
* Adds labels and orderings to systems that need them (uses the new many-to-many labels for InputSystem) * Removes the Event, PreEvent, Scene, and Ui stages in favor of First, PreUpdate, and PostUpdate (there is more collapsing potential, such as the Asset stages and _maybe_ removing First, but those have more nuance so they should be handled separately) * Ambiguity detection now prints component conflicts * Removed broken change filters from flex calculation (which implicitly relied on the z-update system always modifying translation.z). This will require more work to make it behave as expected so i just removed it (and it was already doing this work every frame).
108 lines
2.6 KiB
Rust
108 lines
2.6 KiB
Rust
use bevy_asset::Handle;
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use bevy_math::Size;
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use bevy_render::color::Color;
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use glyph_brush_layout::{HorizontalAlign, VerticalAlign};
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use crate::Font;
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#[derive(Debug, Default, Clone)]
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pub struct Text {
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pub sections: Vec<TextSection>,
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pub alignment: TextAlignment,
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}
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impl Text {
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/// Constructs a [`Text`] with (initially) one section.
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///
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/// ```
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/// # use bevy_asset::{AssetServer, Handle};
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/// # use bevy_render::color::Color;
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/// # use bevy_text::{Font, Text, TextAlignment, TextStyle};
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/// # use glyph_brush_layout::{HorizontalAlign, VerticalAlign};
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/// #
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/// # let font_handle: Handle<Font> = Default::default();
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/// #
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/// // basic usage
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/// let hello_world = Text::with_section(
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/// "hello world!".to_string(),
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/// TextStyle {
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/// font: font_handle.clone(),
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/// font_size: 60.0,
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/// color: Color::WHITE,
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/// },
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/// TextAlignment {
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/// vertical: VerticalAlign::Center,
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/// horizontal: HorizontalAlign::Center,
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/// },
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/// );
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///
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/// let hello_bevy = Text::with_section(
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/// // accepts a String or any type that converts into a String, such as &str
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/// "hello bevy!",
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/// TextStyle {
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/// font: font_handle,
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/// font_size: 60.0,
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/// color: Color::WHITE,
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/// },
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/// // you can still use Default
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/// Default::default(),
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/// );
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/// ```
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pub fn with_section<S: Into<String>>(
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value: S,
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style: TextStyle,
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alignment: TextAlignment,
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) -> Self {
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Self {
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sections: vec![TextSection {
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value: value.into(),
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style,
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}],
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alignment,
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}
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}
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}
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#[derive(Debug, Default, Clone)]
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pub struct TextSection {
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pub value: String,
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pub style: TextStyle,
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}
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#[derive(Debug, Clone, Copy)]
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pub struct TextAlignment {
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pub vertical: VerticalAlign,
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pub horizontal: HorizontalAlign,
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}
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impl Default for TextAlignment {
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fn default() -> Self {
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TextAlignment {
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vertical: VerticalAlign::Top,
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horizontal: HorizontalAlign::Left,
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}
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}
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}
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#[derive(Clone, Debug)]
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pub struct TextStyle {
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pub font: Handle<Font>,
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pub font_size: f32,
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pub color: Color,
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}
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impl Default for TextStyle {
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fn default() -> Self {
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Self {
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font: Default::default(),
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font_size: 12.0,
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color: Color::WHITE,
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}
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}
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}
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#[derive(Default, Copy, Clone, Debug)]
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pub struct Text2dSize {
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pub size: Size,
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}
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