Font;
#[derive(Debug, Default, Clone)]
pub struct Text {
pub sections: Vec<TextSection>,
pub alignment: TextAlignment,
}
impl Text {
/// Constructs a [`Text`] with (initially) one section.
///
/// ```
/// # use bevy_asset::{AssetServer, Handle};
/// # use bevy_render::color::Color;
/// # use bevy_text::{Font, Text, TextAlignment, TextStyle};
/// # use glyph_brush_layout::{HorizontalAlign, VerticalAlign};
/// #
/// # let font_handle: Handle<Font> = Default::default();
/// #
/// // basic usage
/// let hello_world = Text::with_section(
/// "hello world!".to_string(),
/// TextStyle {
/// font: font_handle.clone(),
/// font_size: 60.0,
/// color: Color::WHITE,
/// },
/// TextAlignment {
/// vertical: VerticalAlign::Center,
/// horizontal: HorizontalAlign::Center,
/// },
/// );
///
/// let hello_bevy = Text::with_section(
/// // accepts a String or any type that converts into a String, such as &str
/// "hello bevy!",
/// TextStyle {
/// font: font_handle,
/// font_size: 60.0,
/// color: Color::WHITE,
/// },
/// // you can still use Default
/// Default::default(),
/// );
/// ```
pub fn with_section<S: Into<String>>(
value: S,
style: TextStyle,
alignment: TextAlignment,
) -> Self {
Self {
sections: vec![TextSection {
value: value.into(),
style,
}],
alignment,
}
}
}
#[derive(Debug, Default, Clone)]
pub struct TextSection {
pub value: String,
pub style: TextStyle,
}
#[derive(Debug, Clone, Copy)]
pub struct TextAlignment {
pub vertical: VerticalAlign,
pub horizontal: HorizontalAlign,
}
impl Default for TextAlignment {
fn default() -> Self {
TextAlignment {
vertical: VerticalAlign::Top,
horizontal: HorizontalAlign::Left,
}
}
}
#[derive(Clone, Debug)]
pub struct TextStyle {
pub font: Handle<Font>,
pub font_size: f32,
pub color: Color,
}
impl Default for TextStyle {
fn default() -> Self {
Self {
font: Default::default(),
font_size: 12.0,
color: Color::WHITE,
}
}
}
#[derive(Default, Copy, Clone, Debug)]
pub struct Text2dSize {
pub size: Size,
}