![]() This commit makes the `mark_meshes_as_changed_if_their_materials_changed` system use the new `AssetChanged<MeshMaterial3d>` query filter in addition to `Changed<MeshMaterial3d>`. This ensures that we update the `MeshInputUniform`, which contains the bindless material slot. Updating the `MeshInputUniform` fixes problems that occurred when the `MeshBindGroupAllocator` reallocated meshes in such a way as to change their bindless slot. Closes #18102. |
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src | ||
Cargo.toml | ||
LICENSE-APACHE | ||
LICENSE-MIT | ||
README.md |